Player Matchup

Fenrir
Fenrir
Mx3_Khaos
Fenrir
Level 122
God Stats
5W - 5L
1,165 SR
Queue Stats
300W - 335L
1,385 Elo+
Party 2
Izanami
Izanami
The_Regalia_X
Izanami
Level 12
God Stats
2W - 5L
1,370 SR
Queue Stats
16W - 24L
1,206 Elo+
Party 2
Sylvanus
Sylvanus
Wise Ginger1999
Sylvanus
Level 69
God Stats
28W - 36L
1,489 SR
Queue Stats
28W - 39L
1,365 Elo+
Solo
Bellona
Bellona
klbeatsants
Bellona
Level 29
God Stats
7W - 10L
1,516 SR
Queue Stats
118W - 148L
1,470 Elo+
Party 2
Baron Samedi
Baron Samedi
rayamb27
Baron Samedi
Level 127
God Stats
7W - 7L
1,524 SR
Queue Stats
139W - 153L
1,472 Elo+
Party 2
Team Averages
Level 72
1,413 SR
1,380 Elo+

VS

Team Averages
Level 70
1,365 SR
1,382 Elo+
Odin
Odin
Dark1t0
Odin
Level 63
God Stats
0W - 2L
1,314 SR
Queue Stats
126W - 165L
1,420 Elo+
Solo
Bacchus
Bacchus
Frostymon
Bacchus
Level 67
God Stats
15W - 19L
1,486 SR
Queue Stats
51W - 66L
1,395 Elo+
Party 1
Mercury
Mercury
ILOVEGRENADEZ
Mercury
Level 160
God Stats
0W - 3L
1,340 SR
Queue Stats
234W - 228L
1,443 Elo+
Solo
Scylla
Scylla
krazykilla456
Scylla
Level 29
God Stats
3W - 9L
1,277 SR
Queue Stats
37W - 57L
1,262 Elo+
Party 1
Ishtar
Ishtar
weaselwhacker92
Ishtar
Level 29
God Stats
8W - 8L
1,407 SR
Queue Stats
111W - 130L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mx3_Khaos
Fenrir
10
3 / 1 / 3
6,194
563
4,536
7,741
2,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
9
1 / 1 / 2
5,018
456
4,321
6,930
2,401
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
9
2 / 0 / 2
5,751
523
3,525
7,001
6,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
klbeatsants
Bellona
10
1 / 1 / 3
5,904
537
3,894
7,357
7,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
rayamb27
Baron Samedi
12
7 / 0 / 1
7,096
645
5,626
6,351
3,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Dark1t0
Odin
10
1 / 3 / 0
5,993
545
3,177
8,657
3,727
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Frostymon
Bacchus
8
0 / 1 / 1
5,207
473
4,248
9,127
5,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
8
0 / 4 / 1
5,041
458
2,968
7,271
2,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 4 / 0
5,712
519
3,949
7,498
2,561
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 2 / 0
5,137
467
4,672
5,271
1,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
14
Kills
3
3
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Odin
Dark1t0
Odin
1
3
0
0.33
L
Bacchus
Frostymon
Bacchus
0
1
1
0.5
L
Mercury
0
4
1
0.13
W
Fenrir
Mx3_Khaos
Fenrir
3
1
3
4.5
W
Izanami
1
1
2
2
W
Sylvanus
2
0
2
3
W
Bellona
klbeatsants
Bellona
1
1
3
2.5
L
1
4
0
0.25
W
Baron Samedi
rayamb27
Baron Samedi
7
0
1
7.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,902
Damage
19,014
35,380
Taken
37,824
22,851
Mitigated
16,839
17,146
Healing
10,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
Dark1t0
Odin
3,177
692
0
2,489
8,657
3,727
0
1,109
7,548
0
36,953
L
Bacchus
Frostymon
Bacchus
4,248
328
375
3,633
9,127
5,844
0
2,383
6,744
13,611
0
L
Mercury
2,968
1,295
127
1,798
7,271
2,889
0
1,170
6,101
0
31,497
W
Fenrir
Mx3_Khaos
Fenrir
4,536
1,311
0
4,698
7,741
2,983
928
727
6,918
0
38,381
W
Izanami
4,321
2,930
0
1,718
6,930
2,401
66
1,998
4,932
0
23,278
W
Sylvanus
3,525
782
1,444
3,317
7,001
6,644
0
1,989
5,012
17,950
0
W
Bellona
klbeatsants
Bellona
3,894
999
0
2,490
7,357
7,663
596
0
7,357
0
36,017
L
3,949
522
0
1,300
7,498
2,561
0
3,604
3,894
30,026
0
W
Baron Samedi
rayamb27
Baron Samedi
5,626
282
847
2,632
6,351
3,160
0
3,067
2,964
43,531
0
L
4,672
2,709
0
435
5,271
1,818
0
885
4,386
0
35,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,963
Gold Earned
27,090
270
Minions Killed
280
0
Camps Cleared
0
1,008,199
Distance Traveled
1,020,188
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,993
545
80
7
0
203,873
3
L
Bacchus
5,207
473
17
2
0
230,345
2
L
Mercury
5,041
458
53
5
0
220,640
0
W
Fenrir
6,194
563
77
7
0
209,961
0
W
Izanami
5,018
456
44
4
0
193,867
1
W
Sylvanus
5,751
523
24
2
0
192,167
0
W
Bellona
5,904
537
56
5
0
204,425
0
L
Scylla
5,712
519
62
6
0
179,324
2
W
Baron Samedi
7,096
645
69
6
0
207,779
3
L
Ishtar
5,137
467
68
6
0
186,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role