Player Matchup

Danzaburou
Danzaburou
Gold IV
Crαb
Danzaburou
Gold IV
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 73L
1,633 MMR
Solo
Scylla
Scylla
Platinum II
JhønCønstantine
Scylla
Platinum II
Level 62
God Stats
4W - 5L
1,535 SR
Queue Stats
204W - 183L
1,735 MMR
Party 1
Fenrir
Fenrir
Silver III
PridePrussian
Fenrir
Silver III
Level 43
God Stats
58W - 49L
1,597 SR
Queue Stats
259W - 250L
1,404 MMR
Solo
Bacchus
Bacchus
Gold IV
S1lverSurf3r
Bacchus
Gold IV
Level 104
God Stats
3W - 3L
1,500 SR
Queue Stats
242W - 250L
1,385 MMR
Solo
Osiris
Osiris
Gold II
pallaringas
Osiris
Gold II
Level 68
God Stats
1W - 4L
1,500 SR
Queue Stats
363W - 340L
1,531 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 63
1,526 SR
1,538 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 114
1,494 SR
1,480 MMR
Chang'e
Chang'e
Platinum III
 
Chang'e
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thanatos
Thanatos
Gold III
NotRzn
Thanatos
Gold III
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 12L
1,753 MMR
Solo
Hercules
Hercules
Gold II
SabretoothTiger
Hercules
Gold II
Level 160
God Stats
0W - 1L
1,217 SR
Queue Stats
150W - 153L
1,357 MMR
Solo
Medusa
Medusa
Gold IV
goobis0P
Medusa
Gold IV
Level 66
God Stats
3W - 3L
1,679 SR
Queue Stats
129W - 129L
1,376 MMR
Party 2
Anubis
Anubis
Gold IV
jojoalp
Anubis
Gold IV
Level 66
God Stats
2W - 2L
1,575 SR
Queue Stats
19W - 24L
1,414 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Crαb
Danzaburou
17
2 / 2 / 4
10,734
565
7,683
14,989
5,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 2 / 6
10,526
554
15,571
10,998
5,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
5 / 3 / 8
10,480
552
8,144
19,845
9,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bacchus
S1lverSurf3r
Bacchus
16
3 / 0 / 5
10,291
542
7,489
10,649
12,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
17
4 / 6 / 4
10,889
573
17,853
25,097
25,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Ah Muzen CabSolAthenaGanesha

VS

Bans
LancelotKaliBellonaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
1 / 2 / 5
8,908
469
7,608
13,074
4,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
NotRzn
Thanatos
16
3 / 3 / 4
9,839
518
9,217
18,505
9,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
15
6 / 4 / 0
9,985
526
13,618
18,779
20,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
goobis0P
Medusa
16
3 / 3 / 1
9,361
493
8,532
13,195
5,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
jojoalp
Anubis
12
0 / 7 / 5
7,876
415
5,904
15,639
12,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
19
Kills
13
13
Deaths
19
27
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
2
5
1.75
W
Danzaburou
Crαb
Danzaburou
2
2
4
2
W
5
2
6
4
L
Thanatos
NotRzn
Thanatos
3
3
4
1.67
W
5
3
8
3
W
Bacchus
S1lverSurf3r
Bacchus
3
0
5
5.5
L
Hercules
6
4
0
1.5
L
Medusa
goobis0P
Medusa
3
3
1
1.17
L
Anubis
jojoalp
Anubis
0
7
5
0.36
W
Osiris
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,740
Damage
44,879
81,578
Taken
79,192
57,675
Mitigated
53,088
26,289
Healing
34,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
7,608
691
1,391
4,943
13,074
4,905
399
6,047
7,027
68,726
0
W
Danzaburou
Crαb
Danzaburou
7,683
4,239
0
8,510
14,989
5,978
1,903
915
13,960
0
96,257
W
15,571
2,269
0
500
10,998
5,318
936
3,978
6,822
96,999
0
L
Thanatos
NotRzn
Thanatos
9,217
3,517
0
15,479
18,505
9,648
0
3,742
14,763
0
84,074
W
8,144
2,199
0
4,739
19,845
9,084
0
5,070
14,775
0
84,135
W
Bacchus
S1lverSurf3r
Bacchus
7,489
1,494
549
4,479
10,649
12,187
0
2,828
7,745
42,250
0
L
Hercules
13,618
3,824
0
4,830
18,779
20,648
0
4,865
13,914
519
47,047
L
Medusa
goobis0P
Medusa
8,532
5,508
0
4,707
13,195
5,716
0
1,303
11,892
0
70,865
L
Anubis
jojoalp
Anubis
5,904
399
132
2,708
15,639
12,171
0
7,321
8,318
28,441
0
W
Osiris
17,853
6,203
0
7,512
25,097
25,108
1,044
2,373
22,190
0
83,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,920
Gold Earned
45,969
589
Minions Killed
489
0
Camps Cleared
0
1,843,212
Distance Traveled
1,785,555
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,908
469
128
7
0
358,759
8
W
Danzaburou
10,734
565
160
8
0
350,660
4
W
Scylla
10,526
554
150
8
0
368,883
0
L
Thanatos
9,839
518
135
7
0
423,448
1
W
Fenrir
10,480
552
109
6
0
380,008
8
W
Bacchus
10,291
542
44
2
0
405,459
2
L
Hercules
9,985
526
79
4
0
378,737
7
L
Medusa
9,361
493
113
6
0
305,642
3
L
Anubis
7,876
415
34
2
0
318,969
6
W
Osiris
10,889
573
126
7
0
338,202
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role