Player Matchup

Anhur
Anhur
Grandmaster
Kreshoa
Anhur
Grandmaster
Level 160
God Stats
14W - 1L
1,879 SR
Queue Stats
407W - 58L
3,500 MMR
Party 1
Xing Tian
Xing Tian
Masters
LadyYab
Xing Tian
Masters
Level 124
God Stats
12W - 8L
1,478 SR
Queue Stats
101W - 74L
2,507 MMR
Party 1
Sobek
Sobek
Masters
PigLoverOink
Sobek
Masters
Level 127
God Stats
9W - 0L
1,724 SR
Queue Stats
515W - 130L
3,033 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 137
1,693 SR
3,013 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 103
1,638 SR
1,786 MMR
Ares
Ares
Platinum V
DarklordInferno
Ares
Platinum V
Level 123
God Stats
12W - 8L
1,772 SR
Queue Stats
162W - 188L
1,728 MMR
Solo
Ne Zha
Ne Zha
Silver III
Odsosa
Ne Zha
Silver III
Level 82
God Stats
13W - 23L
1,438 SR
Queue Stats
97W - 152L
1,270 MMR
Solo
Agni
Agni
Platinum I
Sanemi XII
Agni
Platinum I
Level 104
God Stats
4W - 3L
1,703 SR
Queue Stats
35W - 23L
2,361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Kreshoa
Anhur
14
7 / 1 / 5
8,905
810
15,041
9,862
4,377
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
LadyYab
Xing Tian
11
1 / 0 / 9
8,154
741
2,684
10,535
10,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
4 / 0 / 7
8,886
808
7,523
12,259
12,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ThothBastetBaba YagaAh Muzen CabAchilles

VS

Bans
AtlasHou YiBaron SamediMedusaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
7,420
675
4,863
12,338
8,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
Odsosa
Ne Zha
10
0 / 5 / 0
6,304
573
4,235
9,560
3,926
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 3 / 1
6,893
627
8,886
8,077
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
12
Kills
1
1
Deaths
12
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Anhur
Kreshoa
Anhur
7
1
5
9.5
W
Xing Tian
LadyYab
Xing Tian
1
0
9
5.5
L
Ne Zha
Odsosa
Ne Zha
0
5
0
0
W
4
0
7
7.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,248
Damage
17,984
32,656
Taken
29,975
26,408
Mitigated
15,830
12,170
Healing
3,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,863
221
0
1,913
12,338
8,868
0
3,591
8,747
11,819
0
W
Anhur
Kreshoa
Anhur
15,041
8,290
0
1,775
9,862
4,377
1,310
5,486
4,376
47
47,041
W
Xing Tian
LadyYab
Xing Tian
2,684
174
0
2,221
10,535
10,011
72
4,607
5,928
8,536
0
L
Ne Zha
Odsosa
Ne Zha
4,235
937
0
721
9,560
3,926
0
4,170
5,390
0
15,963
W
7,523
723
0
8,174
12,259
12,020
72
3,831
8,428
24,916
0
L
8,886
449
0
1,343
8,077
3,036
0
2,891
5,186
29,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,945
Gold Earned
20,617
115
Minions Killed
93
6
Camps Cleared
3
624,509
Distance Traveled
567,367
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,420
675
17
2
0
180,497
4
W
Anhur
8,905
810
75
7
4
193,313
2
W
Xing Tian
8,154
741
12
1
0
219,314
3
L
Ne Zha
6,304
573
20
2
2
181,591
0
W
Sobek
8,886
808
28
3
2
211,882
1
L
Agni
6,893
627
56
5
1
205,279
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role