Player Matchup

Cthulhu
Cthulhu
All 4 Bronze
Cthulhu
Level 45
God Stats
6W - 3L
1,905 SR
Queue Stats
127W - 148L
1,473 Elo+
Solo
Danzaburou
Danzaburou
DemiMoogle
Danzaburou
Level 69
God Stats
10W - 0L
1,819 SR
Queue Stats
381W - 334L
1,506 Elo+
Party 1
Ganesha
Ganesha
Jubei_Valentine
Ganesha
Level 156
God Stats
4W - 3L
1,500 SR
Queue Stats
550W - 494L
1,508 Elo+
Party 1
Nu Wa
Nu Wa
LordLeQuack
Nu Wa
Level 133
God Stats
7W - 3L
1,500 SR
Queue Stats
449W - 379L
1,510 Elo+
Party 1
Thanatos
Thanatos
No Fatigue8280
Thanatos
Level 47
God Stats
44W - 22L
1,642 SR
Queue Stats
126W - 94L
1,609 Elo+
Solo
Team Averages
Level 90
1,673 SR
1,521 Elo+

VS

Team Averages
Level 44
1,432 SR
1,384 Elo+
Awilix
Awilix
Asgard VS
Awilix
Level 29
God Stats
0W - 3L
1,255 SR
Queue Stats
22W - 40L
1,053 Elo+
Party 2
Cerberus
Cerberus
Bruhthisez
Cerberus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 96L
1,498 Elo+
Solo
Chaac
Chaac
HJRAMS
Chaac
Level 9
God Stats
1W - 2L
1,543 SR
Queue Stats
6W - 8L
1,490 Elo+
Party 3
Heimdallr
Heimdallr
Punktlig
Heimdallr
Level 104
God Stats
10W - 9L
1,572 SR
Queue Stats
329W - 291L
1,519 Elo+
Party 3
Scylla
Scylla
VS Noe17
Scylla
Level 37
God Stats
0W - 1L
1,289 SR
Queue Stats
63W - 79L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
All 4 Bronze
Cthulhu
12
1 / 2 / 14
8,879
493
5,475
12,487
11,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
DemiMoogle
Danzaburou
16
8 / 1 / 5
10,493
583
11,757
9,745
4,235
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 2 / 11
9,529
529
11,085
14,946
9,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
6 / 0 / 9
9,178
510
9,689
5,012
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
16
12 / 1 / 5
10,665
593
19,725
16,245
9,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Asgard VS
Awilix
11
2 / 8 / 1
7,803
434
4,876
20,774
7,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
Bruhthisez
Cerberus
11
0 / 3 / 2
7,725
429
6,753
18,850
18,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
HJRAMS
Chaac
14
1 / 4 / 2
9,137
508
11,434
18,234
17,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Punktlig
Heimdallr
13
0 / 6 / 0
7,897
439
2,963
13,869
4,534
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Scylla
VS Noe17
Scylla
14
1 / 6 / 0
8,656
481
1,839
10,463
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
9
27
Kills
4
6
Deaths
27
44
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
All 4 Bronze
Cthulhu
1
2
14
4
L
Awilix
Asgard VS
Awilix
2
8
1
0.31
L
Cerberus
Bruhthisez
Cerberus
0
3
2
0.33
W
Danzaburou
DemiMoogle
Danzaburou
8
1
5
10.5
L
Chaac
HJRAMS
Chaac
1
4
2
0.5
W
0
2
11
2.75
W
6
0
9
10.5
W
Thanatos
12
1
5
14.5
L
Heimdallr
Punktlig
Heimdallr
0
6
0
0
L
Scylla
VS Noe17
Scylla
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,731
Damage
27,865
58,435
Taken
82,190
36,350
Mitigated
51,361
28,458
Healing
18,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
All 4 Bronze
Cthulhu
5,475
805
674
2,157
12,487
11,362
290
3,257
9,163
29,781
0
L
Awilix
Asgard VS
Awilix
4,876
2,136
0
2,398
20,774
7,679
0
3,860
16,647
0
55,708
L
Cerberus
Bruhthisez
Cerberus
6,753
749
190
5,865
18,850
18,963
0
5,985
12,625
41,512
0
W
Danzaburou
DemiMoogle
Danzaburou
11,757
6,759
0
3,608
9,745
4,235
132
3,508
6,237
0
78,836
L
Chaac
HJRAMS
Chaac
11,434
3,381
0
7,593
18,234
17,700
513
10,301
7,767
0
66,147
W
11,085
1,453
0
4,322
14,946
9,900
0
1,157
12,844
62,201
0
W
9,689
2,346
0
853
5,012
1,743
1,860
1,808
3,204
44,371
0
W
Thanatos
19,725
9,992
0
16,844
16,245
9,110
494
4,309
11,872
0
81,031
L
Heimdallr
Punktlig
Heimdallr
2,963
1,119
0
1,482
13,869
4,534
350
1,942
11,743
0
65,294
L
Scylla
VS Noe17
Scylla
1,839
206
0
651
10,463
2,485
726
3,014
7,159
47,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,744
Gold Earned
41,218
450
Minions Killed
453
0
Camps Cleared
0
1,806,118
Distance Traveled
1,605,055
31
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,879
493
31
2
0
353,113
7
L
Awilix
7,803
434
79
4
0
358,479
1
L
Cerberus
7,725
429
65
4
0
330,883
1
W
Danzaburou
10,493
583
134
7
0
367,240
4
L
Chaac
9,137
508
131
7
0
294,404
2
W
Ganesha
9,529
529
97
5
0
324,751
9
W
Nu Wa
9,178
510
73
4
0
357,310
10
W
Thanatos
10,665
593
115
6
0
403,704
1
L
Heimdallr
7,897
439
98
5
0
302,781
5
L
Scylla
8,656
481
80
4
0
318,508
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role