Player Matchup

Janus
Janus
 
Janus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
BatInHat
Camazotz
Level 157
God Stats
2W - 2L
1,759 SR
Queue Stats
222W - 227L
1,536 Elo+
Solo
Da Ji
Da Ji
Dmetjim
Da Ji
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,557 Elo+
Solo
Erlang Shen
Erlang Shen
ZanderOhh
Erlang Shen
Level 109
God Stats
0W - 1L
1,575 SR
Queue Stats
19W - 18L
1,514 Elo+
Solo
Team Averages
Level 118
1,567 SR
1,521 Elo+

VS

Team Averages
Level 114
1,575 SR
1,516 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Kenooby
He Bo
Level 68
God Stats
10W - 12L
1,385 SR
Queue Stats
631W - 641L
1,547 Elo+
Solo
Hun Batz
Hun Batz
OneAlbino
Hun Batz
Level 108
God Stats
2W - 5L
1,748 SR
Queue Stats
190W - 173L
1,485 Elo+
Solo
Hel
Hel
iKillYouNoobs
Hel
Level 129
God Stats
2W - 1L
1,742 SR
Queue Stats
308W - 320L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
6 / 3 / 11
12,734
749
36,964
19,746
11,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
 
Hel
20
3 / 4 / 13
12,172
716
10,882
23,977
17,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Camazotz
BatInHat
Camazotz
20
5 / 4 / 14
11,954
703
13,063
33,041
44,723
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Da Ji
Dmetjim
Da Ji
13
0 / 13 / 8
9,072
534
6,021
21,129
9,460
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Erlang Shen
ZanderOhh
Erlang Shen
19
6 / 5 / 10
12,055
709
15,340
33,533
28,511
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
20
10 / 3 / 14
12,616
742
34,785
24,627
15,465
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Achilles
 
Achilles
19
4 / 2 / 18
11,847
697
16,005
26,454
30,157
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

He Bo
Kenooby
He Bo
18
3 / 8 / 15
11,809
695
23,480
19,152
9,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
OneAlbino
Hun Batz
20
10 / 5 / 12
13,095
770
22,039
20,522
24,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
2 / 4 / 19
11,533
678
19,217
14,682
11,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
107
20
Kills
29
29
Deaths
22
56
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
6
3
11
3.83
L
Hel
 
Hel
3
4
13
2.38
W
Ne Zha
 
Ne Zha
10
3
14
5.67
W
Achilles
 
Achilles
4
2
18
6.5
L
Camazotz
BatInHat
Camazotz
5
4
14
3
L
Da Ji
Dmetjim
Da Ji
0
13
8
0.31
W
He Bo
Kenooby
He Bo
3
8
15
1.31
W
Hun Batz
OneAlbino
Hun Batz
10
5
12
3.2
L
Erlang Shen
ZanderOhh
Erlang Shen
6
5
10
2.2
W
2
4
19
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,270
Damage
115,526
131,426
Taken
105,437
111,006
Mitigated
92,096
59,088
Healing
52,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
36,964
2,467
1,688
2,797
19,746
11,281
782
6,010
13,542
73,939
0
L
Hel
 
Hel
10,882
708
16,988
12,005
23,977
17,031
223
8,261
15,456
24,161
0
W
Ne Zha
 
Ne Zha
34,785
7,072
1,999
9,474
24,627
15,465
1,290
13,462
11,165
0
67,770
W
Achilles
 
Achilles
16,005
5,662
1,635
5,767
26,454
30,157
2,718
10,247
16,207
0
28,150
L
Camazotz
BatInHat
Camazotz
13,063
3,033
1,360
8,748
33,041
44,723
501
10,116
22,488
0
28,168
L
Da Ji
Dmetjim
Da Ji
6,021
1,278
0
254
21,129
9,460
0
5,434
15,457
0
10,408
W
He Bo
Kenooby
He Bo
23,480
1,950
3,162
1,660
19,152
9,918
727
8,672
10,480
38,439
0
W
Hun Batz
OneAlbino
Hun Batz
22,039
3,711
1,596
1,743
20,522
24,561
2,043
7,605
12,917
0
40,187
L
Erlang Shen
ZanderOhh
Erlang Shen
15,340
6,839
4,584
10,664
33,533
28,511
340
12,876
20,379
639
23,981
W
19,217
1,266
18,665
7,272
14,682
11,995
974
7,860
6,822
33,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,987
Gold Earned
60,900
182
Minions Killed
171
0
Camps Cleared
0
1,408,365
Distance Traveled
1,672,222
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,734
749
97
6
0
290,326
3
L
Hel
12,172
716
35
2
0
306,228
2
W
Ne Zha
12,616
742
35
2
0
340,609
2
W
Achilles
11,847
697
24
1
0
348,011
5
L
Camazotz
11,954
703
23
1
0
298,261
5
L
Da Ji
9,072
534
10
1
0
234,261
1
W
He Bo
11,809
695
47
3
0
311,049
0
W
Hun Batz
13,095
770
36
2
0
339,861
0
L
Erlang Shen
12,055
709
17
1
0
279,289
0
W
Hel
11,533
678
29
2
0
332,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role