Player Matchup

Baba Yaga
Baba Yaga
Holdthese4meplz
Baba Yaga
Level 68
God Stats
29W - 17L
1,566 SR
Queue Stats
468W - 393L
1,534 Elo+
Party 2
Atlas
Atlas
Viqtir
Atlas
Level 28
God Stats
6W - 1L
1,650 SR
Queue Stats
18W - 5L
1,656 Elo+
Party 2
Fenrir
Fenrir
xHurder
Fenrir
Level 66
God Stats
1W - 0L
1,508 SR
Queue Stats
27W - 23L
1,444 Elo+
Party 2
Team Averages
Level 54
1,575 SR
1,545 Elo+

VS

Team Averages
Level 81
1,564 SR
1,335 Elo+
Chaac
Chaac
SnakeBmf666
Chaac
Level 86
God Stats
4W - 4L
1,640 SR
Queue Stats
87W - 115L
1,350 Elo+
Party 1
Atlas
Atlas
Vaxfer
Atlas
Level 60
God Stats
1W - 1L
1,705 SR
Queue Stats
59W - 77L
1,367 Elo+
Party 1
Zeus
Zeus
ZordonBMF
Zeus
Level 97
God Stats
0W - 2L
1,347 SR
Queue Stats
23W - 32L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Holdthese4meplz
Baba Yaga
14
2 / 1 / 5
9,492
678
17,076
8,798
4,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
Viqtir
Atlas
14
1 / 1 / 6
9,857
704
9,486
13,942
17,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
xHurder
Fenrir
14
4 / 1 / 2
9,336
667
9,803
11,722
10,590
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 3
8,585
613
11,149
18,525
11,963
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Vaxfer
Atlas
14
1 / 0 / 2
9,244
660
7,097
13,609
17,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
12
2 / 5 / 1
8,654
618
8,442
9,658
4,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
7
Kills
3
3
Deaths
7
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
Holdthese4meplz
Baba Yaga
2
1
5
4.5
L
0
2
3
0.75
L
Atlas
Vaxfer
Atlas
1
0
2
2
W
Atlas
Viqtir
Atlas
1
1
6
4
L
Zeus
2
5
1
0.5
W
Fenrir
xHurder
Fenrir
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,365
Damage
26,688
34,462
Taken
41,792
32,424
Mitigated
33,718
4,253
Healing
12,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
Holdthese4meplz
Baba Yaga
17,076
711
0
1,284
8,798
4,733
0
3,364
5,434
46,306
0
L
11,149
2,934
0
7,910
18,525
11,963
0
10,631
7,894
0
39,652
L
Atlas
Vaxfer
Atlas
7,097
2,657
65
3,017
13,609
17,434
0
10,037
3,572
24,121
0
W
Atlas
Viqtir
Atlas
9,486
3,653
0
2,214
13,942
17,101
0
6,937
7,005
22,700
0
L
Zeus
8,442
1,633
412
636
9,658
4,321
0
6,278
3,380
20,295
0
W
Fenrir
xHurder
Fenrir
9,803
1,651
0
755
11,722
10,590
0
5,959
5,763
0
33,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,685
Gold Earned
26,483
155
Minions Killed
135
6
Camps Cleared
6
825,948
Distance Traveled
728,044
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
9,492
678
100
7
0
282,390
1
L
Chaac
8,585
613
80
6
6
276,898
6
L
Atlas
9,244
660
20
1
0
261,383
3
W
Atlas
9,857
704
12
1
0
277,839
3
L
Zeus
8,654
618
35
3
0
189,763
0
W
Fenrir
9,336
667
43
3
6
265,719
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role