Player Matchup

Vamana
Vamana
Bronze V
DrowsyFatBoy-
Vamana
Bronze V
Level 86
God Stats
0W - 2L
1,193 SR
Queue Stats
31W - 80L
321 MMR
Party 1
Hades
Hades
Bronze II
DrowsySlamz-
Hades
Bronze II
Level 39
God Stats
0W - 4L
1,363 SR
Queue Stats
6W - 20L
1,068 MMR
Party 1
Cthulhu
Cthulhu
Gold V
Roostersmusic
Cthulhu
Gold V
Level 122
God Stats
21W - 34L
1,421 SR
Queue Stats
157W - 193L
1,351 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 82
1,326 SR
913 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 119
1,794 SR
1,893 MMR
Chang'e
Chang'e
Gold I
MetalArms
Chang'e
Gold I
Level 156
God Stats
4W - 0L
1,854 SR
Queue Stats
13W - 3L
1,894 MMR
Party 2
Cerberus
Cerberus
Platinum IV
OnePunchCuck
Cerberus
Platinum IV
Level 52
God Stats
7W - 0L
1,978 SR
Queue Stats
15W - 2L
2,000 MMR
Party 2
Achilles
Achilles
Gold IV
ixwhitestarxi
Achilles
Gold IV
Level 148
God Stats
2W - 0L
1,548 SR
Queue Stats
12W - 3L
1,785 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 2
6,858
623
3,626
13,043
8,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 6 / 1
6,757
614
5,869
13,422
5,954
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
11
1 / 6 / 2
7,122
647
10,217
12,714
5,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AtlasAh Muzen CabChaacThothCabrakan

VS

Bans
GebAresMedusaKhepriCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MetalArms
Chang'e
14
6 / 0 / 9
9,130
830
12,294
6,191
2,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
OnePunchCuck
Cerberus
14
9 / 0 / 10
9,259
842
11,934
14,582
15,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
ixwhitestarxi
Achilles
13
4 / 3 / 12
8,473
770
10,861
12,560
7,461
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
50
3
Kills
19
19
Deaths
3
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
L
1
6
1
0.25
W
Chang'e
MetalArms
Chang'e
6
0
9
10.5
W
Cerberus
OnePunchCuck
Cerberus
9
0
10
14
L
Cthulhu
1
6
2
0.33
W
Achilles
ixwhitestarxi
Achilles
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,712
Damage
35,089
39,179
Taken
33,333
20,703
Mitigated
25,368
5,403
Healing
13,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,626
1,076
0
1,970
13,043
8,905
0
8,408
4,635
0
13,940
L
5,869
169
288
1,967
13,422
5,954
0
8,442
4,980
18,602
0
W
Chang'e
MetalArms
Chang'e
12,294
1,188
3,077
3,541
6,191
2,628
581
3,841
2,148
42,117
0
W
Cerberus
OnePunchCuck
Cerberus
11,934
1,367
193
4,405
14,582
15,279
257
5,313
8,594
29,718
0
L
Cthulhu
10,217
467
436
742
12,714
5,844
0
7,725
4,989
21,418
0
W
Achilles
ixwhitestarxi
Achilles
10,861
3,571
0
2,293
12,560
7,461
487
6,436
5,551
0
26,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,737
Gold Earned
26,862
98
Minions Killed
150
2
Camps Cleared
8
549,566
Distance Traveled
599,356
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,858
623
17
2
0
197,241
1
L
Hades
6,757
614
35
3
1
160,346
0
W
Chang'e
9,130
830
79
7
4
205,023
4
W
Cerberus
9,259
842
37
3
2
204,030
2
L
Cthulhu
7,122
647
46
4
1
191,979
1
W
Achilles
8,473
770
34
3
2
190,303
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role