Player Matchup

Kuzenbo
Kuzenbo
DRRoss99
Kuzenbo
Level 59
God Stats
16W - 22L
1,514 SR
Queue Stats
48W - 64L
1,430 Elo+
Party 1
Ishtar
Ishtar
EfRetro
Ishtar
Level 25
God Stats
12W - 7L
1,593 SR
Queue Stats
24W - 27L
1,429 Elo+
Party 1
Hercules
Hercules
Tazumn
Hercules
Level 48
God Stats
4W - 4L
1,442 SR
Queue Stats
26W - 43L
1,364 Elo+
Party 1
Team Averages
Level 44
1,516 SR
1,408 Elo+

VS

Team Averages
Level 74
1,607 SR
1,682 Elo+
Lancelot
Lancelot
Chapstyck
Lancelot
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 14L
1,635 Elo+
Party 2
Merlin
Merlin
TheColonelChap
Merlin
Level 116
God Stats
0W - 1L
1,649 SR
Queue Stats
78W - 59L
1,673 Elo+
Party 2
Ishtar
Ishtar
VenomousKombat
Ishtar
Level 96
God Stats
2W - 2L
1,671 SR
Queue Stats
5W - 2L
1,736 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DRRoss99
Kuzenbo
11
2 / 0 / 3
7,116
712
6,346
7,842
9,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
EfRetro
Ishtar
12
2 / 0 / 4
7,210
721
5,210
7,216
3,227
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
Tazumn
Hercules
11
2 / 0 / 3
6,907
691
5,846
11,181
7,579
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Chapstyck
Lancelot
10
0 / 2 / 0
6,187
619
7,564
10,059
9,454
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
0 / 2 / 0
6,212
621
7,555
4,271
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 2 / 0
6,295
630
4,140
6,318
2,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
6
Kills
0
0
Deaths
6
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Chapstyck
Lancelot
0
2
0
0
W
Kuzenbo
DRRoss99
Kuzenbo
2
0
3
3.5
W
Ishtar
EfRetro
Ishtar
2
0
4
4
W
Hercules
Tazumn
Hercules
2
0
3
3.5
L
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,402
Damage
19,259
26,239
Taken
20,648
20,093
Mitigated
13,899
2,385
Healing
2,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Chapstyck
Lancelot
7,564
1,583
0
750
10,059
9,454
0
2,714
7,142
0
19,322
W
Kuzenbo
DRRoss99
Kuzenbo
6,346
1,563
0
516
7,842
9,287
60
3,015
4,827
16,321
0
W
Ishtar
EfRetro
Ishtar
5,210
3,235
0
379
7,216
3,227
64
2,560
4,656
0
27,951
W
Hercules
Tazumn
Hercules
5,846
1,175
0
1,490
11,181
7,579
0
2,504
8,677
277
18,301
L
7,555
489
0
1,029
4,271
1,692
0
935
3,115
28,565
0
L
4,140
2,765
0
1,199
6,318
2,753
0
2,535
3,598
0
17,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,233
Gold Earned
18,694
115
Minions Killed
127
5
Camps Cleared
4
602,168
Distance Traveled
607,824
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,187
619
32
3
2
216,043
7
W
Kuzenbo
7,116
712
24
2
2
196,287
5
W
Ishtar
7,210
721
53
5
2
190,290
3
W
Hercules
6,907
691
38
4
1
215,591
0
L
Merlin
6,212
621
51
5
2
197,782
0
L
Ishtar
6,295
630
44
4
0
193,999
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role