Player Matchup

Baron Samedi
Baron Samedi
AceFrosty0541
Baron Samedi
Level 52
God Stats
12W - 9L
1,511 SR
Queue Stats
41W - 36L
1,439 Elo+
Party 1
Loki
Loki
Domster536
Loki
Level 81
God Stats
20W - 13L
1,530 SR
Queue Stats
95W - 91L
1,534 Elo+
Party 1
Neith
Neith
FaZeHenry
Neith
Level 69
God Stats
17W - 21L
1,494 SR
Queue Stats
138W - 134L
1,513 Elo+
Party 1
Kukulkan
Kukulkan
FrostySausage
Kukulkan
Level 108
God Stats
1W - 0L
1,351 SR
Queue Stats
27W - 28L
1,477 Elo+
Party 1
Chaac
Chaac
lAvatar9347l
Chaac
Level 137
God Stats
1W - 2L
1,262 SR
Queue Stats
202W - 180L
1,541 Elo+
Party 1
Team Averages
Level 89
1,430 SR
1,501 Elo+

VS

Team Averages
Level 108
1,500 SR
1,507 Elo+
Ah Muzen Cab
Ah Muzen Cab
Archer2
Ah Muzen Cab
Level 79
God Stats
4W - 3L
1,582 SR
Queue Stats
260W - 256L
1,500 Elo+
Solo
Ganesha
Ganesha
HIITHARD3R
Ganesha
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 98L
1,483 Elo+
Solo
Vulcan
Vulcan
Highcaliberone
Vulcan
Level 127
God Stats
3W - 9L
1,252 SR
Queue Stats
197W - 198L
1,486 Elo+
Solo
Mercury
Mercury
Tooface
Mercury
Level 117
God Stats
9W - 14L
1,458 SR
Queue Stats
103W - 108L
1,511 Elo+
Solo
Thoth
Thoth
julioxxcotoxx
Thoth
Level 149
God Stats
1W - 2L
1,707 SR
Queue Stats
78W - 99L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AceFrosty0541
Baron Samedi
15
1 / 6 / 10
10,626
483
8,996
16,851
11,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
12 / 3 / 6
12,370
562
12,129
18,413
8,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
FaZeHenry
Neith
20
6 / 1 / 9
12,544
570
7,493
7,876
3,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
FrostySausage
Kukulkan
15
3 / 2 / 8
10,509
478
10,865
10,748
5,544
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

18
8 / 2 / 12
12,659
575
22,350
26,727
27,954
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Archer2
Ah Muzen Cab
17
4 / 6 / 6
11,589
527
14,485
14,594
6,850
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
HIITHARD3R
Ganesha
15
0 / 4 / 10
10,203
464
4,032
23,431
30,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
1 / 5 / 3
10,111
460
7,429
15,581
9,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Tooface
Mercury
18
7 / 6 / 2
11,617
528
12,058
19,818
9,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 9 / 4
9,105
414
8,105
15,941
6,811
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
38
30
Kills
13
14
Deaths
30
45
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AceFrosty0541
Baron Samedi
1
6
10
1
L
Ah Muzen Cab
Archer2
Ah Muzen Cab
4
6
6
1.17
W
12
3
6
5
W
Neith
FaZeHenry
Neith
6
1
9
10.5
W
Kukulkan
FrostySausage
Kukulkan
3
2
8
3.5
L
Ganesha
HIITHARD3R
Ganesha
0
4
10
1.25
L
1
5
3
0.5
L
Mercury
Tooface
Mercury
7
6
2
1.33
L
1
9
4
0.33
W
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,833
Damage
46,109
80,615
Taken
89,365
56,511
Mitigated
62,958
29,881
Healing
12,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AceFrosty0541
Baron Samedi
8,996
1,773
2,410
4,637
16,851
11,109
968
4,171
12,680
48,920
0
L
Ah Muzen Cab
Archer2
Ah Muzen Cab
14,485
4,356
0
2,295
14,594
6,850
508
3,780
10,814
0
90,001
W
12,129
3,917
0
6,613
18,413
8,213
858
3,489
14,924
0
93,166
W
Neith
FaZeHenry
Neith
7,493
2,744
0
3,203
7,876
3,691
2,750
1,498
6,378
0
105,526
W
Kukulkan
FrostySausage
Kukulkan
10,865
1,326
0
2,323
10,748
5,544
1,374
4,511
6,237
70,708
0
L
Ganesha
HIITHARD3R
Ganesha
4,032
628
616
3,484
23,431
30,763
119
7,854
15,577
42,962
0
L
7,429
1,625
0
3,864
15,581
9,073
201
5,802
9,779
78,831
0
L
Mercury
Tooface
Mercury
12,058
5,554
0
845
19,818
9,461
0
1,906
17,912
0
110,087
L
8,105
404
0
1,648
15,941
6,811
0
1,288
14,653
42,508
0
W
22,350
4,808
0
10,695
26,727
27,954
786
6,221
20,506
0
93,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,708
Gold Earned
52,625
643
Minions Killed
512
0
Camps Cleared
0
2,061,704
Distance Traveled
2,083,996
26
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,626
483
83
4
0
380,358
2
L
Ah Muzen Cab
11,589
527
144
7
0
402,725
8
W
Loki
12,370
562
126
6
0
463,792
7
W
Neith
12,544
570
185
8
0
431,487
7
W
Kukulkan
10,509
478
116
5
0
388,550
7
L
Ganesha
10,203
464
34
2
0
398,036
9
L
Vulcan
10,111
460
132
6
0
407,066
12
L
Mercury
11,617
528
147
7
0
506,571
3
L
Thoth
9,105
414
55
3
0
369,598
4
W
Chaac
12,659
575
133
6
0
397,517
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role