Player Matchup

Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Beasttoeast19
Danzaburou
Level 160
God Stats
3W - 5L
1,416 SR
Queue Stats
112W - 109L
1,504 Elo+
Party 1
He Bo
He Bo
Dashul
He Bo
Level 109
God Stats
1W - 2L
1,320 SR
Queue Stats
114W - 116L
1,495 Elo+
Party 1
Bellona
Bellona
FendiiSnag
Bellona
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,538 Elo+
Party 2
Gilgamesh
Gilgamesh
ThomasTheGr8t
Gilgamesh
Level 154
God Stats
2W - 1L
1,508 SR
Queue Stats
256W - 224L
1,582 Elo+
Party 2
Team Averages
Level 146
1,449 SR
1,524 Elo+

VS

Team Averages
Level 96
1,437 SR
1,503 Elo+
Baron Samedi
Baron Samedi
InvokerBb
Baron Samedi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,461 Elo+
Solo
Vulcan
Vulcan
MintEcho
Vulcan
Level 105
God Stats
4W - 4L
1,560 SR
Queue Stats
180W - 192L
1,547 Elo+
Solo
Cerberus
Cerberus
TurnipReds
Cerberus
Level 123
God Stats
0W - 2L
1,232 SR
Queue Stats
56W - 61L
1,492 Elo+
Solo
Medusa
Medusa
XXDmgXControlXX
Medusa
Level 129
God Stats
13W - 21L
1,503 SR
Queue Stats
474W - 535L
1,478 Elo+
Solo
Ishtar
Ishtar
nomalie
Ishtar
Level 104
God Stats
0W - 1L
1,391 SR
Queue Stats
64W - 48L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
20
2 / 1 / 25
13,375
787
11,928
21,859
22,880
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
Beasttoeast19
Danzaburou
20
7 / 7 / 17
13,375
787
36,027
22,714
10,116
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

He Bo
Dashul
He Bo
19
5 / 7 / 17
12,084
711
21,963
18,893
7,428
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bellona
FendiiSnag
Bellona
20
11 / 4 / 14
12,965
763
19,181
28,152
28,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
ThomasTheGr8t
Gilgamesh
20
9 / 3 / 17
14,196
835
16,805
37,607
29,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
InvokerBb
Baron Samedi
17
1 / 7 / 7
10,929
643
15,626
19,304
10,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vulcan
MintEcho
Vulcan
20
4 / 6 / 6
11,381
669
23,331
15,573
9,387
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cerberus
TurnipReds
Cerberus
19
4 / 5 / 12
11,895
700
15,164
34,979
55,027
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
5 / 11 / 9
12,114
713
23,870
23,205
11,873
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
nomalie
Ishtar
19
7 / 5 / 7
12,342
726
26,744
23,347
12,710
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
62
34
Kills
21
22
Deaths
34
90
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
1
25
14.5
W
Danzaburou
Beasttoeast19
Danzaburou
7
7
17
2.21
W
He Bo
Dashul
He Bo
5
7
17
1.93
W
Bellona
FendiiSnag
Bellona
11
4
14
4.5
L
Baron Samedi
InvokerBb
Baron Samedi
1
7
7
0.64
L
Vulcan
MintEcho
Vulcan
4
6
6
1.17
W
Gilgamesh
ThomasTheGr8t
Gilgamesh
9
3
17
5.83
L
Cerberus
TurnipReds
Cerberus
4
5
12
2
L
5
11
9
0.86
L
Ishtar
nomalie
Ishtar
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,904
Damage
104,735
129,225
Taken
116,408
98,268
Mitigated
99,768
70,571
Healing
41,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
11,928
3,832
11,595
11,454
21,859
22,880
2,272
11,448
10,411
34,120
0
W
Danzaburou
Beasttoeast19
Danzaburou
36,027
14,723
2,385
6,115
22,714
10,116
3,343
11,141
11,573
0
72,817
W
He Bo
Dashul
He Bo
21,963
291
3,462
3,782
18,893
7,428
123
7,468
11,425
39,071
0
W
Bellona
FendiiSnag
Bellona
19,181
3,242
1,698
7,972
28,152
28,214
792
11,910
16,242
0
31,591
L
Baron Samedi
InvokerBb
Baron Samedi
15,626
452
5,695
5,742
19,304
10,771
207
4,296
14,674
36,307
0
L
Vulcan
MintEcho
Vulcan
23,331
5,345
229
196
15,573
9,387
724
5,686
9,762
44,017
0
W
Gilgamesh
ThomasTheGr8t
Gilgamesh
16,805
3,625
6,686
15,422
37,607
29,630
374
12,154
25,453
0
27,631
L
Cerberus
TurnipReds
Cerberus
15,164
1,432
2,460
13,831
34,979
55,027
0
8,772
25,430
28,009
0
L
23,870
8,489
2,194
1,814
23,205
11,873
624
8,276
14,850
0
38,781
L
Ishtar
nomalie
Ishtar
26,744
15,240
1,772
7,202
23,347
12,710
2,280
6,861
16,288
0
39,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,995
Gold Earned
58,661
201
Minions Killed
202
0
Camps Cleared
0
1,634,764
Distance Traveled
1,386,169
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,375
787
41
2
0
338,579
0
W
Danzaburou
13,375
787
85
5
0
276,139
1
W
He Bo
12,084
711
41
2
0
332,469
0
W
Bellona
12,965
763
23
1
0
353,574
0
L
Baron Samedi
10,929
643
45
3
0
279,707
0
L
Vulcan
11,381
669
56
3
0
273,962
1
W
Gilgamesh
14,196
835
11
1
0
334,003
0
L
Cerberus
11,895
700
25
1
0
313,361
0
L
Medusa
12,114
713
30
2
0
267,202
0
L
Ishtar
12,342
726
46
3
0
251,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role