Player Matchup

Bellona
Bellona
Drakon28
Bellona
Level 26
God Stats
0W - 2L
1,290 SR
Queue Stats
0W - 3L
1,156 Elo+
Party 2
Chiron
Chiron
Mr_Frizz300
Chiron
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,253 Elo+
Party 2
Janus
Janus
legindarypanda
Janus
Level 109
God Stats
1W - 3L
1,430 SR
Queue Stats
24W - 25L
1,469 Elo+
Party 2
Team Averages
Level 51
1,406 SR
1,292 Elo+

VS

Team Averages
Level 51
1,371 SR
1,316 Elo+
Chang'e
Chang'e
Derpward
Chang'e
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 15L
1,338 Elo+
Party 1
Sobek
Sobek
Wolfseger
Sobek
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,353 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
qemirai
Ah Muzen Cab
Level 43
God Stats
1W - 1L
1,114 SR
Queue Stats
38W - 57L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Drakon28
Bellona
14
1 / 6 / 4
9,773
575
8,629
20,529
21,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
15
2 / 4 / 2
10,201
600
10,775
17,199
6,733
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
5 / 5 / 3
11,180
658
24,004
12,842
5,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Derpward
Chang'e
18
10 / 4 / 4
13,211
777
20,956
17,447
8,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Wolfseger
Sobek
16
3 / 0 / 12
12,043
708
9,780
23,542
25,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
qemirai
Ah Muzen Cab
15
2 / 4 / 10
10,961
645
11,710
13,742
6,496
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
8
Kills
15
15
Deaths
8
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Derpward
Chang'e
10
4
4
3
L
Bellona
Drakon28
Bellona
1
6
4
0.5
L
Chiron
2
4
2
0.75
W
Sobek
Wolfseger
Sobek
3
0
12
9
L
5
5
3
1.3
W
Ah Muzen Cab
qemirai
Ah Muzen Cab
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,408
Damage
42,446
50,570
Taken
54,731
33,645
Mitigated
39,868
5,555
Healing
22,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Derpward
Chang'e
20,956
447
5,509
6,147
17,447
8,306
159
9,222
7,621
55,239
0
L
Bellona
Drakon28
Bellona
8,629
2,645
0
2,021
20,529
21,455
845
10,848
9,681
0
30,900
L
Chiron
10,775
2,124
938
2,356
17,199
6,733
0
11,269
5,930
0
28,916
W
Sobek
Wolfseger
Sobek
9,780
1,457
0
6,430
23,542
25,066
573
6,202
16,894
19,279
0
L
24,004
778
0
240
12,842
5,457
212
8,785
4,057
47,015
0
W
Ah Muzen Cab
qemirai
Ah Muzen Cab
11,710
4,297
0
4,317
13,742
6,496
1,381
7,931
5,365
0
62,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,154
Gold Earned
36,215
166
Minions Killed
169
3
Camps Cleared
8
890,863
Distance Traveled
901,724
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,211
777
68
4
4
319,365
1
L
Bellona
9,773
575
38
2
0
311,332
3
L
Chiron
10,201
600
56
3
0
284,456
0
W
Sobek
12,043
708
16
1
0
318,695
2
L
Janus
11,180
658
72
4
3
295,075
3
W
Ah Muzen Cab
10,961
645
85
5
4
263,664
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role