Player Matchup

Cupid
Cupid
 
Cupid
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
MashinTaterz
Xing Tian
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,569 Elo+
Party 1
Ymir
Ymir
Schvats
Ymir
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,551 Elo+
Party 1
Sol
Sol
Snibblie
Sol
Level 149
God Stats
4W - 3L
1,293 SR
Queue Stats
175W - 178L
1,517 Elo+
Solo
Sun Wukong
Sun Wukong
jesseDriscol420
Sun Wukong
Level 118
God Stats
5W - 2L
1,365 SR
Queue Stats
238W - 229L
1,546 Elo+
Solo
Team Averages
Level 123
1,432 SR
1,537 Elo+

VS

Team Averages
Level 125
1,581 SR
1,540 Elo+
Scylla
Scylla
Acethetics6969
Scylla
Level 69
God Stats
0W - 2L
1,318 SR
Queue Stats
142W - 148L
1,562 Elo+
Party 2
Janus
Janus
IyrieKrving
Janus
Level 147
God Stats
1W - 1L
1,737 SR
Queue Stats
83W - 86L
1,543 Elo+
Solo
Charybdis
Charybdis
LaziestAce
Charybdis
Level 139
God Stats
6W - 4L
1,572 SR
Queue Stats
290W - 269L
1,520 Elo+
Solo
Persephone
Persephone
ahurb
Persephone
Level 114
God Stats
15W - 5L
1,777 SR
Queue Stats
401W - 410L
1,568 Elo+
Party 2
Shiva
Shiva
jiw_saw8545
Shiva
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
231W - 228L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
18
8 / 3 / 12
10,798
831
14,887
13,999
8,441
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
MashinTaterz
Xing Tian
16
1 / 3 / 18
10,348
796
4,652
22,509
24,273
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
Schvats
Ymir
16
2 / 3 / 19
9,675
744
6,176
21,838
27,818
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 3 / 18
10,424
802
21,035
17,432
9,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
jesseDriscol420
Sun Wukong
19
13 / 5 / 11
12,240
942
20,894
29,853
31,343
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 11
9,943
765
15,712
14,178
6,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
6 / 7 / 3
10,347
796
18,756
12,629
7,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
LaziestAce
Charybdis
18
6 / 6 / 9
10,686
822
22,071
16,343
8,400
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Persephone
ahurb
Persephone
17
3 / 3 / 11
11,005
847
22,036
9,672
5,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 8 / 8
8,685
668
6,433
22,741
28,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
59
28
Kills
17
17
Deaths
28
78
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
8
3
12
4.67
L
2
4
11
1.88
L
6
7
3
1.07
L
Charybdis
LaziestAce
Charybdis
6
6
9
1.75
W
Xing Tian
MashinTaterz
Xing Tian
1
3
18
3.33
W
Ymir
Schvats
Ymir
2
3
19
3.83
W
4
3
18
4.33
L
Persephone
ahurb
Persephone
3
3
11
2.83
W
Sun Wukong
jesseDriscol420
Sun Wukong
13
5
11
3.7
L
0
8
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,644
Damage
85,008
105,631
Taken
75,563
101,271
Mitigated
56,953
43,712
Healing
20,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
14,887
9,564
4,779
4,214
13,999
8,441
1,741
8,034
5,965
0
31,193
L
15,712
1,266
1,697
5,524
14,178
6,965
160
4,635
9,543
29,352
0
L
18,756
68
210
408
12,629
7,471
132
7,029
5,600
28,557
0
L
Charybdis
LaziestAce
Charybdis
22,071
8,637
1,440
3,368
16,343
8,400
939
7,815
8,528
0
36,372
W
Xing Tian
MashinTaterz
Xing Tian
4,652
410
230
2,458
22,509
24,273
246
13,981
8,528
13,521
0
W
Ymir
Schvats
Ymir
6,176
501
3,777
5,510
21,838
27,818
240
9,424
12,414
12,326
0
W
21,035
7,525
2,442
8,137
17,432
9,396
5,382
10,496
6,936
34,688
0
L
Persephone
ahurb
Persephone
22,036
1,099
1,927
1,901
9,672
5,231
252
2,948
6,721
39,369
0
W
Sun Wukong
jesseDriscol420
Sun Wukong
20,894
1,985
608
11,557
29,853
31,343
411
14,569
15,094
0
40,818
L
6,433
726
1,830
2,472
22,741
28,886
18
9,434
13,307
0
9,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,485
Gold Earned
50,666
134
Minions Killed
122
0
Camps Cleared
0
1,308,580
Distance Traveled
1,137,073
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,798
831
44
3
0
243,022
2
L
Scylla
9,943
765
42
3
0
246,775
4
L
Janus
10,347
796
23
2
0
230,705
2
L
Charybdis
10,686
822
21
2
0
203,938
1
W
Xing Tian
10,348
796
15
1
0
271,454
0
W
Ymir
9,675
744
11
1
0
248,302
2
W
Sol
10,424
802
36
3
0
263,874
1
L
Persephone
11,005
847
32
2
0
234,097
0
W
Sun Wukong
12,240
942
28
2
0
281,928
0
L
Shiva
8,685
668
4
0
0
221,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role