Player Matchup

He Bo
He Bo
A Violated Swan
He Bo
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
571W - 476L
1,611 Elo+
Party 2
Da Ji
Da Ji
D3L3C14
Da Ji
Level 125
God Stats
0W - 2L
1,339 SR
Queue Stats
362W - 298L
1,569 Elo+
Party 2
Chaac
Chaac
DOODAH145
Chaac
Level 114
God Stats
10W - 9L
1,587 SR
Queue Stats
597W - 499L
1,527 Elo+
Party 2
Nemesis
Nemesis
DemosK
Nemesis
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
381W - 303L
1,594 Elo+
Party 2
Terra
Terra
sDAWGI97I
Terra
Level 133
God Stats
2W - 4L
1,372 SR
Queue Stats
727W - 628L
1,544 Elo+
Party 2
Team Averages
Level 126
1,459 SR
1,569 Elo+

VS

Team Averages
Level 124
1,631 SR
1,545 Elo+
Mulan
Mulan
Andycandyrandy7
Mulan
Level 106
God Stats
6W - 5L
1,584 SR
Queue Stats
50W - 43L
1,575 Elo+
Party 1
Erlang Shen
Erlang Shen
Lakkes1
Erlang Shen
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 65L
1,588 Elo+
Party 1
Agni
Agni
SirKhan75
Agni
Level 143
God Stats
29W - 11L
1,753 SR
Queue Stats
596W - 566L
1,516 Elo+
Party 3
Zhong Kui
Zhong Kui
TMES_Wyp
Zhong Kui
Level 111
God Stats
8W - 2L
1,746 SR
Queue Stats
175W - 155L
1,532 Elo+
Party 3
Chronos
Chronos
kessho22
Chronos
Level 115
God Stats
130W - 102L
1,573 SR
Queue Stats
342W - 314L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,166
470
1,539
7,708
2,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
D3L3C14
Da Ji
10
2 / 4 / 0
5,527
502
3,563
8,527
4,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
DOODAH145
Chaac
8
0 / 1 / 1
4,761
433
2,866
7,895
3,757
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
DemosK
Nemesis
10
0 / 1 / 2
5,831
530
3,973
8,042
2,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Terra
sDAWGI97I
Terra
10
0 / 2 / 0
5,364
488
2,108
7,083
4,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,571
597
6,465
7,126
4,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
Lakkes1
Erlang Shen
11
2 / 1 / 2
6,577
598
5,711
7,688
4,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Agni
12
4 / 0 / 2
7,174
652
3,185
4,944
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Zhong Kui
TMES_Wyp
Zhong Kui
12
1 / 0 / 1
7,297
663
5,189
5,265
3,870
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos
kessho22
Chronos
11
1 / 0 / 0
6,410
583
3,572
6,942
3,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
2
Kills
9
9
Deaths
2
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
1
1
1
1.5
L
Da Ji
D3L3C14
Da Ji
2
4
0
0.5
L
Chaac
DOODAH145
Chaac
0
1
1
0.5
L
Nemesis
DemosK
Nemesis
0
1
2
1
W
Erlang Shen
Lakkes1
Erlang Shen
2
1
2
3
W
Agni
4
0
2
5
W
Zhong Kui
TMES_Wyp
Zhong Kui
1
0
1
1.5
W
Chronos
kessho22
Chronos
1
0
0
1
L
Terra
sDAWGI97I
Terra
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,049
Damage
24,122
39,255
Taken
31,965
17,625
Mitigated
17,414
9,679
Healing
13,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,539
191
0
1,579
7,708
2,233
0
1,135
6,573
35,060
0
W
6,465
1,382
0
2,078
7,126
4,161
288
134
6,992
0
36,305
L
Da Ji
D3L3C14
Da Ji
3,563
1,007
0
681
8,527
4,046
0
1,909
6,618
0
28,957
L
Chaac
DOODAH145
Chaac
2,866
344
0
2,777
7,895
3,757
0
1,187
6,708
0
27,477
L
Nemesis
DemosK
Nemesis
3,973
1,791
1,109
1,099
8,042
2,599
0
1,847
6,195
0
28,492
W
Erlang Shen
Lakkes1
Erlang Shen
5,711
2,638
0
3,682
7,688
4,499
0
819
6,869
0
48,360
W
Agni
3,185
550
0
810
4,944
1,728
0
728
4,216
48,146
0
W
Zhong Kui
TMES_Wyp
Zhong Kui
5,189
945
0
3,529
5,265
3,870
337
1,781
3,484
54,452
0
W
Chronos
kessho22
Chronos
3,572
1,893
0
2,977
6,942
3,156
763
185
6,757
43,173
8,014
L
Terra
sDAWGI97I
Terra
2,108
519
66
2,368
7,083
4,990
0
5,131
1,952
30,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,649
Gold Earned
34,029
257
Minions Killed
423
0
Camps Cleared
0
1,100,816
Distance Traveled
1,101,498
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,166
470
68
6
0
231,129
1
W
Mulan
6,571
597
70
6
0
208,200
0
L
Da Ji
5,527
502
48
4
0
205,229
3
L
Chaac
4,761
433
46
4
0
218,965
0
L
Nemesis
5,831
530
42
4
0
239,164
1
W
Erlang Shen
6,577
598
76
7
0
247,308
4
W
Agni
7,174
652
93
8
0
235,566
4
W
Zhong Kui
7,297
663
104
9
0
199,551
2
W
Chronos
6,410
583
80
7
0
210,873
4
L
Terra
5,364
488
53
5
0
206,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role