Player Matchup

Ymir
Ymir
RIOxNEBI
Ymir
Level 93
God Stats
1W - 1L
1,658 SR
Queue Stats
6W - 9L
1,401 Elo+
Party 1
Da Ji
Da Ji
Stealth Turtlez
Da Ji
Level 95
God Stats
0W - 2L
1,260 SR
Queue Stats
20W - 45L
1,255 Elo+
Party 1
Ishtar
Ishtar
Xxgho5twolfxX
Ishtar
Level 109
God Stats
4W - 1L
1,727 SR
Queue Stats
23W - 46L
1,288 Elo+
Party 1
Team Averages
Level 99
1,548 SR
1,315 Elo+

VS

Team Averages
Level 101
1,610 SR
1,440 Elo+
Sun Wukong
Sun Wukong
Eye of Ra
Sun Wukong
Level 138
God Stats
6W - 2L
1,731 SR
Queue Stats
453W - 384L
1,466 Elo+
Party 2
Kukulkan
Kukulkan
GR1MLOCK-NZ
Kukulkan
Level 59
God Stats
34W - 40L
1,373 SR
Queue Stats
99W - 187L
1,251 Elo+
Solo
Loki
Loki
o timotay o
Loki
Level 106
God Stats
22W - 10L
1,725 SR
Queue Stats
323W - 265L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 5 / 4
8,416
601
5,493
17,696
14,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
4 / 6 / 1
9,178
656
16,582
17,359
8,991
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 7 / 3
9,280
663
4,142
17,648
7,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Eye of Ra
Sun Wukong
17
13 / 2 / 4
12,238
874
19,846
20,147
16,017
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
GR1MLOCK-NZ
Kukulkan
15
2 / 4 / 11
10,169
726
15,070
9,444
4,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 0 / 11
11,067
791
11,972
11,489
9,315
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
6
Kills
18
18
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Eye of Ra
Sun Wukong
13
2
4
7.5
W
Kukulkan
GR1MLOCK-NZ
Kukulkan
2
4
11
1.88
L
Ymir
1
5
4
0.6
L
4
6
1
0.75
L
1
7
3
0.36
W
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,217
Damage
46,888
52,703
Taken
41,080
30,145
Mitigated
29,875
4,475
Healing
12,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Eye of Ra
Sun Wukong
19,846
3,239
0
7,880
20,147
16,017
495
3,230
16,504
0
54,779
W
Kukulkan
GR1MLOCK-NZ
Kukulkan
15,070
1,117
415
864
9,444
4,543
1,189
935
8,383
37,810
0
L
Ymir
5,493
691
0
1,983
17,696
14,089
0
6,730
10,446
14,459
0
L
16,582
3,699
0
1,050
17,359
8,991
0
3,831
13,176
0
27,332
L
4,142
1,861
0
1,442
17,648
7,065
0
3,843
13,555
0
31,563
W
11,972
3,544
2,242
1,591
11,489
9,315
249
1,370
9,916
0
24,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,874
Gold Earned
33,474
122
Minions Killed
171
2
Camps Cleared
11
666,232
Distance Traveled
781,444
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,238
874
64
5
3
274,655
2
W
Kukulkan
10,169
726
87
6
2
230,707
1
L
Ymir
8,416
601
23
2
0
234,368
3
L
Da Ji
9,178
656
30
2
1
231,896
0
L
Ishtar
9,280
663
69
5
1
199,968
1
W
Loki
11,067
791
20
1
6
276,082
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role