Player Matchup

Merlin
Merlin
Anthonycaps2
Merlin
Level 87
God Stats
1W - 1L
1,275 SR
Queue Stats
7W - 9L
1,242 Elo+
Solo
Yemoja
Yemoja
Dr__Air
Yemoja
Level 85
God Stats
3W - 3L
1,453 SR
Queue Stats
336W - 335L
1,487 Elo+
Party 2
Khepri
Khepri
Odometry
Khepri
Level 128
God Stats
3W - 1L
1,821 SR
Queue Stats
109W - 94L
1,481 Elo+
Party 1
Kuzenbo
Kuzenbo
brapppwheelie
Kuzenbo
Level 148
God Stats
2W - 3L
1,317 SR
Queue Stats
48W - 44L
1,583 Elo+
Party 1
Neith
Neith
x_X_Javy_Lopez_X
Neith
Level 129
God Stats
7W - 6L
1,580 SR
Queue Stats
707W - 700L
1,512 Elo+
Party 2
Team Averages
Level 115
1,489 SR
1,461 Elo+

VS

Team Averages
Level 114
1,586 SR
1,563 Elo+
Janus
Janus
AfghaniChild
Janus
Level 52
God Stats
1W - 2L
1,531 SR
Queue Stats
97W - 91L
1,550 Elo+
Solo
Erlang Shen
Erlang Shen
Dr Bodes
Erlang Shen
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,529 Elo+
Party 3
Da Ji
Da Ji
McSkeezy
Da Ji
Level 152
God Stats
2W - 2L
1,511 SR
Queue Stats
82W - 75L
1,520 Elo+
Solo
Yemoja
Yemoja
PLGPitchBlack
Yemoja
Level 127
God Stats
2W - 2L
1,587 SR
Queue Stats
170W - 167L
1,547 Elo+
Party 3
Fafnir
Fafnir
vSOLOXv
Fafnir
Level 131
God Stats
1W - 1L
1,798 SR
Queue Stats
58W - 38L
1,670 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
6 / 4 / 11
12,706
747
27,013
12,438
7,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yemoja
Dr__Air
Yemoja
19
5 / 2 / 16
12,600
741
9,381
18,020
21,339
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
Odometry
Khepri
19
8 / 2 / 15
12,043
708
21,067
19,658
20,467
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
18
1 / 5 / 19
11,761
692
18,648
24,446
43,872
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
7 / 2 / 15
12,321
725
26,942
15,116
8,547
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 7
10,626
625
24,899
16,121
6,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Dr Bodes
Erlang Shen
17
1 / 6 / 10
10,178
599
11,806
28,009
15,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
McSkeezy
Da Ji
16
3 / 7 / 7
10,299
606
14,444
27,478
13,733
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
3 / 3 / 9
9,935
584
4,924
22,852
26,660
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
vSOLOXv
Fafnir
18
6 / 6 / 4
11,270
663
19,672
26,113
27,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
52
27
Kills
15
15
Deaths
27
76
Assists
37
Player
Kills
Deaths
Assists
KDA
L
2
5
7
1.1
W
Merlin
6
4
11
2.88
L
Erlang Shen
Dr Bodes
Erlang Shen
1
6
10
1
W
Yemoja
Dr__Air
Yemoja
5
2
16
6.5
L
Da Ji
McSkeezy
Da Ji
3
7
7
0.93
W
Khepri
Odometry
Khepri
8
2
15
7.75
L
3
3
9
2.5
W
Kuzenbo
1
5
19
2.1
L
Fafnir
vSOLOXv
Fafnir
6
6
4
1.33
W
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,051
Damage
75,745
89,678
Taken
120,573
101,343
Mitigated
89,288
38,840
Healing
57,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,899
456
3,007
1,171
16,121
6,681
0
10,545
5,279
41,299
0
W
Merlin
27,013
1,756
467
1,056
12,438
7,118
1,792
6,727
5,339
57,694
0
L
Erlang Shen
Dr Bodes
Erlang Shen
11,806
5,888
1,429
5,374
28,009
15,186
134
18,019
9,584
0
24,644
W
Yemoja
Dr__Air
Yemoja
9,381
2,700
16,207
5,281
18,020
21,339
781
9,010
8,520
19,649
0
L
Da Ji
McSkeezy
Da Ji
14,444
4,507
1,184
3,124
27,478
13,733
0
18,404
8,490
0
24,186
W
Khepri
Odometry
Khepri
21,067
1,670
597
2,277
19,658
20,467
583
9,821
9,210
32,753
0
L
4,924
3,144
27,200
8,580
22,852
26,660
0
13,205
9,272
13,678
0
W
Kuzenbo
18,648
6,790
1,305
2,598
24,446
43,872
706
11,944
11,872
27,206
0
L
Fafnir
vSOLOXv
Fafnir
19,672
9,048
1,586
5,286
26,113
27,028
11
13,759
11,839
39,947
0
W
26,942
8,342
2,423
6,629
15,116
8,547
4,060
9,423
5,242
0
49,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,431
Gold Earned
52,308
168
Minions Killed
167
0
Camps Cleared
0
1,458,253
Distance Traveled
1,341,442
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,626
625
42
2
0
287,643
0
W
Merlin
12,706
747
73
4
0
295,303
2
L
Erlang Shen
10,178
599
32
2
0
294,558
4
W
Yemoja
12,600
741
23
1
0
258,168
0
L
Da Ji
10,299
606
22
1
0
253,781
1
W
Khepri
12,043
708
21
1
0
301,870
1
L
Yemoja
9,935
584
23
1
0
247,454
3
W
Kuzenbo
11,761
692
16
1
0
306,273
0
L
Fafnir
11,270
663
48
3
0
258,006
3
W
Neith
12,321
725
35
2
0
296,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role