Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Fritszz
Bellona
Level 68
God Stats
9W - 12L
1,492 SR
Queue Stats
187W - 200L
1,510 Elo+
Solo
Sol
Sol
JAWANI
Sol
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 42L
1,460 Elo+
Party 3
Chang'e
Chang'e
Miauster
Chang'e
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,809 Elo+
Party 3
Susano
Susano
SonicoCorrendo
Susano
Level 148
God Stats
3W - 7L
1,589 SR
Queue Stats
159W - 149L
1,547 Elo+
Solo
Team Averages
Level 135
1,516 SR
1,565 Elo+

VS

Team Averages
Level 160
1,706 SR
1,597 Elo+
Tyr
Tyr
 
Tyr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
HéteroFlex
Kali
Level 160
God Stats
1W - 0L
1,715 SR
Queue Stats
146W - 71L
1,600 Elo+
Party 1
Merlin
Merlin
Maríaninha
Merlin
Level 160
God Stats
17W - 9L
1,960 SR
Queue Stats
181W - 116L
1,603 Elo+
Party 2
Ishtar
Ishtar
Víni
Ishtar
Level 160
God Stats
9W - 5L
1,699 SR
Queue Stats
69W - 48L
1,595 Elo+
Party 2
Ymir
Ymir
xLuN
Ymir
Level 160
God Stats
5W - 2L
1,657 SR
Queue Stats
366W - 222L
1,688 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
0 / 1 / 0
3,400
680
3,178
3,168
1,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
Fritszz
Bellona
6
0 / 1 / 0
3,466
693
510
3,152
1,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sol
JAWANI
Sol
1
0 / 0 / 0
2,463
493
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
Miauster
Chang'e
4
0 / 3 / 1
2,974
595
845
4,081
1,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

4
1 / 0 / 0
2,972
594
1,531
2,958
766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
6
0 / 0 / 2
3,523
705
1,462
3,795
1,644
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

5
2 / 0 / 0
3,666
733
872
3,694
1,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Merlin
6
0 / 0 / 0
3,633
727
0
1,391
389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ishtar
Víni
Ishtar
5
1 / 0 / 2
3,506
701
2,798
1,301
369
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
xLuN
Ymir
5
2 / 1 / 1
3,569
714
2,800
2,713
1,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
5
5
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
0
0
W
Tyr
 
Tyr
0
0
2
1
L
Bellona
Fritszz
Bellona
0
1
0
0
W
2
0
0
2
L
Sol
JAWANI
Sol
0
0
0
0
W
Merlin
0
0
0
0
L
Chang'e
Miauster
Chang'e
0
3
1
0.17
L
1
0
0
1
W
Ishtar
Víni
Ishtar
1
0
2
2
W
Ymir
xLuN
Ymir
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,064
Damage
7,932
13,359
Taken
12,894
4,907
Mitigated
4,627
2,652
Healing
6,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,178
534
0
500
3,168
1,298
0
0
3,168
15,622
0
W
Tyr
 
Tyr
1,462
426
0
2,554
3,795
1,644
0
2,206
1,319
0
15,897
L
Bellona
Fritszz
Bellona
510
311
0
435
3,152
1,590
0
174
2,978
0
16,633
W
872
434
0
1,458
3,694
1,157
0
630
2,992
0
13,540
L
Sol
JAWANI
Sol
0
0
0
0
0
0
0
0
0
185
0
W
Merlin
0
0
0
500
1,391
389
0
0
1,391
20,604
0
L
Chang'e
Miauster
Chang'e
845
29
147
753
4,081
1,253
0
1,339
2,742
6,996
0
L
1,531
634
0
817
2,958
766
0
1,287
1,671
0
7,689
W
Ishtar
Víni
Ishtar
2,798
2,144
0
850
1,301
369
0
193
1,108
0
13,406
W
Ymir
xLuN
Ymir
2,800
1,753
0
645
2,713
1,068
0
652
2,061
15,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,275
Gold Earned
17,897
102
Minions Killed
150
0
Camps Cleared
0
436,226
Distance Traveled
481,645
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,400
680
35
7
0
101,705
1
W
Tyr
3,523
705
25
5
0
100,999
0
L
Bellona
3,466
693
44
9
0
107,912
2
W
Kali
3,666
733
38
8
0
110,589
1
L
Sol
2,463
493
0
0
0
24,155
0
W
Merlin
3,633
727
38
8
0
83,451
1
L
Chang'e
2,974
595
8
2
0
100,510
2
L
Susano
2,972
594
15
3
0
101,944
2
W
Ishtar
3,506
701
28
6
0
90,337
0
W
Ymir
3,569
714
21
4
0
96,269
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role