Player Matchup

Baron Samedi
Baron Samedi
Astro EP
Baron Samedi
Level 126
God Stats
163W - 87L
1,699 SR
Queue Stats
714W - 522L
1,572 Elo+
Party 1
Danzaburou
Danzaburou
BoodeWarrior
Danzaburou
Level 123
God Stats
21W - 15L
1,640 SR
Queue Stats
554W - 372L
1,616 Elo+
Party 1
Chaac
Chaac
TwinPanda13
Chaac
Level 124
God Stats
3W - 4L
1,402 SR
Queue Stats
141W - 105L
1,553 Elo+
Party 1
Team Averages
Level 124
1,581 SR
1,580 Elo+

VS

Team Averages
Level 56
1,682 SR
1,651 Elo+
Bacchus
Bacchus
Demoreaux
Bacchus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,755 Elo+
Party 2
Hel
Hel
TurkeyTurk
Hel
Level 126
God Stats
3W - 3L
1,643 SR
Queue Stats
319W - 217L
1,585 Elo+
Party 2
Cernunnos
Cernunnos
zachzaq
Cernunnos
Level 28
God Stats
3W - 1L
1,902 SR
Queue Stats
179W - 92L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Astro EP
Baron Samedi
17
3 / 2 / 10
11,891
699
21,538
15,952
8,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
BoodeWarrior
Danzaburou
17
5 / 1 / 5
12,308
724
19,267
12,806
6,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 0 / 8
12,077
710
16,746
25,688
23,930
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Demoreaux
Bacchus
13
1 / 4 / 1
10,760
633
7,076
27,529
30,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 5 / 2
10,050
591
15,721
19,097
7,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
zachzaq
Cernunnos
15
1 / 4 / 0
9,787
576
17,316
17,996
7,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
13
Kills
3
3
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Astro EP
Baron Samedi
3
2
10
4
W
Danzaburou
BoodeWarrior
Danzaburou
5
1
5
7.5
L
Bacchus
Demoreaux
Bacchus
1
4
1
0.38
L
1
5
2
0.4
W
5
0
8
9
L
Cernunnos
zachzaq
Cernunnos
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,551
Damage
40,113
54,446
Taken
64,622
38,656
Mitigated
46,360
25,693
Healing
25,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Astro EP
Baron Samedi
21,538
2,450
4,528
7,221
15,952
8,109
675
8,665
7,287
61,711
0
W
Danzaburou
BoodeWarrior
Danzaburou
19,267
9,964
0
4,128
12,806
6,617
2,072
4,598
8,208
0
66,358
L
Bacchus
Demoreaux
Bacchus
7,076
1,201
0
6,678
27,529
30,637
0
8,647
18,882
15,110
0
L
15,721
326
7,181
8,211
19,097
7,893
64
5,981
13,116
46,460
0
W
16,746
1,874
382
9,434
25,688
23,930
103
9,896
15,792
0
38,493
L
Cernunnos
zachzaq
Cernunnos
17,316
5,459
0
3,107
17,996
7,830
0
7,059
10,937
0
53,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,276
Gold Earned
30,597
211
Minions Killed
155
10
Camps Cleared
5
973,467
Distance Traveled
865,909
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,891
699
92
5
2
309,201
5
W
Danzaburou
12,308
724
68
4
5
323,488
2
L
Bacchus
10,760
633
11
1
2
266,571
0
L
Hel
10,050
591
74
4
1
326,574
3
W
Chaac
12,077
710
51
3
3
340,778
3
L
Cernunnos
9,787
576
70
4
2
272,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role