Player Matchup

Horus
Horus
 
Horus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
Aprilervil
Charybdis
Level 64
God Stats
6W - 7L
1,366 SR
Queue Stats
140W - 134L
1,539 Elo+
Party 3
Yu Huang
Yu Huang
SmegmaBob
Yu Huang
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,251 Elo+
Party 4
Ratatoskr
Ratatoskr
lordbills54
Ratatoskr
Level 86
God Stats
23W - 22L
1,519 SR
Queue Stats
260W - 282L
1,498 Elo+
Party 3
Zhong Kui
Zhong Kui
vlashtheothunder
Zhong Kui
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,343 Elo+
Party 4
Team Averages
Level 97
1,477 SR
1,426 Elo+

VS

Team Averages
Level 85
1,395 SR
1,490 Elo+
Merlin
Merlin
Iridium76k
Merlin
Level 67
God Stats
2W - 7L
1,260 SR
Queue Stats
109W - 97L
1,516 Elo+
Party 1
Hachiman
Hachiman
NicZon
Hachiman
Level 102
God Stats
1W - 2L
1,386 SR
Queue Stats
143W - 135L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Raggaa
Cu Chulainn
Level 105
God Stats
2W - 6L
1,156 SR
Queue Stats
285W - 282L
1,472 Elo+
Party 2
Da Ji
Da Ji
Wikachi
Da Ji
Level 60
God Stats
4W - 8L
1,429 SR
Queue Stats
79W - 83L
1,486 Elo+
Party 1
Artio
Artio
kiggyy
Artio
Level 89
God Stats
1W - 1L
1,747 SR
Queue Stats
135W - 131L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 1 / 10
9,131
507
9,904
19,813
22,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charybdis
Aprilervil
Charybdis
16
8 / 3 / 1
10,035
558
13,098
14,003
5,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Yu Huang
SmegmaBob
Yu Huang
16
8 / 5 / 6
10,120
562
14,809
16,151
7,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ratatoskr
lordbills54
Ratatoskr
15
3 / 1 / 7
9,206
511
9,141
14,175
6,918
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Zhong Kui
15
3 / 2 / 3
9,466
526
10,269
12,052
12,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Iridium76k
Merlin
15
3 / 6 / 4
9,301
517
11,181
11,629
4,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hachiman
NicZon
Hachiman
15
1 / 4 / 4
9,168
509
12,255
11,574
3,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Raggaa
Cu Chulainn
14
1 / 2 / 0
8,742
486
9,911
18,435
15,812
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
Wikachi
Da Ji
15
6 / 8 / 4
9,657
537
11,759
19,268
8,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artio
kiggyy
Artio
12
1 / 4 / 0
7,649
425
4,264
19,855
18,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
24
Kills
12
12
Deaths
24
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
10
7
W
Charybdis
Aprilervil
Charybdis
8
3
1
2.83
L
Merlin
Iridium76k
Merlin
3
6
4
0.83
L
Hachiman
NicZon
Hachiman
1
4
4
0.75
L
Cu Chulainn
Raggaa
Cu Chulainn
1
2
0
0.5
W
Yu Huang
SmegmaBob
Yu Huang
8
5
6
2.2
L
Da Ji
Wikachi
Da Ji
6
8
4
1
L
Artio
kiggyy
Artio
1
4
0
0.25
W
Ratatoskr
lordbills54
Ratatoskr
3
1
7
6.5
W
Zhong Kui
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,221
Damage
49,370
76,194
Taken
80,761
54,846
Mitigated
50,283
30,182
Healing
16,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
9,904
3,636
2,215
8,614
19,813
22,253
240
2,931
16,882
0
30,643
W
Charybdis
Aprilervil
Charybdis
13,098
6,733
0
5,519
14,003
5,670
1,242
2,383
11,620
115
75,865
L
Merlin
Iridium76k
Merlin
11,181
1,063
0
250
11,629
4,625
0
5,430
5,855
64,372
0
L
Hachiman
NicZon
Hachiman
12,255
6,487
0
4,647
11,574
3,283
0
486
11,048
0
76,986
L
Cu Chulainn
Raggaa
Cu Chulainn
9,911
1,163
0
2,639
18,435
15,812
0
9,947
8,344
0
68,509
W
Yu Huang
SmegmaBob
Yu Huang
14,809
2,960
0
4,147
16,151
7,681
708
7,110
9,041
59,423
0
L
Da Ji
Wikachi
Da Ji
11,759
3,142
0
5,453
19,268
8,139
0
4,778
14,212
41
61,461
L
Artio
kiggyy
Artio
4,264
432
255
3,534
19,855
18,424
0
3,691
15,944
29,036
0
W
Ratatoskr
lordbills54
Ratatoskr
9,141
3,090
0
5,464
14,175
6,918
0
1,305
12,870
0
76,329
W
Zhong Kui
10,269
1,939
0
4,223
12,052
12,324
75
1,757
10,295
70,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,958
Gold Earned
44,517
520
Minions Killed
468
0
Camps Cleared
0
1,760,954
Distance Traveled
1,653,514
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,131
507
39
2
0
361,294
0
W
Charybdis
10,035
558
127
7
0
320,762
1
L
Merlin
9,301
517
112
6
0
320,431
1
L
Hachiman
9,168
509
122
7
0
314,549
4
L
Cu Chulainn
8,742
486
119
7
0
353,057
4
W
Yu Huang
10,120
562
91
5
0
324,195
4
L
Da Ji
9,657
537
88
5
0
337,392
0
L
Artio
7,649
425
27
2
0
328,085
7
W
Ratatoskr
9,206
511
122
7
0
441,350
2
W
Zhong Kui
9,466
526
141
8
0
313,353
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role