Player Matchup

Geb
Geb
Bookszn
Geb
Level 20
God Stats
13W - 9L
1,669 SR
Queue Stats
43W - 61L
1,382 Elo+
Party 1
Odin
Odin
GsK_Shadow
Odin
Level 89
God Stats
2W - 1L
1,259 SR
Queue Stats
376W - 364L
1,470 Elo+
Party 1
Izanami
Izanami
chuckyiscool
Izanami
Level 42
God Stats
2W - 1L
1,353 SR
Queue Stats
121W - 156L
1,464 Elo+
Party 1
Merlin
Merlin
gorg69
Merlin
Level 20
God Stats
5W - 3L
1,478 SR
Queue Stats
22W - 32L
1,314 Elo+
Party 1
Nemesis
Nemesis
mudboymatt
Nemesis
Level 57
God Stats
11W - 9L
1,529 SR
Queue Stats
177W - 209L
1,485 Elo+
Party 1
Team Averages
Level 46
1,458 SR
1,423 Elo+

VS

Team Averages
Level 50
1,370 SR
1,392 Elo+
Loki
Loki
 
Loki
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
DazedIllusion
Cthulhu
Level 55
God Stats
3W - 3L
1,491 SR
Queue Stats
8W - 10L
1,362 Elo+
Party 2
Zeus
Zeus
KingTourtillott
Zeus
Level 38
God Stats
0W - 3L
1,091 SR
Queue Stats
44W - 44L
1,445 Elo+
Party 3
Ishtar
Ishtar
Naraku4563
Ishtar
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 36L
1,458 Elo+
Party 2
Janus
Janus
大叼男陈鑫
Janus
Level 69
God Stats
0W - 1L
1,268 SR
Queue Stats
0W - 2L
1,194 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
11
2 / 3 / 8
7,543
539
4,997
12,584
10,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 1 / 1
8,525
609
6,510
8,159
6,073
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
chuckyiscool
Izanami
12
6 / 2 / 3
8,154
582
11,256
9,998
3,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
gorg69
Merlin
12
0 / 2 / 5
7,243
517
6,421
5,594
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
mudboymatt
Nemesis
14
9 / 3 / 2
8,597
614
9,363
13,325
5,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
5 / 2 / 1
8,202
586
7,820
11,051
5,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
11
2 / 2 / 2
6,915
494
8,189
13,522
11,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
2 / 4 / 1
6,395
457
1,862
6,314
2,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ishtar
Naraku4563
Ishtar
10
1 / 8 / 5
6,637
474
8,740
13,802
5,747
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 4 / 0
6,385
456
3,816
7,075
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
19
Kills
10
11
Deaths
20
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
5
2
1
2.75
W
Geb
2
3
8
2
L
Cthulhu
2
2
2
1.5
W
2
1
1
2.5
L
2
4
1
0.63
L
Ishtar
Naraku4563
Ishtar
1
8
5
0.44
W
Izanami
chuckyiscool
Izanami
6
2
3
3.75
W
Merlin
gorg69
Merlin
0
2
5
1.25
W
Nemesis
mudboymatt
Nemesis
9
3
2
3.33
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,547
Damage
30,427
49,660
Taken
51,764
27,657
Mitigated
27,447
11,873
Healing
9,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
7,820
2,098
0
1,732
11,051
5,637
0
1,521
9,384
0
52,787
W
Geb
4,997
457
473
3,909
12,584
10,022
0
3,574
8,984
15,832
0
L
Cthulhu
8,189
444
529
2,408
13,522
11,529
72
2,861
10,633
30,295
0
W
6,510
776
0
1,572
8,159
6,073
942
2,616
5,183
0
57,368
L
1,862
450
0
1,084
6,314
2,054
0
2,423
3,517
26,672
0
L
Ishtar
Naraku4563
Ishtar
8,740
4,828
287
1,813
13,802
5,747
52
3,225
10,471
0
33,979
W
Izanami
chuckyiscool
Izanami
11,256
8,472
0
3,246
9,998
3,978
411
3,358
6,614
0
48,377
W
Merlin
gorg69
Merlin
6,421
343
0
408
5,594
2,246
1,034
1,877
3,513
40,470
0
W
Nemesis
mudboymatt
Nemesis
9,363
4,097
0
2,265
13,325
5,338
112
1,742
11,499
0
65,779
L
3,816
210
0
1,428
7,075
2,480
0
684
6,341
35,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,062
Gold Earned
34,534
399
Minions Killed
311
0
Camps Cleared
0
1,418,766
Distance Traveled
1,270,329
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,202
586
100
7
0
316,366
0
W
Geb
7,543
539
26
2
0
288,461
2
L
Cthulhu
6,915
494
26
2
0
266,072
0
W
Odin
8,525
609
130
9
0
277,311
3
L
Zeus
6,395
457
58
4
0
177,661
2
L
Ishtar
6,637
474
58
4
0
249,699
2
W
Izanami
8,154
582
63
5
0
253,637
2
W
Merlin
7,243
517
80
6
0
260,364
2
W
Nemesis
8,597
614
100
7
0
338,993
4
L
Janus
6,385
456
69
5
0
260,531
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role