Player Matchup

Sun Wukong
Sun Wukong
FamiIyDinner69
Sun Wukong
Level 152
God Stats
3W - 4L
1,551 SR
Queue Stats
213W - 200L
1,604 Elo+
Party 1
Aphrodite
Aphrodite
Galaxhie
Aphrodite
Level 159
God Stats
1W - 5L
1,157 SR
Queue Stats
244W - 242L
1,597 Elo+
Party 1
Kuzenbo
Kuzenbo
LUMlNE
Kuzenbo
Level 102
God Stats
0W - 2L
1,300 SR
Queue Stats
82W - 92L
1,565 Elo+
Solo
Osiris
Osiris
Two3asyCody
Osiris
Level 160
God Stats
7W - 7L
1,556 SR
Queue Stats
493W - 522L
1,594 Elo+
Party 1
Cabrakan
Cabrakan
donocat
Cabrakan
Level 154
God Stats
2W - 3L
1,481 SR
Queue Stats
427W - 463L
1,575 Elo+
Solo
Team Averages
Level 145
1,409 SR
1,587 Elo+

VS

Team Averages
Level 148
1,318 SR
1,594 Elo+
Skadi
Skadi
MadSmartAgain
Skadi
Level 160
God Stats
2W - 5L
1,221 SR
Queue Stats
563W - 580L
1,611 Elo+
Solo
Ne Zha
Ne Zha
Tankyy Hankyy
Ne Zha
Level 160
God Stats
6W - 7L
1,310 SR
Queue Stats
274W - 291L
1,544 Elo+
Solo
Rama
Rama
XCinderFallX
Rama
Level 159
God Stats
1W - 1L
1,178 SR
Queue Stats
92W - 76L
1,641 Elo+
Solo
Yemoja
Yemoja
i am souwop
Yemoja
Level 156
God Stats
3W - 1L
1,432 SR
Queue Stats
319W - 257L
1,605 Elo+
Solo
Thor
Thor
vbirrdy
Thor
Level 104
God Stats
2W - 2L
1,449 SR
Queue Stats
205W - 235L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FamiIyDinner69
Sun Wukong
20
7 / 4 / 13
13,633
649
24,755
38,569
64,958
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
Galaxhie
Aphrodite
20
1 / 4 / 17
13,051
621
21,259
25,462
22,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kuzenbo
LUMlNE
Kuzenbo
20
8 / 6 / 8
14,447
688
26,433
29,279
29,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
17
2 / 8 / 11
11,581
551
14,936
32,920
53,352
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cabrakan
donocat
Cabrakan
19
3 / 9 / 11
13,137
626
10,850
40,669
81,895
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 4 / 14
15,851
755
37,354
17,328
11,510
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
2 / 2 / 23
13,103
624
18,654
29,732
23,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

20
7 / 6 / 19
14,113
672
43,488
22,566
12,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
20
3 / 4 / 27
14,465
689
18,609
23,808
34,310
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
vbirrdy
Thor
20
7 / 6 / 16
14,180
675
20,521
19,361
11,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
130
21
Kills
31
31
Deaths
22
60
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
FamiIyDinner69
Sun Wukong
7
4
13
3.38
L
Aphrodite
Galaxhie
Aphrodite
1
4
17
2.38
L
Kuzenbo
LUMlNE
Kuzenbo
8
6
8
2
W
12
4
14
4.75
W
2
2
23
6.75
L
Osiris
2
8
11
0.94
W
7
6
19
2.75
L
Cabrakan
donocat
Cabrakan
3
9
11
0.94
W
Yemoja
3
4
27
4.13
W
Thor
vbirrdy
Thor
7
6
16
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,233
Damage
138,626
166,899
Taken
112,795
252,650
Mitigated
92,866
59,836
Healing
54,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
FamiIyDinner69
Sun Wukong
24,755
2,201
3,639
8,806
38,569
64,958
2,804
5,111
33,458
0
48,074
L
Aphrodite
Galaxhie
Aphrodite
21,259
3,034
17,597
11,567
25,462
22,497
2,532
3,172
22,290
60,678
0
L
Kuzenbo
LUMlNE
Kuzenbo
26,433
4,858
1,832
4,383
29,279
29,948
1,575
2,574
26,705
50,842
0
W
37,354
12,944
3,223
2,869
17,328
11,510
3,323
10,302
6,760
0
76,681
W
18,654
2,878
1,506
13,019
29,732
23,378
1,254
12,481
17,045
0
50,373
L
Osiris
14,936
2,905
1,948
5,229
32,920
53,352
1,706
3,955
28,965
959
22,162
W
43,488
18,997
1,318
6,299
22,566
12,022
3,231
12,451
9,770
0
89,953
L
Cabrakan
donocat
Cabrakan
10,850
1,109
1,698
3,137
40,669
81,895
668
3,797
36,872
15,859
0
W
Yemoja
18,609
3,396
16,284
6,056
23,808
34,310
601
11,318
12,192
35,967
0
W
Thor
vbirrdy
Thor
20,521
4,685
1,820
2,293
19,361
11,646
1,142
11,510
7,583
0
38,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,849
Gold Earned
71,712
219
Minions Killed
284
0
Camps Cleared
0
1,642,057
Distance Traveled
1,783,609
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,633
649
40
2
0
367,932
3
L
Aphrodite
13,051
621
96
5
0
340,378
2
L
Kuzenbo
14,447
688
46
2
0
342,587
2
W
Skadi
15,851
755
90
4
0
352,003
1
W
Ne Zha
13,103
624
40
2
0
419,349
2
L
Osiris
11,581
551
23
1
0
290,842
1
W
Rama
14,113
672
77
4
0
339,370
1
L
Cabrakan
13,137
626
14
1
0
300,318
0
W
Yemoja
14,465
689
36
2
0
308,028
0
W
Thor
14,180
675
41
2
0
364,859
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role