Player Matchup

Chaac
Chaac
ANDZZ LOVER
Chaac
Level 36
God Stats
0W - 1L
1,723 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Akkilleus1
Ymir
Level 38
God Stats
0W - 2L
1,279 SR
Queue Stats
1W - 11L
1,111 Elo+
Solo
Ares
Ares
MaRrC0 OLE
Ares
Level 42
God Stats
0W - 2L
1,241 SR
Queue Stats
15W - 32L
1,277 Elo+
Solo
Cernunnos
Cernunnos
hatecrime3199
Cernunnos
Level 127
God Stats
13W - 18L
1,487 SR
Queue Stats
298W - 334L
1,338 Elo+
Solo
Sol
Sol
xt_Lone_Star_tx
Sol
Level 119
God Stats
15W - 19L
1,390 SR
Queue Stats
404W - 506L
1,358 Elo+
Solo
Team Averages
Level 72
1,424 SR
1,317 Elo+

VS

Team Averages
Level 85
1,430 SR
1,355 Elo+
Apollo
Apollo
GaudiestMonk46
Apollo
Level 89
God Stats
3W - 4L
1,386 SR
Queue Stats
214W - 226L
1,408 Elo+
Solo
Mercury
Mercury
OneShotKing89
Mercury
Level 73
God Stats
70W - 66L
1,533 SR
Queue Stats
256W - 294L
1,444 Elo+
Solo
Ymir
Ymir
RBSalisbury
Ymir
Level 88
God Stats
6W - 10L
1,326 SR
Queue Stats
30W - 47L
1,317 Elo+
Party 1
Bellona
Bellona
SemiroundFrog
Bellona
Level 94
God Stats
32W - 24L
1,463 SR
Queue Stats
191W - 221L
1,324 Elo+
Solo
Kukulkan
Kukulkan
TX HOBB
Kukulkan
Level 82
God Stats
10W - 11L
1,440 SR
Queue Stats
43W - 56L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
6,056
466
6,602
9,025
5,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

2
0 / 1 / 0
4,219
325
584
1,321
508
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 1
6,200
477
2,846
12,445
10,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
hatecrime3199
Cernunnos
10
1 / 2 / 3
6,259
481
5,847
6,823
2,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
4 / 1 / 1
7,239
557
9,695
9,514
3,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
6,074
467
4,082
8,381
3,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
11
3 / 3 / 0
6,805
523
5,452
11,853
4,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 0 / 4
6,004
462
4,247
7,837
4,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
12
3 / 1 / 1
7,657
589
4,915
11,737
9,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
TX HOBB
Kukulkan
12
3 / 1 / 0
7,221
555
5,593
4,991
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
7
Kills
9
9
Deaths
7
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
0
1
0
0
W
0
2
2
0.5
L
1
3
1
0.5
W
Mercury
3
3
0
1
W
0
0
4
2
W
Bellona
3
1
1
3.5
W
Kukulkan
TX HOBB
Kukulkan
3
1
0
3
L
Cernunnos
hatecrime3199
Cernunnos
1
2
3
1.25
L
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,574
Damage
24,289
39,128
Taken
44,799
23,022
Mitigated
23,763
13,448
Healing
11,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,602
1,443
0
2,543
9,025
5,847
0
383
8,642
0
33,101
L
584
288
0
250
1,321
508
0
0
1,321
1,830
0
W
4,082
2,852
0
2,701
8,381
3,086
469
2,854
5,459
0
33,768
L
2,846
128
0
2,545
12,445
10,134
0
5,525
6,920
19,870
0
W
Mercury
5,452
2,396
0
1,940
11,853
4,497
0
2,773
9,010
0
50,130
W
4,247
1,075
393
2,182
7,837
4,239
0
3,301
4,536
14,099
0
W
Bellona
4,915
1,443
0
3,739
11,737
9,747
413
1,654
9,539
0
46,903
W
Kukulkan
TX HOBB
Kukulkan
5,593
952
0
704
4,991
2,194
1,077
2,543
2,448
46,752
0
L
Cernunnos
hatecrime3199
Cernunnos
5,847
2,293
0
2,354
6,823
2,713
0
1,288
5,535
0
38,216
L
9,695
3,687
0
5,756
9,514
3,820
1,158
2,644
6,870
56,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,973
Gold Earned
33,761
247
Minions Killed
344
0
Camps Cleared
0
940,223
Distance Traveled
1,235,736
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,056
466
59
5
0
230,123
0
L
Ymir
4,219
325
3
0
0
27,958
0
W
Apollo
6,074
467
63
5
0
220,297
1
L
Ares
6,200
477
36
3
0
234,912
4
W
Mercury
6,805
523
98
8
0
297,344
0
W
Ymir
6,004
462
17
1
0
246,913
3
W
Bellona
7,657
589
81
6
0
232,245
2
W
Kukulkan
7,221
555
85
7
0
238,937
0
L
Cernunnos
6,259
481
63
5
0
217,249
2
L
Sol
7,239
557
86
7
0
229,981
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role