Player Matchup

Mercury
Mercury
 
Mercury
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
DarkestHoudini
Horus
Level 29
God Stats
19W - 7L
1,687 SR
Queue Stats
227W - 187L
1,512 Elo+
Party 2
Skadi
Skadi
JaboyNeko
Skadi
Level 26
God Stats
51W - 38L
1,538 SR
Queue Stats
68W - 48L
1,545 Elo+
Party 3
Baron Samedi
Baron Samedi
ProfessorSamedi
Baron Samedi
Level 140
God Stats
30W - 15L
1,705 SR
Queue Stats
416W - 323L
1,557 Elo+
Party 3
Cthulhu
Cthulhu
kryrix
Cthulhu
Level 99
God Stats
11W - 9L
1,666 SR
Queue Stats
252W - 203L
1,546 Elo+
Party 2
Team Averages
Level 83
1,619 SR
1,532 Elo+

VS

Team Averages
Level 79
1,678 SR
1,658 Elo+
Merlin
Merlin
Fatchicken345
Merlin
Level 39
God Stats
0W - 1L
1,861 SR
Queue Stats
35W - 29L
1,760 Elo+
Party 1
Bakasura
Bakasura
Goldgarbage981
Bakasura
Level 102
God Stats
1W - 1L
1,525 SR
Queue Stats
46W - 39L
1,587 Elo+
Party 1
Sylvanus
Sylvanus
JioMulliganFreed
Sylvanus
Level 122
God Stats
0W - 1L
1,436 SR
Queue Stats
35W - 34L
1,561 Elo+
Party 4
Ishtar
Ishtar
Thanatos34
Ishtar
Level 126
God Stats
2W - 3L
1,828 SR
Queue Stats
41W - 34L
1,582 Elo+
Party 4
Bellona
Bellona
sonicx907867
Bellona
Level 5
God Stats
2W - 1L
1,743 SR
Queue Stats
6W - 3L
1,802 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
21 / 1 / 6
19,931
712
32,532
23,468
12,257
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
8 / 2 / 13
15,721
561
24,340
29,936
40,817
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
JaboyNeko
Skadi
15
0 / 13 / 9
11,518
411
12,615
26,385
8,112
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
ProfessorSamedi
Baron Samedi
20
10 / 2 / 13
15,753
563
43,155
23,677
14,538
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
kryrix
Cthulhu
18
4 / 4 / 19
14,381
514
18,335
33,763
48,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 5 / 3
14,073
503
12,389
24,903
13,810
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
20
5 / 11 / 2
13,433
480
15,449
35,597
19,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
9 / 6 / 11
13,647
487
24,488
43,390
56,195
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
Thanatos34
Ishtar
17
5 / 10 / 11
12,005
429
25,929
31,323
15,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
sonicx907867
Bellona
16
1 / 11 / 6
10,858
388
10,037
29,773
41,322
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
55
43
Kills
22
22
Deaths
43
60
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
21
1
6
24
W
8
2
13
7.25
L
2
5
3
0.7
L
Bakasura
5
11
2
0.55
W
Skadi
JaboyNeko
Skadi
0
13
9
0.35
L
9
6
11
2.42
W
Baron Samedi
ProfessorSamedi
Baron Samedi
10
2
13
8.25
L
Ishtar
Thanatos34
Ishtar
5
10
11
1.05
W
Cthulhu
kryrix
Cthulhu
4
4
19
3.38
L
Bellona
sonicx907867
Bellona
1
11
6
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

130,977
Damage
88,292
137,229
Taken
164,986
124,570
Mitigated
146,988
46,044
Healing
29,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
32,532
20,453
0
4,856
23,468
12,257
4,274
5,754
16,456
0
219,989
W
24,340
10,529
4,805
13,008
29,936
40,817
5,081
5,623
22,771
0
122,215
L
12,389
680
0
676
24,903
13,810
0
12,881
11,500
133,472
0
L
Bakasura
15,449
9,312
0
4,973
35,597
19,945
0
5,917
29,191
0
116,048
W
Skadi
JaboyNeko
Skadi
12,615
7,161
0
2,700
26,385
8,112
6,554
9,015
15,047
0
64,063
L
24,488
4,049
6,664
9,800
43,390
56,195
29
20,073
22,660
54,197
0
W
Baron Samedi
ProfessorSamedi
Baron Samedi
43,155
5,402
4,032
10,403
23,677
14,538
1,535
8,932
13,868
139,954
0
L
Ishtar
Thanatos34
Ishtar
25,929
15,527
0
6,688
31,323
15,716
607
12,709
18,266
106
100,552
W
Cthulhu
kryrix
Cthulhu
18,335
1,943
1,742
4,498
33,763
48,846
904
7,410
24,960
60,109
0
L
Bellona
sonicx907867
Bellona
10,037
3,468
0
631
29,773
41,322
0
9,672
19,267
725
41,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,304
Gold Earned
64,016
822
Minions Killed
670
0
Camps Cleared
0
2,716,988
Distance Traveled
2,373,739
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
19,931
712
286
10
0
626,135
2
W
Horus
15,721
561
184
7
0
574,929
3
L
Merlin
14,073
503
221
8
0
481,271
0
L
Bakasura
13,433
480
176
6
0
521,915
0
W
Skadi
11,518
411
86
3
0
442,559
8
L
Sylvanus
13,647
487
61
2
0
445,301
3
W
Baron Samedi
15,753
563
184
7
0
538,075
5
L
Ishtar
12,005
429
146
5
0
443,922
6
W
Cthulhu
14,381
514
82
3
0
535,290
2
L
Bellona
10,858
388
66
2
0
481,330
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role