Player Matchup

Xing Tian
Xing Tian
CoreyElite
Xing Tian
Level 116
God Stats
2W - 12L
1,158 SR
Queue Stats
221W - 250L
1,435 Elo+
Party 1
Horus
Horus
ToXic I11uSioNz
Horus
Level 87
God Stats
0W - 2L
1,285 SR
Queue Stats
105W - 127L
1,442 Elo+
Party 1
Nu Wa
Nu Wa
TylerTheHealer
Nu Wa
Level 123
God Stats
2W - 10L
1,198 SR
Queue Stats
103W - 132L
1,387 Elo+
Party 1
Cu Chulainn
Cu Chulainn
VikingTexa
Cu Chulainn
Level 86
God Stats
7W - 10L
1,390 SR
Queue Stats
172W - 178L
1,452 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
abbeydoodles
Ah Muzen Cab
Level 89
God Stats
5W - 4L
1,655 SR
Queue Stats
211W - 241L
1,444 Elo+
Party 1
Team Averages
Level 100
1,337 SR
1,432 Elo+

VS

Team Averages
Level 112
1,493 SR
1,510 Elo+
Kali
Kali
DbzDoubleJ
Kali
Level 125
God Stats
1W - 0L
1,472 SR
Queue Stats
41W - 25L
1,599 Elo+
Party 2
Terra
Terra
Megtheegg15
Terra
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 27L
1,565 Elo+
Party 2
Sol
Sol
StEvangeline
Sol
Level 133
God Stats
2W - 4L
1,258 SR
Queue Stats
317W - 323L
1,451 Elo+
Solo
Set
Set
YuGixBRo
Set
Level 105
God Stats
3W - 1L
1,610 SR
Queue Stats
187W - 165L
1,465 Elo+
Party 3
Chaac
Chaac
xxSiLV3R
Chaac
Level 108
God Stats
2W - 0L
1,627 SR
Queue Stats
103W - 93L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CoreyElite
Xing Tian
18
2 / 3 / 10
11,757
653
17,178
29,121
37,809
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

18
5 / 4 / 6
11,249
625
11,362
28,369
33,692
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
3 / 4 / 10
11,615
645
27,550
17,621
10,361
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
VikingTexa
Cu Chulainn
19
2 / 4 / 12
11,295
628
26,795
39,814
40,305
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
abbeydoodles
Ah Muzen Cab
20
3 / 3 / 7
11,411
634
27,526
17,390
11,949
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 7
13,084
727
21,044
22,744
15,045
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
0 / 2 / 14
11,167
620
8,974
25,891
40,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
2 / 2 / 10
11,950
664
39,786
16,179
10,228
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
2 / 6 / 10
12,186
677
17,341
31,412
34,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
xxSiLV3R
Chaac
20
7 / 2 / 9
12,826
713
25,264
34,126
49,698
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
68
15
Kills
18
18
Deaths
16
45
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
CoreyElite
Xing Tian
2
3
10
2.33
W
7
4
7
2.63
W
0
2
14
3.5
W
2
2
10
3.5
L
5
4
6
2
L
3
4
10
2
L
Cu Chulainn
VikingTexa
Cu Chulainn
2
4
12
2
W
2
6
10
1.17
L
Ah Muzen Cab
abbeydoodles
Ah Muzen Cab
3
3
7
2.17
W
Chaac
xxSiLV3R
Chaac
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,411
Damage
112,409
132,315
Taken
130,352
134,116
Mitigated
149,360
55,783
Healing
56,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
CoreyElite
Xing Tian
17,178
1,394
2,999
4,395
29,121
37,809
698
11,981
17,140
24,925
0
W
21,044
7,655
3,305
7,378
22,744
15,045
780
9,619
13,125
0
34,869
W
8,974
956
9,043
4,680
25,891
40,138
698
9,286
16,605
24,957
795
W
39,786
15,090
1,174
2,777
16,179
10,228
3,647
7,250
8,929
97,732
0
L
11,362
6,882
11,709
11,462
28,369
33,692
890
11,372
16,997
0
15,164
L
27,550
7,593
2,285
2,149
17,621
10,361
2,460
5,593
12,028
51,884
0
L
Cu Chulainn
VikingTexa
Cu Chulainn
26,795
3,361
2,006
12,953
39,814
40,305
76
13,423
26,391
1,274
49,650
W
17,341
6,104
5,291
8,319
31,412
34,251
2,417
8,937
22,475
0
31,310
L
Ah Muzen Cab
abbeydoodles
Ah Muzen Cab
27,526
12,389
1,997
3,828
17,390
11,949
2,066
6,133
11,257
0
51,937
W
Chaac
xxSiLV3R
Chaac
25,264
2,882
4,265
10,242
34,126
49,698
324
10,458
23,668
0
55,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,327
Gold Earned
61,213
181
Minions Killed
246
0
Camps Cleared
0
1,567,825
Distance Traveled
1,540,196
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
11,757
653
13
1
0
314,456
0
W
Kali
13,084
727
45
3
0
311,620
1
W
Terra
11,167
620
31
2
0
304,264
0
W
Sol
11,950
664
102
6
0
283,682
0
L
Horus
11,249
625
8
0
0
321,921
0
L
Nu Wa
11,615
645
53
3
0
302,631
1
L
Cu Chulainn
11,295
628
43
2
0
327,109
0
W
Set
12,186
677
28
2
0
302,784
0
L
Ah Muzen Cab
11,411
634
64
4
0
301,708
0
W
Chaac
12,826
713
40
2
0
337,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role