Player Matchup

Ravana
Ravana
Gold III
A1BackStabber513
Ravana
Gold III
Level 160
God Stats
70W - 51L
1,634 SR
Queue Stats
582W - 583L
1,581 MMR
Solo
Artio
Artio
Gold II
Artysliver
Artio
Gold II
Level 97
God Stats
3W - 5L
1,877 SR
Queue Stats
92W - 95L
1,609 MMR
Solo
Scylla
Scylla
Bronze III
Byjoao8527
Scylla
Bronze III
Level 64
God Stats
0W - 1L
1,644 SR
Queue Stats
1W - 1L
1,600 MMR
Solo
Ullr
Ullr
Gold II
NahhhhhhG
Ullr
Gold II
Level 147
God Stats
23W - 31L
1,531 SR
Queue Stats
209W - 201L
1,505 MMR
Solo
Horus
Horus
Gold III
erpaco12
Horus
Gold III
Level 106
God Stats
1W - 3L
1,509 SR
Queue Stats
115W - 120L
1,525 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,639 SR
1,564 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,500 SR
1,564 MMR
Baron Samedi
Baron Samedi
Gold III
Cryptik_Cardinal
Baron Samedi
Gold III
Level 121
God Stats
10W - 12L
1,464 SR
Queue Stats
367W - 376L
1,583 MMR
Solo
Guan Yu
Guan Yu
Gold III
iArrowDoe
Guan Yu
Gold III
Level 108
God Stats
32W - 35L
1,528 SR
Queue Stats
372W - 364L
1,609 MMR
Solo
Chronos
Chronos
Gold III
iSmokedYou420-
Chronos
Gold III
Level 108
God Stats
89W - 62L
1,580 SR
Queue Stats
143W - 137L
1,505 MMR
Solo
Loki
Loki
Gold I
mirkhat
Loki
Gold I
Level 105
God Stats
9W - 15L
1,431 SR
Queue Stats
281W - 287L
1,578 MMR
Solo
Athena
Athena
Silver I
vD iCallouT
Athena
Silver I
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 48L
1,547 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 6 / 4
13,189
528
18,317
23,445
9,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
15
2 / 9 / 3
10,001
400
12,167
37,204
31,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Scylla
Byjoao8527
Scylla
16
4 / 6 / 2
11,398
456
16,731
16,380
7,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
16
1 / 6 / 3
10,282
411
13,461
21,520
10,141
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
erpaco12
Horus
15
1 / 7 / 4
9,773
391
13,107
30,146
27,690
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

Bans
MerlinCliodhnaDa JiBacchus

VS

Bans
GebLancelotJanusHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cryptik_Cardinal
Baron Samedi
19
5 / 2 / 12
13,609
544
18,639
20,722
10,568
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
iArrowDoe
Guan Yu
19
7 / 2 / 18
13,860
554
30,069
26,218
34,180
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
9 / 2 / 8
13,519
541
21,189
20,426
8,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Loki
mirkhat
Loki
20
11 / 5 / 11
14,395
576
27,501
27,443
11,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Athena
18
2 / 0 / 16
12,939
518
8,815
31,335
42,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
99
11
Kills
34
34
Deaths
11
16
Assists
65
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
L
Artio
2
9
3
0.39
L
Scylla
Byjoao8527
Scylla
4
6
2
0.83
W
Baron Samedi
Cryptik_Cardinal
Baron Samedi
5
2
12
5.5
L
Ullr
1
6
3
0.42
L
Horus
erpaco12
Horus
1
7
4
0.43
W
Guan Yu
iArrowDoe
Guan Yu
7
2
18
8
W
9
2
8
6.5
W
Loki
mirkhat
Loki
11
5
11
3.3
W
Athena
2
0
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,783
Damage
106,213
128,695
Taken
126,144
86,471
Mitigated
107,243
27,190
Healing
55,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,317
6,299
0
8,311
23,445
9,533
672
7,997
15,448
0
151,291
L
Artio
12,167
1,385
1,553
7,907
37,204
31,875
0
11,805
25,399
51,091
0
L
Scylla
Byjoao8527
Scylla
16,731
1,257
0
772
16,380
7,232
0
7,513
8,867
60,037
0
W
Baron Samedi
Cryptik_Cardinal
Baron Samedi
18,639
1,264
1,290
11,153
20,722
10,568
1,492
5,627
15,037
102,199
0
L
Ullr
13,461
5,032
0
978
21,520
10,141
165
6,954
14,566
0
79,345
L
Horus
erpaco12
Horus
13,107
6,328
2,891
4,778
30,146
27,690
0
14,374
15,772
0
50,890
W
Guan Yu
iArrowDoe
Guan Yu
30,069
3,698
7,064
12,713
26,218
34,180
972
8,059
17,436
0
81,717
W
21,189
8,433
0
3,146
20,426
8,116
7,868
5,040
15,350
124,833
0
W
Loki
mirkhat
Loki
27,501
7,787
0
11,541
27,443
11,482
4,319
5,784
21,418
0
111,830
W
Athena
8,815
2,649
0
8,372
31,335
42,897
883
6,537
24,528
41,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,643
Gold Earned
68,322
545
Minions Killed
582
0
Camps Cleared
0
2,171,040
Distance Traveled
2,463,505
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
13,189
528
211
8
0
471,871
1
L
Artio
10,001
400
78
3
0
366,481
4
L
Scylla
11,398
456
89
4
0
465,133
5
W
Baron Samedi
13,609
544
144
6
0
452,031
7
L
Ullr
10,282
411
100
4
0
423,283
2
L
Horus
9,773
391
67
3
0
444,272
7
W
Guan Yu
13,860
554
104
4
0
497,843
4
W
Chronos
13,519
541
163
7
0
465,082
1
W
Loki
14,395
576
136
5
0
524,674
3
W
Athena
12,939
518
35
1
0
523,875
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role