Player Matchup

Fenrir
Fenrir
BarbieTea
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,299 Elo+
Party 4
Chaac
Chaac
Enzo-DGT
Chaac
Level 44
God Stats
0W - 6L
1,108 SR
Queue Stats
126W - 144L
1,407 Elo+
Solo
Poseidon
Poseidon
Hitman545Reborn
Poseidon
Level 136
God Stats
3W - 1L
1,476 SR
Queue Stats
36W - 29L
1,547 Elo+
Party 4
Tiamat
Tiamat
Vgore296
Tiamat
Level 104
God Stats
77W - 55L
1,567 SR
Queue Stats
445W - 342L
1,573 Elo+
Party 2
Nike
Nike
lul Akali
Nike
Level 46
God Stats
30W - 16L
1,695 SR
Queue Stats
249W - 146L
1,581 Elo+
Party 2
Team Averages
Level 71
1,469 SR
1,482 Elo+

VS

Team Averages
Level 84
1,577 SR
1,482 Elo+
Susano
Susano
 
Susano
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
AshleyAlmaWolf
Chang'e
Level 36
God Stats
1W - 1L
1,495 SR
Queue Stats
6W - 3L
1,591 Elo+
Party 1
Artemis
Artemis
SuperKamiGuru469
Artemis
Level 107
God Stats
14W - 2L
1,873 SR
Queue Stats
36W - 26L
1,580 Elo+
Party 1
Xing Tian
Xing Tian
The Creed420
Xing Tian
Level 40
God Stats
3W - 6L
1,519 SR
Queue Stats
6W - 13L
1,238 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BarbieTea
Fenrir
14
0 / 1 / 3
9,707
971
4,859
10,524
10,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
Enzo-DGT
Chaac
15
4 / 3 / 2
10,471
1,047
11,631
16,031
19,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
14
1 / 6 / 2
9,143
914
12,554
10,330
4,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
Vgore296
Tiamat
15
0 / 0 / 2
9,095
910
17,481
6,791
5,255
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
15
1 / 2 / 4
9,412
941
13,292
13,249
7,514
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

221

VS

Team 2 Tickets

312

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
16
4 / 2 / 5
10,732
1,073
12,611
15,032
6,609
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
 
Hercules
15
3 / 0 / 5
9,705
971
9,188
17,782
15,356
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
2 / 1 / 6
10,176
1,018
9,845
11,938
5,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 0 / 6
10,401
1,040
14,317
7,462
4,240
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
The Creed420
Xing Tian
16
1 / 3 / 8
9,500
950
6,688
13,246
13,771
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
6
Kills
12
12
Deaths
6
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
4
2
5
3.25
W
Hercules
 
Hercules
3
0
5
5.5
W
2
1
6
5
L
Fenrir
BarbieTea
Fenrir
0
1
3
1.5
L
Chaac
Enzo-DGT
Chaac
4
3
2
1.67
L
Poseidon
1
6
2
0.33
W
2
0
6
5
W
Xing Tian
The Creed420
Xing Tian
1
3
8
1.67
L
Tiamat
Vgore296
Tiamat
0
0
2
1
L
Nike
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,817
Damage
52,649
56,925
Taken
65,460
46,863
Mitigated
45,047
5,192
Healing
16,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
12,611
1,697
306
496
15,032
6,609
0
8,080
6,848
0
24,627
W
Hercules
 
Hercules
9,188
3,592
0
5,452
17,782
15,356
0
8,377
9,205
0
13,730
W
9,845
667
4,014
4,082
11,938
5,071
0
4,597
7,019
37,590
0
L
Fenrir
BarbieTea
Fenrir
4,859
689
0
1,496
10,524
10,448
0
2,592
7,932
0
12,512
L
Chaac
Enzo-DGT
Chaac
11,631
1,820
0
2,704
16,031
19,379
0
7,236
8,795
0
23,842
L
Poseidon
12,554
2,003
0
0
10,330
4,267
0
2,240
8,090
27,238
0
W
14,317
4,238
1,239
425
7,462
4,240
0
3,198
4,226
0
30,148
W
Xing Tian
The Creed420
Xing Tian
6,688
102
0
0
13,246
13,771
0
5,783
7,307
13,710
0
L
Tiamat
Vgore296
Tiamat
17,481
957
20
972
6,791
5,255
0
1,209
5,494
38,662
0
L
Nike
13,292
1,856
0
0
13,249
7,514
0
3,168
10,081
0
22,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,828
Gold Earned
50,514
139
Minions Killed
166
5
Camps Cleared
7
993,272
Distance Traveled
1,022,792
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,732
1,073
16
2
4
227,806
3
W
Hercules
9,705
971
7
1
1
207,416
1
W
Chang'e
10,176
1,018
97
10
0
202,347
0
L
Fenrir
9,707
971
15
2
1
213,426
3
L
Chaac
10,471
1,047
34
3
3
202,072
0
L
Poseidon
9,143
914
31
3
0
173,172
0
W
Artemis
10,401
1,040
32
3
1
176,195
0
W
Xing Tian
9,500
950
14
1
1
209,028
0
L
Tiamat
9,095
910
38
4
0
205,564
0
L
Nike
9,412
941
21
2
1
199,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role