Player Matchup

Ishtar
Ishtar
FirmestBuns
Ishtar
Level 80
God Stats
4W - 6L
1,405 SR
Queue Stats
172W - 109L
1,650 Elo+
Party 2
Kukulkan
Kukulkan
NoobNugget096
Kukulkan
Level 109
God Stats
70W - 56L
1,650 SR
Queue Stats
557W - 409L
1,675 Elo+
Party 2
Fenrir
Fenrir
blorbitz
Fenrir
Level 18
God Stats
2W - 3L
1,820 SR
Queue Stats
125W - 59L
1,638 Elo+
Party 2
Team Averages
Level 69
1,625 SR
1,654 Elo+

VS

Team Averages
Level 104
1,603 SR
1,589 Elo+
King Arthur
King Arthur
DeathBringer924
King Arthur
Level 156
God Stats
4W - 6L
1,575 SR
Queue Stats
339W - 381L
1,459 Elo+
Solo
Tyr
Tyr
MansGotBlink
Tyr
Level 9
God Stats
8W - 1L
1,500 SR
Queue Stats
308W - 105L
1,639 Elo+
Party 1
Baron Samedi
Baron Samedi
murdah21
Baron Samedi
Level 148
God Stats
32W - 13L
1,735 SR
Queue Stats
709W - 355L
1,670 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
20
3 / 5 / 6
14,838
645
22,070
23,066
12,087
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kukulkan
NoobNugget096
Kukulkan
20
2 / 5 / 9
15,102
657
25,940
16,683
8,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
blorbitz
Fenrir
20
8 / 7 / 4
15,845
689
20,870
25,271
16,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DeathBringer924
King Arthur
19
3 / 6 / 10
14,941
650
16,585
32,300
31,989
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
4 / 3 / 10
15,713
683
18,953
34,395
38,915
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
murdah21
Baron Samedi
20
10 / 4 / 3
16,860
733
19,970
20,244
9,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
40
13
Kills
17
17
Deaths
13
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DeathBringer924
King Arthur
3
6
10
1.33
L
Ishtar
3
5
6
1.2
W
4
3
10
3
L
Kukulkan
NoobNugget096
Kukulkan
2
5
9
1.3
L
Fenrir
blorbitz
Fenrir
8
7
4
1.43
W
Baron Samedi
murdah21
Baron Samedi
10
4
3
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,880
Damage
55,508
65,020
Taken
86,939
36,557
Mitigated
80,861
10,427
Healing
22,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DeathBringer924
King Arthur
16,585
487
0
7,158
32,300
31,989
109
10,157
21,333
0
58,148
L
Ishtar
22,070
16,199
0
4,618
23,066
12,087
0
5,824
16,868
0
80,857
W
18,953
2,056
0
7,314
34,395
38,915
1,584
7,897
25,543
0
48,753
L
Kukulkan
NoobNugget096
Kukulkan
25,940
2,868
0
2,671
16,683
8,377
789
7,329
9,163
79,565
0
L
Fenrir
blorbitz
Fenrir
20,870
7,506
0
3,138
25,271
16,093
1,409
7,162
17,653
0
36,512
W
Baron Samedi
murdah21
Baron Samedi
19,970
974
2,257
5,980
20,244
9,957
1,841
7,483
12,199
79,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,785
Gold Earned
47,514
233
Minions Killed
250
7
Camps Cleared
12
1,199,783
Distance Traveled
1,231,869
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,941
650
62
3
3
400,101
2
L
Ishtar
14,838
645
83
4
0
407,179
6
W
Tyr
15,713
683
60
3
2
457,790
3
L
Kukulkan
15,102
657
130
6
5
387,506
14
L
Fenrir
15,845
689
20
1
2
405,098
2
W
Baron Samedi
16,860
733
128
6
7
373,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role