Player Matchup

Izanami
Izanami
Dmoney10
Izanami
Level 107
God Stats
3W - 4L
1,420 SR
Queue Stats
178W - 207L
1,446 Elo+
Party 2
Ah Puch
Ah Puch
thejonga
Ah Puch
Level 140
God Stats
57W - 41L
1,565 SR
Queue Stats
191W - 197L
1,435 Elo+
Party 2
Cerberus
Cerberus
themaddie
Cerberus
Level 107
God Stats
8W - 10L
1,515 SR
Queue Stats
65W - 107L
1,402 Elo+
Party 2
Team Averages
Level 118
1,500 SR
1,428 Elo+

VS

Team Averages
Level 52
1,389 SR
1,301 Elo+
Da Ji
Da Ji
 
Da Ji
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
JotaroBJoestar
Janus
Level 83
God Stats
0W - 3L
1,357 SR
Queue Stats
5W - 15L
1,261 Elo+
Party 1
Ymir
Ymir
ScottsHotSeamen
Ymir
Level 65
God Stats
2W - 10L
1,309 SR
Queue Stats
2W - 12L
1,142 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dmoney10
Izanami
14
3 / 1 / 5
8,176
743
4,722
4,406
2,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
thejonga
Ah Puch
13
2 / 1 / 4
7,621
693
11,097
5,340
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
themaddie
Cerberus
13
3 / 0 / 5
8,680
789
4,254
8,866
9,189
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
2 / 3 / 0
7,402
673
4,193
8,609
3,886
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 3 / 2
7,015
638
7,646
6,139
2,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 2
6,500
591
3,258
8,857
9,200
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
8
Kills
2
2
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
3
0
0.67
W
Izanami
Dmoney10
Izanami
3
1
5
5.5
L
0
3
2
0.33
L
0
2
2
0.5
W
Ah Puch
thejonga
Ah Puch
2
1
4
4
W
Cerberus
themaddie
Cerberus
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,073
Damage
15,097
18,612
Taken
23,605
13,960
Mitigated
15,557
5,389
Healing
2,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,193
755
0
647
8,609
3,886
0
4,667
3,942
0
11,963
W
Izanami
Dmoney10
Izanami
4,722
2,636
0
1,107
4,406
2,212
1,425
2,541
1,865
0
35,754
L
7,646
37
237
325
6,139
2,471
0
5,331
808
37,137
0
L
3,258
260
325
485
8,857
9,200
0
5,635
3,222
8,599
0
W
Ah Puch
thejonga
Ah Puch
11,097
0
0
2,346
5,340
2,559
230
3,052
2,288
34,795
0
W
Cerberus
themaddie
Cerberus
4,254
340
0
1,936
8,866
9,189
0
5,650
3,216
13,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,477
Gold Earned
20,917
173
Minions Killed
125
9
Camps Cleared
1
619,266
Distance Traveled
565,066
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,402
673
32
3
0
191,126
3
W
Izanami
8,176
743
84
8
5
192,373
6
L
Janus
7,015
638
70
6
0
188,775
1
L
Ymir
6,500
591
23
2
1
185,165
4
W
Ah Puch
7,621
693
59
5
3
210,559
2
W
Cerberus
8,680
789
30
3
1
216,334
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role