Player Matchup

Anubis
Anubis
DobbyTheGod
Anubis
Level 68
God Stats
3W - 3L
1,378 SR
Queue Stats
52W - 44L
1,454 Elo+
Party 1
Fenrir
Fenrir
Poopfransis
Fenrir
Level 128
God Stats
3W - 0L
1,513 SR
Queue Stats
162W - 123L
1,586 Elo+
Party 1
Ares
Ares
xTrinityv26
Ares
Level 28
God Stats
3W - 1L
1,958 SR
Queue Stats
7W - 9L
1,364 Elo+
Party 1
Team Averages
Level 75
1,616 SR
1,468 Elo+

VS

Team Averages
Level 35
1,466 SR
1,308 Elo+
Bacchus
Bacchus
GOTEM DAT BOI
Bacchus
Level 26
God Stats
2W - 1L
1,664 SR
Queue Stats
5W - 13L
1,170 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LinkKDawggg
Ah Muzen Cab
Level 48
God Stats
4W - 3L
1,233 SR
Queue Stats
23W - 40L
1,637 Elo+
Solo
Kukulkan
Kukulkan
Vitaminboyz420
Kukulkan
Level 30
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 39L
1,115 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
7 / 0 / 11
10,807
772
13,473
5,994
3,171
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
16
9 / 1 / 8
10,717
766
15,886
13,986
13,207
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 0 / 14
9,733
695
5,900
9,034
6,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
0 / 9 / 0
7,496
535
2,423
15,969
6,234
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
LinkKDawggg
Ah Muzen Cab
12
1 / 6 / 0
8,347
596
11,353
11,978
5,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
13
0 / 4 / 1
8,615
615
3,813
11,150
6,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
2
19
Kills
1
1
Deaths
19
33
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
7
0
11
12.5
L
Bacchus
0
9
0
0
L
Ah Muzen Cab
LinkKDawggg
Ah Muzen Cab
1
6
0
0.17
W
Fenrir
9
1
8
13
L
Kukulkan
0
4
1
0.13
W
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,259
Damage
17,589
29,014
Taken
39,097
22,683
Mitigated
18,168
6,587
Healing
5,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
13,473
144
235
3,156
5,994
3,171
0
796
5,035
53,875
0
L
Bacchus
2,423
83
55
617
15,969
6,234
0
9,548
6,421
8,764
0
L
Ah Muzen Cab
LinkKDawggg
Ah Muzen Cab
11,353
3,959
0
2,328
11,978
5,427
0
5,733
6,245
0
35,258
W
Fenrir
15,886
3,888
322
1,769
13,986
13,207
791
3,495
9,897
0
31,810
L
Kukulkan
3,813
516
1,201
1,495
11,150
6,507
0
4,688
6,462
19,225
0
W
5,900
625
0
1,105
9,034
6,305
0
2,390
6,401
23,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,257
Gold Earned
24,458
185
Minions Killed
114
12
Camps Cleared
1
767,162
Distance Traveled
597,512
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,807
772
110
8
5
229,415
0
L
Bacchus
7,496
535
13
1
1
179,790
1
L
Ah Muzen Cab
8,347
596
56
4
0
217,466
0
W
Fenrir
10,717
766
47
3
5
258,902
0
L
Kukulkan
8,615
615
45
3
0
200,256
3
W
Ares
9,733
695
28
2
2
278,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role