Player Matchup

Horus
Horus
AJ714799
Horus
Level 140
God Stats
57W - 36L
1,710 SR
Queue Stats
413W - 380L
1,554 Elo+
Party 2
Lancelot
Lancelot
HawkWatcher
Lancelot
Level 95
God Stats
11W - 12L
1,583 SR
Queue Stats
82W - 99L
1,438 Elo+
Party 2
Merlin
Merlin
LagOnThe360
Merlin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,494 Elo+
Party 2
Yemoja
Yemoja
SimilarRocket
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,494 Elo+
Party 2
Rama
Rama
ionlyplaybot
Rama
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,494 Elo+
Party 2
Team Averages
Level 50
1,559 SR
1,495 Elo+

VS

Team Averages
Level 77
1,326 SR
1,451 Elo+
Eset
Eset
Farhan24
Eset
Level 141
God Stats
24W - 22L
1,657 SR
Queue Stats
281W - 274L
1,569 Elo+
Party 1
Ravana
Ravana
ItzCez
Ravana
Level 72
God Stats
0W - 2L
1,278 SR
Queue Stats
3W - 5L
1,488 Elo+
Party 1
Chaac
Chaac
ShadowCall3r
Chaac
Level 18
God Stats
0W - 1L
1,199 SR
Queue Stats
0W - 3L
1,283 Elo+
Party 1
Xing Tian
Xing Tian
SharkDoge
Xing Tian
Level 109
God Stats
0W - 3L
1,122 SR
Queue Stats
11W - 12L
1,582 Elo+
Party 1
Ishtar
Ishtar
THElibris
Ishtar
Level 46
God Stats
22W - 32L
1,373 SR
Queue Stats
135W - 170L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AJ714799
Horus
17
8 / 1 / 15
11,712
586
22,540
17,574
17,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
HawkWatcher
Lancelot
15
2 / 3 / 9
9,953
498
10,141
19,798
9,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
18
10 / 1 / 9
11,424
571
21,465
14,515
6,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 3 / 10
8,293
415
1,572
11,252
5,926
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
10 / 1 / 12
12,178
609
14,828
16,349
7,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
13
2 / 9 / 3
9,090
455
15,362
17,248
6,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
ItzCez
Ravana
13
3 / 7 / 1
8,526
426
9,035
17,004
6,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

14
0 / 5 / 1
8,472
424
6,816
18,040
19,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xing Tian
SharkDoge
Xing Tian
14
3 / 2 / 5
9,917
496
11,916
22,979
28,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
THElibris
Ishtar
12
0 / 8 / 4
8,206
410
5,652
16,530
5,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
22
31
Kills
8
9
Deaths
31
55
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Horus
AJ714799
Horus
8
1
15
15.5
L
Eset
2
9
3
0.39
W
Lancelot
HawkWatcher
Lancelot
2
3
9
2.17
L
Ravana
ItzCez
Ravana
3
7
1
0.5
W
Merlin
10
1
9
14.5
L
0
5
1
0.1
L
Xing Tian
SharkDoge
Xing Tian
3
2
5
2.75
W
1
3
10
2
L
Ishtar
THElibris
Ishtar
0
8
4
0.25
W
10
1
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,546
Damage
48,781
79,488
Taken
91,801
45,919
Mitigated
65,767
29,513
Healing
18,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
AJ714799
Horus
22,540
8,579
3,927
7,101
17,574
17,298
936
3,990
12,985
0
82,188
L
Eset
15,362
1,024
966
2,690
17,248
6,044
261
7,684
9,364
50,561
0
W
Lancelot
HawkWatcher
Lancelot
10,141
1,719
0
2,412
19,798
9,031
0
7,238
12,214
0
86,354
L
Ravana
ItzCez
Ravana
9,035
2,347
0
3,923
17,004
6,722
0
2,941
13,873
0
58,046
W
Merlin
21,465
1,491
0
3,848
14,515
6,636
582
6,597
7,340
108,016
0
L
6,816
1,158
211
5,492
18,040
19,049
272
3,012
14,450
0
51,316
L
Xing Tian
SharkDoge
Xing Tian
11,916
1,458
0
1,677
22,979
28,529
50
6,636
16,041
39,269
0
W
1,572
750
1,935
2,276
11,252
5,926
102
3,258
7,910
10,311
0
L
Ishtar
THElibris
Ishtar
5,652
3,038
0
3,488
16,530
5,423
1,045
2,899
13,468
0
49,127
W
14,828
12,495
0
8,014
16,349
7,028
3,501
5,376
10,739
0
102,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,560
Gold Earned
44,211
555
Minions Killed
366
0
Camps Cleared
0
1,985,933
Distance Traveled
1,833,901
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,712
586
136
7
0
415,690
5
L
Eset
9,090
455
77
4
0
363,631
7
W
Lancelot
9,953
498
121
6
0
459,147
4
L
Ravana
8,526
426
81
4
0
405,382
0
W
Merlin
11,424
571
132
7
0
381,602
2
L
Chaac
8,472
424
81
4
0
348,682
7
L
Xing Tian
9,917
496
48
2
0
386,116
5
W
Yemoja
8,293
415
20
1
0
345,712
3
L
Ishtar
8,206
410
79
4
0
330,090
1
W
Rama
12,178
609
146
7
0
383,782
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role