Player Matchup

Chaac
Chaac
Gold I
JoeyPastrami
Chaac
Gold I
Level 153
God Stats
5W - 3L
1,827 SR
Queue Stats
192W - 181L
1,661 MMR
Solo
Thor
Thor
Gold III
LALO13
Thor
Gold III
Level 135
God Stats
1W - 0L
1,130 SR
Queue Stats
59W - 54L
1,601 MMR
Solo
Apollo
Apollo
Gold II
SketchyNoodles
Apollo
Gold II
Level 128
God Stats
2W - 3L
1,565 SR
Queue Stats
272W - 260L
1,519 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum V
ValeFPS
Zhong Kui
Platinum V
Level 63
God Stats
3W - 2L
1,959 SR
Queue Stats
269W - 254L
1,675 MMR
Party 1
Odin
Odin
Gold III
deadlymidget
Odin
Gold III
Level 105
God Stats
3W - 1L
1,746 SR
Queue Stats
104W - 101L
1,617 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 117
1,645 SR
1,615 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,463 SR
1,554 MMR
Da Ji
Da Ji
Silver I
 
Da Ji
Silver I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold III
 
Geb
Gold III
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
BartBimpson
Bacchus
Gold II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 68L
1,562 MMR
Solo
Rama
Rama
Platinum II
Spigss
Rama
Platinum II
Level 155
God Stats
0W - 2L
1,313 SR
Queue Stats
104W - 113L
1,710 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
7,765
555
7,648
11,119
8,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thor
LALO13
Thor
13
3 / 3 / 6
7,869
562
5,931
14,172
6,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
7 / 0 / 3
8,720
623
9,937
8,621
3,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
ValeFPS
Zhong Kui
12
3 / 0 / 9
7,788
556
10,214
10,701
8,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

12
2 / 0 / 11
8,007
572
3,751
12,087
11,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Cu ChulainnBastetNemesisHadesCupid

VS

Bans
LancelotKaliMercuryThanatosAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
4 / 4 / 0
6,926
495
8,048
14,331
5,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Geb
 
Geb
11
1 / 1 / 2
6,730
481
5,701
9,467
7,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Scylla
 
Scylla
11
0 / 4 / 2
6,342
453
7,891
8,099
2,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
BartBimpson
Bacchus
8
0 / 2 / 1
5,570
398
4,643
10,486
8,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Rama
Spigss
Rama
11
0 / 5 / 0
6,143
439
6,135
12,387
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
16
Kills
5
5
Deaths
16
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
4
0
1
L
Geb
 
Geb
1
1
2
2
L
Scylla
 
Scylla
0
4
2
0.25
L
Bacchus
BartBimpson
Bacchus
0
2
1
0.25
W
1
2
2
1
W
Thor
LALO13
Thor
3
3
6
2
W
7
0
3
8.5
L
Rama
Spigss
Rama
0
5
0
0
W
Zhong Kui
ValeFPS
Zhong Kui
3
0
9
7.5
W
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,481
Damage
32,418
56,700
Taken
54,770
37,875
Mitigated
27,955
20,590
Healing
14,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
8,048
1,927
0
5,087
14,331
5,710
0
2,633
11,542
0
47,847
L
Geb
 
Geb
5,701
471
0
930
9,467
7,493
0
538
8,586
37,884
0
L
Scylla
 
Scylla
7,891
676
0
2,112
8,099
2,642
0
2,202
5,836
50,400
0
L
Bacchus
BartBimpson
Bacchus
4,643
652
0
2,647
10,486
8,281
0
4,081
6,379
14,713
0
W
7,648
1,597
0
5,296
11,119
8,247
0
3,911
7,208
0
50,515
W
Thor
LALO13
Thor
5,931
1,816
0
5,999
14,172
6,423
0
3,501
10,671
0
62,162
W
9,937
5,970
0
3,862
8,621
3,218
92
996
7,625
0
69,695
L
Rama
Spigss
Rama
6,135
4,614
0
3,680
12,387
3,829
0
760
11,627
0
52,830
W
Zhong Kui
ValeFPS
Zhong Kui
10,214
1,388
0
2,820
10,701
8,448
0
5,700
5,001
54,432
0
W
3,751
1,032
0
2,613
12,087
11,539
0
4,596
7,491
0
18,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,149
Gold Earned
31,711
436
Minions Killed
333
0
Camps Cleared
0
1,420,066
Distance Traveled
1,343,951
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,926
495
74
5
0
286,732
1
L
Geb
6,730
481
69
5
0
293,412
4
L
Scylla
6,342
453
89
6
0
253,925
3
L
Bacchus
5,570
398
18
1
0
280,974
7
W
Chaac
7,765
555
106
8
0
280,442
3
W
Thor
7,869
562
90
6
0
296,219
3
W
Apollo
8,720
623
121
9
0
267,502
4
L
Rama
6,143
439
83
6
0
228,908
4
W
Zhong Kui
7,788
556
99
7
0
287,805
2
W
Odin
8,007
572
20
1
0
288,098
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role