Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
DecentNewt4
Ah Puch
Level 88
God Stats
2W - 2L
1,607 SR
Queue Stats
54W - 41L
1,605 Elo+
Party 1
Cthulhu
Cthulhu
Grilmon
Cthulhu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,314 Elo+
Party 1
Team Averages
Level 69
1,536 SR
1,473 Elo+

VS

Team Averages
Level 107
1,448 SR
1,481 Elo+
Kukulkan
Kukulkan
Dixieeynormus
Kukulkan
Level 106
God Stats
20W - 24L
1,556 SR
Queue Stats
189W - 229L
1,373 Elo+
Party 2
Ishtar
Ishtar
ETfawnhome
Ishtar
Level 127
God Stats
2W - 3L
1,540 SR
Queue Stats
71W - 45L
1,725 Elo+
Solo
Cthulhu
Cthulhu
gayestagenda
Cthulhu
Level 88
God Stats
0W - 5L
1,248 SR
Queue Stats
137W - 146L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 3 / 2
8,091
674
9,322
11,747
5,743
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
DecentNewt4
Ah Puch
14
2 / 0 / 4
8,179
682
11,150
10,048
4,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Grilmon
Cthulhu
12
1 / 1 / 4
8,504
709
5,827
10,059
11,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dixieeynormus
Kukulkan
12
0 / 2 / 4
7,514
626
7,278
6,834
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
ETfawnhome
Ishtar
12
4 / 3 / 0
7,943
662
11,143
12,295
5,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
gayestagenda
Cthulhu
11
0 / 1 / 2
7,031
586
6,636
11,867
10,687
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
6
Kills
4
4
Deaths
6
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
3
2
1.33
W
Ah Puch
DecentNewt4
Ah Puch
2
0
4
4
L
Kukulkan
Dixieeynormus
Kukulkan
0
2
4
1
L
Ishtar
ETfawnhome
Ishtar
4
3
0
1.33
W
Cthulhu
Grilmon
Cthulhu
1
1
4
3
L
Cthulhu
gayestagenda
Cthulhu
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,299
Damage
25,057
31,854
Taken
30,996
22,434
Mitigated
19,186
8,744
Healing
7,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,322
1,080
0
220
11,747
5,743
0
4,632
7,115
0
17,382
W
Ah Puch
DecentNewt4
Ah Puch
11,150
664
378
6,208
10,048
4,880
0
5,619
4,429
42,588
0
L
Kukulkan
Dixieeynormus
Kukulkan
7,278
165
0
250
6,834
2,858
0
3,445
3,389
37,617
0
L
Ishtar
ETfawnhome
Ishtar
11,143
6,712
0
3,528
12,295
5,641
0
6,832
5,463
0
27,595
W
Cthulhu
Grilmon
Cthulhu
5,827
698
672
1,266
10,059
11,811
0
3,936
6,123
13,460
0
L
Cthulhu
gayestagenda
Cthulhu
6,636
512
676
3,531
11,867
10,687
0
7,092
4,775
11,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,774
Gold Earned
22,488
109
Minions Killed
130
4
Camps Cleared
5
656,415
Distance Traveled
664,231
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,091
674
15
1
2
204,587
1
W
Ah Puch
8,179
682
80
7
2
237,252
2
L
Kukulkan
7,514
626
68
6
2
219,911
2
L
Ishtar
7,943
662
47
4
3
202,892
3
W
Cthulhu
8,504
709
14
1
0
214,576
0
L
Cthulhu
7,031
586
15
1
0
241,428
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role