Player Matchup

He Bo
He Bo
IG7_-Pelaaa-_o
He Bo
Level 143
God Stats
9W - 20L
1,418 SR
Queue Stats
521W - 686L
1,425 Elo+
Party 1
Izanami
Izanami
JoaoReisP
Izanami
Level 127
God Stats
2W - 1L
1,559 SR
Queue Stats
33W - 46L
1,401 Elo+
Party 3
Danzaburou
Danzaburou
Machovirgem35
Danzaburou
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,362 Elo+
Party 3
Sylvanus
Sylvanus
Panchovich69
Sylvanus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 42L
1,421 Elo+
Party 1
Hades
Hades
Yakoo-Aragon
Hades
Level 107
God Stats
3W - 3L
1,334 SR
Queue Stats
231W - 349L
1,337 Elo+
Party 1
Team Averages
Level 90
1,462 SR
1,389 Elo+

VS

Team Averages
Level 53
1,575 SR
1,471 Elo+
Ullr
Ullr
cachete2520
Ullr
Level 27
God Stats
13W - 8L
1,770 SR
Queue Stats
75W - 67L
1,426 Elo+
Party 2
Ares
Ares
elmanu100
Ares
Level 16
God Stats
11W - 4L
1,709 SR
Queue Stats
16W - 8L
1,547 Elo+
Party 2
Lancelot
Lancelot
guidolfo1357
Lancelot
Level 128
God Stats
2W - 7L
1,320 SR
Queue Stats
581W - 649L
1,471 Elo+
Party 2
Nu Wa
Nu Wa
velhacoroca123
Nu Wa
Level 66
God Stats
5W - 1L
1,576 SR
Queue Stats
23W - 23L
1,371 Elo+
Solo
Heimdallr
Heimdallr
vicente28
Heimdallr
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 20L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 0
9,587
417
9,085
20,234
7,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
JoaoReisP
Izanami
17
1 / 9 / 1
10,775
468
6,959
20,280
9,755
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
Machovirgem35
Danzaburou
15
1 / 4 / 2
9,971
434
11,385
19,886
8,933
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
Panchovich69
Sylvanus
18
1 / 5 / 0
11,388
495
12,420
25,391
28,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 3 / 0
8,799
383
3,824
10,547
4,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 1 / 9
12,778
556
14,325
19,344
10,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
16
4 / 0 / 12
11,195
487
6,550
14,816
18,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
guidolfo1357
Lancelot
20
2 / 1 / 14
12,570
547
19,613
21,469
19,556
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
4 / 2 / 15
12,130
527
20,773
12,689
6,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
vicente28
Heimdallr
18
10 / 2 / 6
11,984
521
16,347
14,892
7,610
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
87
6
Kills
31
31
Deaths
6
3
Assists
56
Player
Kills
Deaths
Assists
KDA
L
1
10
0
0.1
L
Izanami
JoaoReisP
Izanami
1
9
1
0.17
L
Danzaburou
Machovirgem35
Danzaburou
1
4
2
0.5
L
Sylvanus
Panchovich69
Sylvanus
1
5
0
0.2
L
2
3
0
0.67
W
11
1
9
15.5
W
Ares
4
0
12
10
W
Lancelot
guidolfo1357
Lancelot
2
1
14
9
W
4
2
15
5.75
W
Heimdallr
vicente28
Heimdallr
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,673
Damage
77,608
96,338
Taken
83,210
59,317
Mitigated
62,456
24,057
Healing
27,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,085
550
0
3,117
20,234
7,584
0
6,144
14,090
71,934
0
L
Izanami
JoaoReisP
Izanami
6,959
4,452
0
3,748
20,280
9,755
5,051
4,460
15,819
0
91,039
L
Danzaburou
Machovirgem35
Danzaburou
11,385
2,906
0
5,329
19,886
8,933
1,056
7,868
12,018
0
70,553
L
Sylvanus
Panchovich69
Sylvanus
12,420
4,160
423
9,393
25,391
28,910
90
4,482
20,909
84,130
19,506
L
3,824
474
0
2,047
10,547
4,135
0
4,369
6,178
27,151
0
W
14,325
7,160
0
7,936
19,344
10,186
1,153
5,919
13,425
0
103,099
W
Ares
6,550
611
0
1,436
14,816
18,306
1,323
2,331
12,485
25,488
0
W
Lancelot
guidolfo1357
Lancelot
19,613
3,858
0
10,202
21,469
19,556
0
9,671
11,798
0
108,924
W
20,773
4,950
312
2,926
12,689
6,798
3,380
4,102
8,587
115,618
0
W
Heimdallr
vicente28
Heimdallr
16,347
8,375
0
4,830
14,892
7,610
6,425
1,499
13,393
0
92,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,520
Gold Earned
60,657
629
Minions Killed
645
0
Camps Cleared
0
1,927,495
Distance Traveled
2,266,241
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,587
417
100
4
0
395,664
2
L
Izanami
10,775
468
192
8
0
406,341
1
L
Danzaburou
9,971
434
109
5
0
383,116
9
L
Sylvanus
11,388
495
171
7
0
302,087
2
L
Hades
8,799
383
57
2
0
440,287
1
W
Ullr
12,778
556
135
6
0
460,955
8
W
Ares
11,195
487
40
2
0
431,396
2
W
Lancelot
12,570
547
179
8
0
507,200
1
W
Nu Wa
12,130
527
163
7
0
420,447
4
W
Heimdallr
11,984
521
128
6
0
446,243
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role