Player Matchup

Chang'e
Chang'e
LegacyFoxFace
Chang'e
Level 63
God Stats
10W - 7L
1,510 SR
Queue Stats
103W - 101L
1,441 Elo+
Party 3
Cthulhu
Cthulhu
McSaltySalt
Cthulhu
Level 126
God Stats
6W - 2L
1,633 SR
Queue Stats
231W - 257L
1,403 Elo+
Party 3
Horus
Horus
PaleMoonRose
Horus
Level 104
God Stats
7W - 3L
1,599 SR
Queue Stats
70W - 80L
1,411 Elo+
Party 3
Baron Samedi
Baron Samedi
controll51
Baron Samedi
Level 63
God Stats
7W - 5L
1,609 SR
Queue Stats
75W - 102L
1,388 Elo+
Party 1
Freya
Freya
play_bad26
Freya
Level 62
God Stats
15W - 4L
1,693 SR
Queue Stats
169W - 207L
1,438 Elo+
Party 1
Team Averages
Level 84
1,609 SR
1,416 Elo+

VS

Team Averages
Level 55
1,357 SR
1,188 Elo+
Ravana
Ravana
AlanSmall
Ravana
Level 86
God Stats
3W - 4L
1,521 SR
Queue Stats
147W - 106L
1,339 Elo+
Party 4
Cthulhu
Cthulhu
Caperusen
Cthulhu
Level 102
God Stats
12W - 13L
1,484 SR
Queue Stats
106W - 102L
1,319 Elo+
Solo
Fafnir
Fafnir
Mad Xeno
Fafnir
Level 22
God Stats
32W - 26L
1,288 SR
Queue Stats
60W - 55L
1,339 Elo+
Party 4
Amaterasu
Amaterasu
WalkingYourMom
Amaterasu
Level 13
God Stats
0W - 3L
1,228 SR
Queue Stats
0W - 15L
970 Elo+
Party 2
Charybdis
Charybdis
crimsonride
Charybdis
Level 52
God Stats
0W - 3L
1,263 SR
Queue Stats
1W - 15L
970 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
19
5 / 1 / 5
12,367
538
20,479
19,992
16,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
McSaltySalt
Cthulhu
17
2 / 2 / 6
11,244
489
11,929
16,254
18,263
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 14
11,309
492
8,515
27,907
31,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
controll51
Baron Samedi
17
8 / 2 / 6
11,604
505
15,678
18,217
9,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
15
2 / 5 / 10
9,964
433
19,483
22,632
9,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AlanSmall
Ravana
19
6 / 4 / 1
11,380
495
13,703
16,895
9,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Caperusen
Cthulhu
14
3 / 3 / 2
9,898
430
12,827
27,002
25,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Mad Xeno
Fafnir
15
0 / 5 / 3
9,009
392
11,758
22,770
13,342
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
WalkingYourMom
Amaterasu
14
0 / 1 / 3
9,035
393
8,622
21,014
15,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
crimsonride
Charybdis
14
2 / 8 / 3
9,151
398
16,573
18,303
7,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
23
19
Kills
11
11
Deaths
21
41
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ravana
AlanSmall
Ravana
6
4
1
1.63
L
Cthulhu
Caperusen
Cthulhu
3
3
2
1.33
W
Chang'e
5
1
5
7.5
L
Fafnir
Mad Xeno
Fafnir
0
5
3
0.3
W
Cthulhu
McSaltySalt
Cthulhu
2
2
6
2.5
W
2
1
14
9
L
Amaterasu
WalkingYourMom
Amaterasu
0
1
3
1.5
W
Baron Samedi
controll51
Baron Samedi
8
2
6
5.5
L
Charybdis
crimsonride
Charybdis
2
8
3
0.44
W
Freya
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,084
Damage
63,483
105,002
Taken
105,984
85,916
Mitigated
71,785
57,100
Healing
26,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
AlanSmall
Ravana
13,703
5,375
0
6,279
16,895
9,587
0
8,992
7,463
0
109,446
L
Cthulhu
Caperusen
Cthulhu
12,827
169
410
4,088
27,002
25,838
77
18,353
7,609
45,793
0
W
Chang'e
20,479
2,075
4,468
9,709
19,992
16,014
2,751
6,110
13,882
99,784
0
L
Fafnir
Mad Xeno
Fafnir
11,758
4,591
0
6,028
22,770
13,342
0
16,193
5,730
62,861
0
W
Cthulhu
McSaltySalt
Cthulhu
11,929
1,875
688
2,483
16,254
18,263
1,355
2,517
13,737
70,011
0
W
8,515
3,471
9,358
10,777
27,907
31,784
415
5,021
22,886
435
33,566
L
Amaterasu
WalkingYourMom
Amaterasu
8,622
3,853
0
5,163
21,014
15,964
90
11,977
8,865
0
47,705
W
Baron Samedi
controll51
Baron Samedi
15,678
1,045
4,661
6,439
18,217
9,996
1,695
5,000
13,217
72,648
0
L
Charybdis
crimsonride
Charybdis
16,573
8,990
0
4,176
18,303
7,054
757
9,449
8,313
0
69,652
W
Freya
19,483
5,834
0
8,517
22,632
9,859
1,414
6,831
15,801
53,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,488
Gold Earned
48,473
485
Minions Killed
417
0
Camps Cleared
0
2,095,646
Distance Traveled
2,137,866
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
11,380
495
169
7
0
483,620
0
L
Cthulhu
9,898
430
54
2
0
460,531
0
W
Chang'e
12,367
538
174
8
0
455,918
0
L
Fafnir
9,009
392
63
3
0
402,526
6
W
Cthulhu
11,244
489
121
5
0
410,730
2
W
Horus
11,309
492
33
1
0
443,253
0
L
Amaterasu
9,035
393
53
2
0
416,490
0
W
Baron Samedi
11,604
505
93
4
0
387,955
0
L
Charybdis
9,151
398
78
3
0
374,699
9
W
Freya
9,964
433
64
3
0
397,790
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role