Player Matchup

Hachiman
Hachiman
WalterTheRat
Hachiman
Level 126
God Stats
1W - 0L
1,338 SR
Queue Stats
342W - 273L
1,717 Elo+
Party 1
Geb
Geb
bobthedilder
Geb
Level 90
God Stats
50W - 32L
1,709 SR
Queue Stats
213W - 154L
1,762 Elo+
Party 1
Sol
Sol
hugecrack
Sol
Level 115
God Stats
1W - 1L
1,195 SR
Queue Stats
273W - 221L
1,717 Elo+
Party 1
Team Averages
Level 110
1,414 SR
1,732 Elo+

VS

Team Averages
Level 85
1,731 SR
1,662 Elo+
Ishtar
Ishtar
Beastlybeast13
Ishtar
Level 58
God Stats
3W - 2L
1,592 SR
Queue Stats
223W - 145L
1,689 Elo+
Party 2
Freya
Freya
DevastationZone
Freya
Level 104
God Stats
1W - 2L
1,713 SR
Queue Stats
123W - 112L
1,590 Elo+
Party 2
Chaac
Chaac
LTLocked
Chaac
Level 94
God Stats
12W - 4L
1,889 SR
Queue Stats
177W - 98L
1,709 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
WalterTheRat
Hachiman
12
3 / 3 / 5
8,566
714
15,907
9,871
5,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 1 / 9
9,027
752
5,342
11,237
14,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
6 / 1 / 3
8,975
748
15,091
7,620
4,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 4
7,485
624
8,485
11,147
5,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
3 / 3 / 2
7,821
652
7,363
12,804
6,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
LTLocked
Chaac
12
1 / 4 / 4
8,449
704
9,307
17,106
17,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
10
Kills
5
5
Deaths
10
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
L
3
3
2
1.33
L
Chaac
LTLocked
Chaac
1
4
4
0.75
W
Hachiman
WalterTheRat
Hachiman
3
3
5
1.83
W
1
1
9
5.5
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,340
Damage
25,155
28,728
Taken
41,057
23,244
Mitigated
29,231
7,970
Healing
7,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,485
5,161
0
433
11,147
5,170
0
6,660
4,487
0
22,154
L
7,363
2,247
0
3,403
12,804
6,143
0
4,767
8,037
18,042
0
L
Chaac
LTLocked
Chaac
9,307
1,056
0
4,146
17,106
17,918
108
7,657
9,449
0
25,372
W
Hachiman
WalterTheRat
Hachiman
15,907
9,013
0
540
9,871
5,129
456
2,991
6,880
0
38,876
W
5,342
695
0
3,251
11,237
14,005
117
3,028
8,209
12,869
0
W
15,091
8,459
0
4,179
7,620
4,110
1,819
1,744
5,876
38,927
4,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,568
Gold Earned
23,755
101
Minions Killed
94
7
Camps Cleared
4
648,184
Distance Traveled
636,529
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,485
624
37
3
1
197,762
2
L
Freya
7,821
652
27
2
2
205,210
0
L
Chaac
8,449
704
30
3
1
233,557
4
W
Hachiman
8,566
714
40
3
4
203,256
3
W
Geb
9,027
752
8
1
0
232,400
0
W
Sol
8,975
748
53
4
3
212,528
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role