Player Matchup

Vamana
Vamana
Diamond IV
KPDxYagamiLigth
Vamana
Diamond IV
Level 146
God Stats
2W - 10L
1,313 SR
Queue Stats
323W - 377L
2,103 MMR
Solo
Hou Yi
Hou Yi
Platinum I
SirxklutchxAlot
Hou Yi
Platinum I
Level 160
God Stats
8W - 9L
1,612 SR
Queue Stats
335W - 268L
1,910 MMR
Party 1
Hera
Hera
Diamond IV
Thee Ward3n
Hera
Diamond IV
Level 158
God Stats
0W - 1L
1,218 SR
Queue Stats
177W - 151L
2,074 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 155
1,381 SR
2,029 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 82
1,858 SR
2,350 MMR
Vulcan
Vulcan
Masters
GrimyGremlin
Vulcan
Masters
Level 62
God Stats
25W - 4L
2,056 SR
Queue Stats
276W - 81L
2,712 MMR
Party 2
Gilgamesh
Gilgamesh
Masters
lilMMR
Gilgamesh
Masters
Level 60
God Stats
9W - 1L
1,866 SR
Queue Stats
263W - 63L
2,712 MMR
Party 2
Achilles
Achilles
Bronze V
yayeet127
Achilles
Bronze V
Level 124
God Stats
2W - 0L
1,651 SR
Queue Stats
8W - 2L
1,626 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
7,608
543
9,532
21,165
19,441
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 0
9,020
644
10,024
19,324
8,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
0 / 7 / 2
8,233
588
7,603
10,710
4,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AtlasAh Muzen CabHorusFenrirBaron Samedi

VS

Bans
BastetCupidAresIzanamiShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
3 / 0 / 11
10,091
721
20,953
9,839
4,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
lilMMR
Gilgamesh
14
3 / 1 / 11
10,534
752
15,139
17,110
18,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
yayeet127
Achilles
15
9 / 1 / 3
10,745
768
11,522
19,369
21,005
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
15
15
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Vulcan
3
0
11
8.5
L
0
5
1
0.1
L
2
3
0
0.67
L
0
7
2
0.14
W
Gilgamesh
lilMMR
Gilgamesh
3
1
11
8.5
W
Achilles
yayeet127
Achilles
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,159
Damage
47,614
51,199
Taken
46,318
31,955
Mitigated
44,086
6,528
Healing
8,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
20,953
6,433
0
1,464
9,839
4,505
916
1,650
8,189
61,781
0
L
9,532
4,208
228
2,785
21,165
19,441
0
7,073
14,092
0
22,993
L
10,024
4,957
0
3,315
19,324
8,028
0
9,835
9,489
0
35,049
L
7,603
1,172
0
200
10,710
4,486
0
4,874
5,836
31,702
0
W
Gilgamesh
lilMMR
Gilgamesh
15,139
3,144
2,586
2,848
17,110
18,576
289
3,488
13,622
906
30,616
W
Achilles
yayeet127
Achilles
11,522
3,260
0
1,796
19,369
21,005
793
2,921
16,448
0
31,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,861
Gold Earned
31,370
119
Minions Killed
162
3
Camps Cleared
8
722,098
Distance Traveled
881,682
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,091
721
84
6
3
313,132
2
L
Vamana
7,608
543
26
2
0
255,118
4
L
Hou Yi
9,020
644
51
4
1
240,903
1
L
Hera
8,233
588
42
3
2
226,077
0
W
Gilgamesh
10,534
752
35
3
0
290,940
0
W
Achilles
10,745
768
43
3
5
277,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role