Player Matchup

Yemoja
Yemoja
Atthereum
Yemoja
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 13L
1,330 Elo+
Solo
Chaac
Chaac
GB HENMAN
Chaac
Level 154
God Stats
1W - 0L
1,628 SR
Queue Stats
1W - 1L
1,259 Elo+
Party 2
Zeus
Zeus
GB PERRINS v2
Zeus
Level 142
God Stats
1W - 0L
1,781 SR
Queue Stats
15W - 15L
1,383 Elo+
Party 2
Lancelot
Lancelot
TRAC_L-u-k-o20
Lancelot
Level 106
God Stats
3W - 3L
1,632 SR
Queue Stats
22W - 32L
1,483 Elo+
Solo
Izanami
Izanami
xxtelfelitexx
Izanami
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,269 Elo+
Party 2
Team Averages
Level 116
1,608 SR
1,345 Elo+

VS

Team Averages
Level 109
1,413 SR
1,372 Elo+
Yemoja
Yemoja
 
Yemoja
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
D0gg097
Cthulhu
Level 69
God Stats
1W - 6L
1,178 SR
Queue Stats
414W - 524L
1,328 Elo+
Party 1
Kali
Kali
DRAGONHUNTER103
Kali
Level 107
God Stats
10W - 7L
1,616 SR
Queue Stats
140W - 166L
1,360 Elo+
Party 1
Janus
Janus
JustTheTip48
Janus
Level 109
God Stats
5W - 7L
1,472 SR
Queue Stats
247W - 292L
1,386 Elo+
Solo
Chernobog
Chernobog
S7 Risk
Chernobog
Level 107
God Stats
2W - 7L
1,301 SR
Queue Stats
321W - 445L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Atthereum
Yemoja
14
1 / 0 / 8
9,320
548
3,856
8,441
6,608
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chaac
GB HENMAN
Chaac
14
1 / 0 / 5
8,866
522
8,683
17,117
10,949
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
4 / 3 / 1
8,920
525
14,662
12,783
5,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
16
10 / 0 / 3
9,742
573
10,628
11,719
5,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Izanami
15
8 / 2 / 6
9,939
585
15,606
17,813
6,658
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
0 / 3 / 1
6,972
410
6,365
15,522
11,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cthulhu
D0gg097
Cthulhu
13
1 / 6 / 0
7,885
464
13,366
16,552
12,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 7 / 2
8,445
497
10,214
19,417
9,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 2 / 1
8,088
476
8,205
8,977
4,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
S7 Risk
Chernobog
11
1 / 8 / 0
6,928
408
8,132
13,500
5,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
24
Kills
5
5
Deaths
26
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
1
0.17
W
Yemoja
Atthereum
Yemoja
1
0
8
5
L
Cthulhu
D0gg097
Cthulhu
1
6
0
0.17
L
2
7
2
0.43
W
Chaac
GB HENMAN
Chaac
1
0
5
3.5
W
4
3
1
1.5
L
1
2
1
0.75
L
Chernobog
S7 Risk
Chernobog
1
8
0
0.13
W
Lancelot
10
0
3
11.5
W
Izanami
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,435
Damage
46,282
67,873
Taken
73,968
35,048
Mitigated
42,690
31,287
Healing
12,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
6,365
750
1,478
4,496
15,522
11,223
0
6,812
8,710
36,780
0
W
Yemoja
Atthereum
Yemoja
3,856
561
4,439
3,439
8,441
6,608
216
4,653
3,598
34,058
0
L
Cthulhu
D0gg097
Cthulhu
13,366
1,013
132
678
16,552
12,291
0
63
16,489
51,424
0
L
10,214
5,601
0
3,815
19,417
9,269
31
4,786
14,631
0
65,771
W
Chaac
GB HENMAN
Chaac
8,683
1,157
0
8,241
17,117
10,949
936
9,884
6,362
0
63,104
W
14,662
1,379
0
2,424
12,783
5,239
302
5,378
7,171
73,350
0
L
8,205
0
199
946
8,977
4,188
273
4,960
4,017
72,153
0
L
Chernobog
S7 Risk
Chernobog
8,132
4,704
0
697
13,500
5,719
574
2,063
11,437
0
40,116
W
Lancelot
10,628
1,975
0
6,727
11,719
5,594
0
3,686
7,755
0
68,924
W
Izanami
15,606
11,607
0
6,017
17,813
6,658
1,292
2,976
14,721
0
91,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,787
Gold Earned
38,318
526
Minions Killed
447
0
Camps Cleared
0
1,699,062
Distance Traveled
1,510,936
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,972
410
58
3
0
285,087
5
W
Yemoja
9,320
548
60
4
0
300,127
7
L
Cthulhu
7,885
464
89
5
0
292,525
2
L
Kali
8,445
497
112
7
0
346,948
1
W
Chaac
8,866
522
111
7
0
344,653
2
W
Zeus
8,920
525
129
8
0
306,660
0
L
Janus
8,088
476
134
8
0
338,455
6
L
Chernobog
6,928
408
54
3
0
247,921
0
W
Lancelot
9,742
573
103
6
0
430,972
0
W
Izanami
9,939
585
123
7
0
316,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role