Player Matchup

Hercules
Hercules
HercEnjoyer
Hercules
Level 3
God Stats
41W - 42L
1,711 SR
Queue Stats
52W - 63L
1,669 Elo+
Party 3
He Bo
He Bo
TamedImpala
He Bo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,669 Elo+
Party 3
Poseidon
Poseidon
TickleMePickle42
Poseidon
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
148W - 154L
1,582 Elo+
Party 3
Chiron
Chiron
aaronian2
Chiron
Level 102
God Stats
0W - 1L
1,162 SR
Queue Stats
17W - 25L
1,460 Elo+
Party 1
Tyr
Tyr
mjmc
Tyr
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 17L
1,550 Elo+
Party 1
Team Averages
Level 65
1,475 SR
1,586 Elo+

VS

Team Averages
Level 88
1,607 SR
1,701 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
BruceWoolf
Charybdis
Level 145
God Stats
10W - 10L
1,493 SR
Queue Stats
274W - 247L
1,523 Elo+
Solo
Bellona
Bellona
Indraaa
Bellona
Level 29
God Stats
4W - 2L
1,596 SR
Queue Stats
283W - 69L
1,940 Elo+
Party 2
Horus
Horus
PhilMkraken
Horus
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
300W - 161L
1,724 Elo+
Party 2
Ne Zha
Ne Zha
TheKingNeptune
Ne Zha
Level 147
God Stats
5W - 0L
1,946 SR
Queue Stats
133W - 61L
1,820 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HercEnjoyer
Hercules
12
0 / 0 / 0
6,780
565
5,362
6,776
4,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 6 / 2
5,721
477
2,201
8,161
2,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 1
6,261
522
4,946
9,632
2,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
aaronian2
Chiron
8
0 / 3 / 0
5,166
431
1,625
6,363
1,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Tyr
mjmc
Tyr
9
1 / 1 / 0
5,494
458
4,700
8,490
3,868
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
5 / 0 / 4
7,530
628
7,476
6,150
4,392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
BruceWoolf
Charybdis
12
0 / 0 / 0
7,273
606
3,004
6,909
1,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Indraaa
Bellona
12
2 / 0 / 1
7,067
589
4,850
8,507
5,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 1 / 7
6,262
522
3,149
8,490
5,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

12
7 / 2 / 4
7,149
596
7,507
11,993
5,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
14
14
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
0
4
7
W
Charybdis
BruceWoolf
Charybdis
0
0
0
0
L
Hercules
HercEnjoyer
Hercules
0
0
0
0
W
Bellona
Indraaa
Bellona
2
0
1
2.5
W
0
1
7
3.5
L
1
6
2
0.33
W
7
2
4
4.5
L
1
4
1
0.38
L
Chiron
aaronian2
Chiron
0
3
0
0
L
Tyr
mjmc
Tyr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,834
Damage
25,986
39,422
Taken
42,049
15,581
Mitigated
21,908
14,205
Healing
24,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,476
1,663
1,006
2,083
6,150
4,392
704
1,468
4,646
46,753
0
W
Charybdis
BruceWoolf
Charybdis
3,004
1,770
0
4,449
6,909
1,894
1,224
0
6,710
0
52,133
L
Hercules
HercEnjoyer
Hercules
5,362
1,305
0
2,644
6,776
4,688
0
116
6,660
0
51,662
W
Bellona
Indraaa
Bellona
4,850
1,929
0
5,928
8,507
5,248
23
145
8,362
0
58,058
W
3,149
1,380
659
2,897
8,490
5,197
133
1,567
6,885
0
14,327
L
2,201
235
0
1,156
8,161
2,249
0
1,611
6,550
26,532
0
W
7,507
3,294
0
7,062
11,993
5,177
24
3,967
8,026
0
45,624
L
4,946
1,016
0
4,848
9,632
2,821
0
1,934
7,698
51,060
0
L
Chiron
aaronian2
Chiron
1,625
782
215
1,569
6,363
1,955
0
1,135
5,190
0
27,452
L
Tyr
mjmc
Tyr
4,700
656
0
3,773
8,490
3,868
0
2,680
5,810
0
27,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,422
Gold Earned
35,281
328
Minions Killed
408
0
Camps Cleared
0
1,175,157
Distance Traveled
1,232,024
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,530
628
98
8
0
242,447
3
W
Charybdis
7,273
606
116
10
0
221,913
5
L
Hercules
6,780
565
101
8
0
261,851
4
W
Bellona
7,067
589
110
9
0
259,426
4
W
Horus
6,262
522
19
2
0
232,362
5
L
He Bo
5,721
477
46
4
0
212,478
1
W
Ne Zha
7,149
596
65
5
0
275,876
2
L
Poseidon
6,261
522
93
8
0
235,381
2
L
Chiron
5,166
431
48
4
0
219,526
3
L
Tyr
5,494
458
40
3
0
245,921
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role