Player Matchup

Tiamat
Tiamat
ASCUARIUZ
Tiamat
Level 16
God Stats
0W - 2L
1,605 SR
Queue Stats
14W - 11L
1,500 Elo+
Solo
Freya
Freya
Aek0s
Freya
Level 95
God Stats
1W - 5L
1,053 SR
Queue Stats
316W - 361L
1,411 Elo+
Solo
Susano
Susano
IcyLucario
Susano
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 90L
1,381 Elo+
Party 1
Nu Wa
Nu Wa
PorkinsDEV
Nu Wa
Level 26
God Stats
6W - 8L
1,486 SR
Queue Stats
45W - 50L
1,405 Elo+
Party 1
Neith
Neith
huertaf86
Neith
Level 160
God Stats
85W - 130L
1,388 SR
Queue Stats
371W - 390L
1,447 Elo+
Solo
Team Averages
Level 65
1,406 SR
1,429 Elo+

VS

Team Averages
Level 89
1,492 SR
1,420 Elo+
Ares
Ares
Benjamin20111986
Ares
Level 140
God Stats
3W - 2L
1,637 SR
Queue Stats
44W - 35L
1,536 Elo+
Solo
Hera
Hera
GoldenGoldie232
Hera
Level 29
God Stats
6W - 5L
1,252 SR
Queue Stats
75W - 89L
1,437 Elo+
Solo
Da Ji
Da Ji
Ninamaru
Da Ji
Level 43
God Stats
1W - 4L
1,426 SR
Queue Stats
19W - 24L
1,285 Elo+
Solo
Medusa
Medusa
vampireizzy00
Medusa
Level 129
God Stats
42W - 52L
1,478 SR
Queue Stats
126W - 140L
1,392 Elo+
Solo
Osiris
Osiris
xAMIRIKx
Osiris
Level 105
God Stats
2W - 0L
1,669 SR
Queue Stats
88W - 100L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ASCUARIUZ
Tiamat
18
2 / 2 / 4
10,959
685
20,641
17,310
15,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
Aek0s
Freya
17
4 / 1 / 3
10,584
662
8,269
9,847
4,732
Susano
IcyLucario
Susano
18
5 / 5 / 4
10,849
678
16,997
24,237
11,537
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nu Wa
17
1 / 5 / 7
10,212
638
15,021
14,722
5,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
huertaf86
Neith
16
0 / 3 / 5
10,100
631
8,005
13,368
6,237
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 5
12,160
760
9,126
20,918
27,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
2 / 2 / 6
13,065
817
13,555
10,370
5,011
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Da Ji
Ninamaru
Da Ji
19
7 / 2 / 5
12,427
777
17,114
18,879
10,781
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
4 / 3 / 7
12,954
810
13,073
18,755
11,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
xAMIRIKx
Osiris
18
0 / 4 / 8
11,096
694
9,448
21,281
20,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
47
12
Kills
16
16
Deaths
12
23
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ASCUARIUZ
Tiamat
2
2
4
2
L
Freya
Aek0s
Freya
4
1
3
5.5
W
3
1
5
5.5
W
2
2
6
2.5
L
Susano
IcyLucario
Susano
5
5
4
1.4
W
Da Ji
Ninamaru
Da Ji
7
2
5
4.75
L
Nu Wa
1
5
7
0.9
L
Neith
huertaf86
Neith
0
3
5
0.83
W
4
3
7
2.5
W
Osiris
xAMIRIKx
Osiris
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,933
Damage
62,316
79,484
Taken
90,203
43,180
Mitigated
75,583
13,851
Healing
17,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ASCUARIUZ
Tiamat
20,641
877
187
4,185
17,310
15,112
0
5,717
11,401
60,218
0
L
Freya
Aek0s
Freya
8,269
2,103
0
2,388
9,847
4,732
0
1,819
7,968
29,735
0
W
9,126
57
0
3,671
20,918
27,211
43
10,657
9,224
21,976
0
W
13,555
3,802
0
3,816
10,370
5,011
1,762
4,242
6,056
78,219
0
L
Susano
IcyLucario
Susano
16,997
2,719
142
3,269
24,237
11,537
53
6,628
17,519
0
34,389
W
Da Ji
Ninamaru
Da Ji
17,114
4,756
0
1,755
18,879
10,781
1,155
8,707
10,042
0
32,397
L
Nu Wa
15,021
4,451
216
1,116
14,722
5,562
360
2,641
12,036
44,834
0
L
Neith
huertaf86
Neith
8,005
2,831
122
2,226
13,368
6,237
149
5,625
7,689
0
44,233
W
13,073
5,464
532
4,715
18,755
11,840
6,768
7,162
11,515
0
73,261
W
Osiris
xAMIRIKx
Osiris
9,448
2,000
0
3,179
21,281
20,740
503
12,205
8,730
0
36,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,704
Gold Earned
61,702
292
Minions Killed
338
0
Camps Cleared
0
1,505,087
Distance Traveled
1,731,398
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,959
685
92
6
0
347,798
4
L
Freya
10,584
662
49
3
0
292,594
6
W
Ares
12,160
760
15
1
0
354,484
2
W
Hera
13,065
817
133
8
0
298,129
0
L
Susano
10,849
678
27
2
0
319,300
2
W
Da Ji
12,427
777
24
2
0
357,165
0
L
Nu Wa
10,212
638
44
3
0
267,937
0
L
Neith
10,100
631
80
5
0
277,458
4
W
Medusa
12,954
810
111
7
0
355,696
3
W
Osiris
11,096
694
55
3
0
365,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role