Player Matchup

Khepri
Khepri
Deathmonkeyz3D
Khepri
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,484 Elo+
Party 2
He Bo
He Bo
PandzilIa
He Bo
Level 125
God Stats
0W - 3L
1,322 SR
Queue Stats
112W - 148L
1,468 Elo+
Party 2
Hades
Hades
PickleRiiick 01
Hades
Level 107
God Stats
0W - 2L
1,217 SR
Queue Stats
92W - 136L
1,464 Elo+
Party 2
Skadi
Skadi
StatesideVermin
Skadi
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 102L
1,460 Elo+
Party 2
Bastet
Bastet
animenerd70
Bastet
Level 127
God Stats
3W - 7L
1,295 SR
Queue Stats
155W - 184L
1,507 Elo+
Party 2
Team Averages
Level 117
1,367 SR
1,477 Elo+

VS

Team Averages
Level 54
1,436 SR
1,465 Elo+
Izanami
Izanami
 
Izanami
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Eman20163588
Hades
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,427 Elo+
Party 1
Athena
Athena
FlagrntFomey
Athena
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 106L
1,458 Elo+
Party 1
Zhong Kui
Zhong Kui
KingJack3762
Zhong Kui
Level 40
God Stats
1W - 3L
1,180 SR
Queue Stats
19W - 45L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
7,475
467
4,420
11,600
11,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
PandzilIa
He Bo
12
3 / 6 / 2
8,112
507
9,205
11,982
4,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 7 / 2
8,292
518
10,598
17,623
11,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 7 / 2
8,290
518
8,710
14,088
6,072
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
15
3 / 2 / 1
9,235
577
11,089
16,307
7,233
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
9 / 4 / 5
11,624
727
19,600
14,610
7,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mercury
 
Mercury
14
6 / 3 / 4
9,123
570
9,832
14,663
6,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 2 / 1
9,040
565
5,030
12,491
7,324
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
13
2 / 1 / 16
9,418
589
7,044
16,487
18,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
KingJack3762
Zhong Kui
13
5 / 1 / 4
8,860
554
8,934
11,471
8,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
55
11
Kills
25
25
Deaths
11
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
4
5
2.88
W
Mercury
 
Mercury
6
3
4
2.67
L
1
3
3
0.83
W
3
2
1
1.75
W
Athena
2
1
16
10
W
Zhong Kui
KingJack3762
Zhong Kui
5
1
4
7
L
He Bo
PandzilIa
He Bo
3
6
2
0.67
L
3
7
2
0.57
L
1
7
2
0.29
L
Bastet
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,022
Damage
50,440
71,600
Taken
69,722
40,272
Mitigated
47,118
18,891
Healing
23,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
19,600
14,424
0
5,966
14,610
7,030
227
7,721
6,889
0
113,769
W
Mercury
 
Mercury
9,832
5,440
0
2,695
14,663
6,180
488
5,523
9,140
0
58,617
L
4,420
841
0
2,129
11,600
11,227
0
2,526
9,074
24,884
0
W
5,030
442
636
6,555
12,491
7,324
418
3,455
9,036
56,658
0
W
Athena
7,044
3,296
834
3,960
16,487
18,112
205
5,851
10,636
18,017
0
W
Zhong Kui
KingJack3762
Zhong Kui
8,934
831
0
2,600
11,471
8,472
2,895
3,040
8,431
49,985
0
L
He Bo
PandzilIa
He Bo
9,205
437
0
3,016
11,982
4,614
367
2,179
9,803
55,348
0
L
10,598
1,564
126
5,900
17,623
11,126
702
5,475
12,148
52,929
0
L
8,710
5,399
0
1,149
14,088
6,072
0
6,707
7,381
0
58,870
L
Bastet
11,089
2,252
0
6,571
16,307
7,233
1,109
4,121
12,186
0
59,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,404
Gold Earned
48,065
400
Minions Killed
467
0
Camps Cleared
0
1,454,127
Distance Traveled
1,485,623
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,624
727
174
11
0
247,446
0
W
Mercury
9,123
570
79
5
0
380,155
0
L
Khepri
7,475
467
32
2
0
279,848
4
W
Hades
9,040
565
117
7
0
269,104
0
W
Athena
9,418
589
25
2
0
337,828
2
W
Zhong Kui
8,860
554
72
5
0
251,090
0
L
He Bo
8,112
507
94
6
0
317,758
3
L
Hades
8,292
518
82
5
0
266,670
0
L
Skadi
8,290
518
103
6
0
269,982
2
L
Bastet
9,235
577
89
6
0
319,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role