Player Matchup

Kali
Kali
Andrewcakes845
Kali
Level 113
God Stats
4W - 1L
1,689 SR
Queue Stats
185W - 220L
1,546 Elo+
Party 1
Baron Samedi
Baron Samedi
FulmetlDinklebrg
Baron Samedi
Level 136
God Stats
6W - 6L
1,491 SR
Queue Stats
202W - 231L
1,571 Elo+
Party 1
Neith
Neith
HotDaddy2
Neith
Level 99
God Stats
4W - 4L
1,401 SR
Queue Stats
71W - 92L
1,538 Elo+
Party 1
Sobek
Sobek
JChapo03
Sobek
Level 129
God Stats
6W - 9L
1,581 SR
Queue Stats
110W - 146L
1,509 Elo+
Party 1
Bellona
Bellona
oh_dominant
Bellona
Level 104
God Stats
9W - 7L
1,640 SR
Queue Stats
150W - 167L
1,565 Elo+
Party 1
Team Averages
Level 116
1,560 SR
1,546 Elo+

VS

Team Averages
Level 108
1,564 SR
1,561 Elo+
Sol
Sol
Desteriaa
Sol
Level 126
God Stats
2W - 5L
1,511 SR
Queue Stats
92W - 117L
1,508 Elo+
Party 2
Fenrir
Fenrir
ISaintWar
Fenrir
Level 65
God Stats
10W - 10L
1,702 SR
Queue Stats
108W - 109L
1,541 Elo+
Solo
Ra
Ra
JJJEDQN9RTPF
Ra
Level 123
God Stats
20W - 12L
1,673 SR
Queue Stats
258W - 241L
1,567 Elo+
Party 3
Sylvanus
Sylvanus
WaTsUpSoN727
Sylvanus
Level 126
God Stats
5W - 13L
1,429 SR
Queue Stats
192W - 175L
1,656 Elo+
Party 2
King Arthur
King Arthur
coxc8838459
King Arthur
Level 99
God Stats
13W - 10L
1,506 SR
Queue Stats
78W - 69L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 2
8,961
527
3,773
15,438
7,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
FulmetlDinklebrg
Baron Samedi
13
1 / 0 / 3
8,095
476
9,405
8,472
4,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
HotDaddy2
Neith
14
1 / 1 / 3
8,800
518
4,688
6,376
2,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
JChapo03
Sobek
13
3 / 2 / 4
8,361
492
5,978
13,813
12,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
oh_dominant
Bellona
15
0 / 0 / 2
9,614
566
9,357
10,726
10,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
8,234
484
6,354
8,574
3,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
ISaintWar
Fenrir
14
1 / 1 / 1
7,884
464
4,405
11,570
5,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 3 / 2
8,260
486
8,292
8,888
4,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
WaTsUpSoN727
Sylvanus
16
0 / 0 / 0
8,809
518
5,456
10,494
12,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
coxc8838459
King Arthur
11
1 / 3 / 0
7,229
425
8,581
13,682
11,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
9
Kills
3
3
Deaths
9
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
L
1
2
1
0.75
W
Baron Samedi
FulmetlDinklebrg
Baron Samedi
1
0
3
2.5
W
Neith
HotDaddy2
Neith
1
1
3
2.5
L
Fenrir
ISaintWar
Fenrir
1
1
1
1.5
W
Sobek
JChapo03
Sobek
3
2
4
2.5
L
0
3
2
0.33
L
Sylvanus
WaTsUpSoN727
Sylvanus
0
0
0
0
L
King Arthur
coxc8838459
King Arthur
1
3
0
0.33
W
Bellona
oh_dominant
Bellona
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,201
Damage
33,088
54,825
Taken
53,208
38,045
Mitigated
36,465
22,464
Healing
22,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,773
2,119
0
4,192
15,438
7,604
0
2,936
12,222
0
74,518
L
6,354
2,231
0
3,898
8,574
3,148
0
1,628
6,946
67,269
0
W
Baron Samedi
FulmetlDinklebrg
Baron Samedi
9,405
774
1,636
2,594
8,472
4,571
0
2,513
5,832
73,253
0
W
Neith
HotDaddy2
Neith
4,688
1,381
179
3,006
6,376
2,847
1,638
2,917
3,231
0
67,117
L
Fenrir
ISaintWar
Fenrir
4,405
729
0
5,857
11,570
5,277
0
2,541
9,029
0
69,611
W
Sobek
JChapo03
Sobek
5,978
221
434
3,894
13,813
12,724
0
3,894
9,495
21,677
0
L
8,292
629
971
2,948
8,888
4,067
0
4,511
4,377
72,936
0
L
Sylvanus
WaTsUpSoN727
Sylvanus
5,456
2,279
0
5,862
10,494
12,492
516
0
10,494
67,297
13,827
L
King Arthur
coxc8838459
King Arthur
8,581
960
0
3,078
13,682
11,481
0
6,703
6,979
0
34,393
W
Bellona
oh_dominant
Bellona
9,357
3,378
0
6,529
10,726
10,299
0
5,761
4,905
0
85,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,831
Gold Earned
40,416
586
Minions Killed
580
0
Camps Cleared
0
1,664,778
Distance Traveled
1,603,868
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,961
527
114
7
0
365,919
3
L
Sol
8,234
484
124
7
0
289,506
5
W
Baron Samedi
8,095
476
133
8
0
330,243
11
W
Neith
8,800
518
134
8
0
270,349
3
L
Fenrir
7,884
464
114
7
0
345,040
3
W
Sobek
8,361
492
22
1
0
338,555
1
L
Ra
8,260
486
139
8
0
355,075
8
L
Sylvanus
8,809
518
155
9
0
270,204
3
L
King Arthur
7,229
425
48
3
0
344,043
5
W
Bellona
9,614
566
183
11
0
359,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role