Player Matchup

King Arthur
King Arthur
Gold III
Daniel207
King Arthur
Gold III
Level 146
God Stats
14W - 13L
1,574 SR
Queue Stats
210W - 216L
1,383 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
Nuhdean
Ah Muzen Cab
Silver I
Level 119
God Stats
4W - 6L
1,534 SR
Queue Stats
17W - 28L
1,336 MMR
Party 1
Ares
Ares
Gold V
ShizukanaM0n0
Ares
Gold V
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 169L
1,311 MMR
Solo
Vulcan
Vulcan
Silver II
morningdump69
Vulcan
Silver II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,464 MMR
Party 1
Da Ji
Da Ji
Gold V
souta50
Da Ji
Gold V
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 85L
1,219 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,522 SR
1,343 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,538 SR
1,343 MMR
Kuzenbo
Kuzenbo
Bronze V
Alazar202
Kuzenbo
Bronze V
Level 119
God Stats
2W - 1L
1,698 SR
Queue Stats
5W - 12L
1,178 MMR
Solo
Merlin
Merlin
Silver III
Loading3000
Merlin
Silver III
Level 81
God Stats
2W - 1L
1,634 SR
Queue Stats
11W - 12L
1,411 MMR
Solo
Cliodhna
Cliodhna
Gold V
SneezyDwarf
Cliodhna
Gold V
Level 132
God Stats
1W - 1L
1,455 SR
Queue Stats
103W - 93L
1,329 MMR
Solo
Medusa
Medusa
Gold V
SuperRoj
Medusa
Gold V
Level 126
God Stats
3W - 5L
1,403 SR
Queue Stats
107W - 99L
1,389 MMR
Solo
Ravana
Ravana
Silver I
f8ckgg
Ravana
Silver I
Level 126
God Stats
2W - 4L
1,500 SR
Queue Stats
88W - 96L
1,406 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Daniel207
King Arthur
18
6 / 5 / 2
12,094
504
25,413
27,573
33,386
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Nuhdean
Ah Muzen Cab
19
2 / 3 / 0
12,169
507
9,627
14,734
6,811
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 5 / 5
9,680
403
4,631
20,463
19,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
1 / 6 / 4
10,832
451
14,370
17,771
7,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
souta50
Da Ji
16
2 / 10 / 3
10,627
443
9,416
26,963
11,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
GebDanzaburouLancelotArachne

VS

Bans
KaliPoseidonNemesisAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Alazar202
Kuzenbo
16
2 / 1 / 12
11,949
498
7,943
20,308
34,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
19
3 / 4 / 8
12,390
516
15,005
16,967
9,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
SneezyDwarf
Cliodhna
20
6 / 4 / 5
14,531
605
17,528
27,919
15,120
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
SuperRoj
Medusa
20
8 / 1 / 8
14,780
616
20,824
19,561
11,820
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ravana
f8ckgg
Ravana
20
10 / 1 / 4
14,854
619
15,598
16,666
10,104
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
66
11
Kills
29
29
Deaths
11
14
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Alazar202
Kuzenbo
2
1
12
8
L
King Arthur
Daniel207
King Arthur
6
5
2
1.4
W
Merlin
3
4
8
1.75
L
Ah Muzen Cab
Nuhdean
Ah Muzen Cab
2
3
0
0.67
L
0
5
5
0.5
W
Cliodhna
SneezyDwarf
Cliodhna
6
4
5
2.13
W
Medusa
SuperRoj
Medusa
8
1
8
12
W
Ravana
f8ckgg
Ravana
10
1
4
12
L
1
6
4
0.5
L
Da Ji
souta50
Da Ji
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,457
Damage
76,898
107,504
Taken
101,421
78,983
Mitigated
81,067
18,021
Healing
39,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Alazar202
Kuzenbo
7,943
3,027
0
5,289
20,308
34,379
257
5,490
14,818
23,241
0
L
King Arthur
Daniel207
King Arthur
25,413
4,552
0
3,242
27,573
33,386
0
4,212
23,294
268
100,511
W
Merlin
15,005
739
133
4,451
16,967
9,644
1,016
6,019
10,948
107,062
0
L
Ah Muzen Cab
Nuhdean
Ah Muzen Cab
9,627
3,846
0
4,231
14,734
6,811
617
2,266
12,468
0
118,174
L
4,631
44
81
2,113
20,463
19,723
0
3,878
16,585
32,333
0
W
Cliodhna
SneezyDwarf
Cliodhna
17,528
2,229
0
14,262
27,919
15,120
3,434
2,548
25,371
0
131,033
W
Medusa
SuperRoj
Medusa
20,824
13,292
0
10,473
19,561
11,820
9,944
2,649
16,912
0
158,902
W
Ravana
f8ckgg
Ravana
15,598
3,716
0
5,021
16,666
10,104
0
5,393
11,135
0
155,758
L
14,370
4,818
98
2,098
17,771
7,257
601
5,563
12,208
104,866
0
L
Da Ji
souta50
Da Ji
9,416
1,720
0
6,158
26,963
11,806
0
7,741
19,222
0
71,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,402
Gold Earned
68,504
660
Minions Killed
850
0
Camps Cleared
0
2,099,083
Distance Traveled
2,397,717
35
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,949
498
22
1
0
482,717
8
L
King Arthur
12,094
504
155
6
0
420,411
2
W
Merlin
12,390
516
164
7
0
436,296
5
L
Ah Muzen Cab
12,169
507
190
8
0
422,789
13
L
Ares
9,680
403
43
2
0
398,672
9
W
Cliodhna
14,531
605
209
9
0
475,473
5
W
Medusa
14,780
616
240
10
0
442,131
8
W
Ravana
14,854
619
215
9
0
561,100
2
L
Vulcan
10,832
451
176
7
0
447,080
4
L
Da Ji
10,627
443
96
4
0
410,131
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role