Player Matchup

Sylvanus
Sylvanus
Platinum II
AirMR G 1973
Sylvanus
Platinum II
Level 118
God Stats
4W - 4L
1,479 SR
Queue Stats
85W - 86L
1,754 MMR
Solo
Cabrakan
Cabrakan
Platinum III
Mr_Itadori
Cabrakan
Platinum III
Level 125
God Stats
9W - 10L
1,521 SR
Queue Stats
373W - 372L
1,748 MMR
Solo
Charybdis
Charybdis
Platinum IV
Pariedhitman
Charybdis
Platinum IV
Level 129
God Stats
9W - 12L
1,614 SR
Queue Stats
40W - 35L
1,762 MMR
Solo
Thanatos
Thanatos
Platinum V
Ramos19-411142
Thanatos
Platinum V
Level 126
God Stats
5W - 4L
1,502 SR
Queue Stats
413W - 395L
1,708 MMR
Solo
Baron Samedi
Baron Samedi
Platinum II
humipy
Baron Samedi
Platinum II
Level 107
God Stats
6W - 4L
1,633 SR
Queue Stats
72W - 65L
1,770 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 121
1,550 SR
1,748 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 115
1,545 SR
1,744 MMR
Janus
Janus
Platinum V
JACK__TROLL__
Janus
Platinum V
Level 160
God Stats
27W - 31L
1,566 SR
Queue Stats
421W - 432L
1,810 MMR
Solo
Ne Zha
Ne Zha
Gold II
KpopStanVerb
Ne Zha
Gold II
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 84L
1,876 MMR
Party 1
Cernunnos
Cernunnos
Gold IV
NogreN7
Cernunnos
Gold IV
Level 159
God Stats
6W - 5L
1,526 SR
Queue Stats
33W - 21L
1,707 MMR
Solo
Xing Tian
Xing Tian
Gold IV
SheLuvTina
Xing Tian
Gold IV
Level 57
God Stats
0W - 1L
1,491 SR
Queue Stats
169W - 160L
1,490 MMR
Party 1
Bakasura
Bakasura
Platinum III
YESxIMxCOSA
Bakasura
Platinum III
Level 148
God Stats
20W - 15L
1,642 SR
Queue Stats
367W - 362L
1,835 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AirMR G 1973
Sylvanus
15
1 / 0 / 11
10,063
530
5,474
12,723
14,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cabrakan
Mr_Itadori
Cabrakan
19
2 / 2 / 7
12,034
633
12,935
15,680
9,022
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Pariedhitman
Charybdis
20
3 / 0 / 2
12,385
652
13,858
15,226
7,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
16
7 / 3 / 7
10,536
555
12,067
20,426
9,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
humipy
Baron Samedi
18
7 / 1 / 9
11,408
600
17,235
13,005
7,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
KaliLancelotMercuryAtlas

VS

Bans
NemesisFreyaKing ArthurLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
9,041
476
9,288
12,444
5,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
12
0 / 5 / 3
7,887
415
8,010
19,583
17,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
NogreN7
Cernunnos
14
0 / 2 / 1
8,338
439
6,652
11,894
4,571
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
SheLuvTina
Xing Tian
12
1 / 4 / 2
7,994
421
6,409
18,353
18,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bakasura
YESxIMxCOSA
Bakasura
14
3 / 4 / 1
8,799
463
9,365
18,693
8,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
20
Kills
6
6
Deaths
20
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AirMR G 1973
Sylvanus
1
0
11
6.5
L
2
5
2
0.6
L
Ne Zha
0
5
3
0.3
W
Cabrakan
Mr_Itadori
Cabrakan
2
2
7
2.75
L
Cernunnos
NogreN7
Cernunnos
0
2
1
0.25
W
Charybdis
Pariedhitman
Charybdis
3
0
2
4
W
Thanatos
7
3
7
3.5
L
Xing Tian
SheLuvTina
Xing Tian
1
4
2
0.5
L
Bakasura
YESxIMxCOSA
Bakasura
3
4
1
0.88
W
Baron Samedi
humipy
Baron Samedi
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,569
Damage
39,724
77,060
Taken
80,967
47,404
Mitigated
55,110
57,464
Healing
16,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AirMR G 1973
Sylvanus
5,474
1,432
4,256
7,556
12,723
14,317
300
2,990
9,413
25,110
0
L
9,288
329
76
2,713
12,444
5,601
0
5,331
6,967
81,820
0
L
Ne Zha
8,010
1,969
0
6,079
19,583
17,864
0
10,039
9,273
0
28,422
W
Cabrakan
Mr_Itadori
Cabrakan
12,935
1,391
0
7,688
15,680
9,022
1,650
6,147
8,225
101,330
0
L
Cernunnos
NogreN7
Cernunnos
6,652
3,314
0
3,363
11,894
4,571
0
2,453
9,379
0
72,633
W
Charybdis
Pariedhitman
Charybdis
13,858
7,608
0
10,215
15,226
7,050
3,597
327
14,505
0
134,975
W
Thanatos
12,067
2,646
0
19,224
20,426
9,577
0
4,602
15,388
0
90,537
L
Xing Tian
SheLuvTina
Xing Tian
6,409
760
0
500
18,353
18,376
0
10,702
7,526
34,954
0
L
Bakasura
YESxIMxCOSA
Bakasura
9,365
6,430
0
3,988
18,693
8,698
0
6,279
12,178
0
66,005
W
Baron Samedi
humipy
Baron Samedi
17,235
2,213
3,025
5,500
13,005
7,438
0
3,923
8,701
90,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,426
Gold Earned
42,059
700
Minions Killed
486
0
Camps Cleared
0
1,811,131
Distance Traveled
1,818,774
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,063
530
26
1
0
392,249
1
L
Janus
9,041
476
145
8
0
368,892
10
L
Ne Zha
7,887
415
30
2
0
353,123
3
W
Cabrakan
12,034
633
188
10
0
347,783
3
L
Cernunnos
8,338
439
130
7
0
338,008
3
W
Charybdis
12,385
652
220
12
0
331,468
9
W
Thanatos
10,536
555
113
6
0
376,840
3
L
Xing Tian
7,994
421
72
4
0
339,122
3
L
Bakasura
8,799
463
109
6
0
419,629
2
W
Baron Samedi
11,408
600
153
8
0
362,791
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role