Player Matchup

Ymir
Ymir
BadmanJSav
Ymir
Level 160
God Stats
2W - 2L
1,366 SR
Queue Stats
135W - 124L
1,570 Elo+
Party 2
Neith
Neith
CaffeinoFree
Neith
Level 137
God Stats
7W - 3L
1,646 SR
Queue Stats
114W - 114L
1,601 Elo+
Party 2
Hercules
Hercules
ElGlock
Hercules
Level 149
God Stats
1W - 2L
1,418 SR
Queue Stats
166W - 191L
1,474 Elo+
Solo
Tsukuyomi
Tsukuyomi
SilentGriz617
Tsukuyomi
Level 153
God Stats
27W - 23L
1,631 SR
Queue Stats
1,064W - 1,111L
1,542 Elo+
Solo
Agni
Agni
Sno_Mountain
Agni
Level 142
God Stats
10W - 10L
1,569 SR
Queue Stats
172W - 186L
1,510 Elo+
Solo
Team Averages
Level 148
1,526 SR
1,539 Elo+

VS

Team Averages
Level 133
1,502 SR
1,497 Elo+
Skadi
Skadi
 
Skadi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
BabyZyloz
Athena
Level 104
God Stats
44W - 36L
1,566 SR
Queue Stats
1,548W - 1,310L
1,439 Elo+
Party 1
Baron Samedi
Baron Samedi
Kaito D Basura
Baron Samedi
Level 143
God Stats
145W - 99L
1,636 SR
Queue Stats
1,156W - 944L
1,518 Elo+
Party 1
Serqet
Serqet
Tu Turambar
Serqet
Level 160
God Stats
2W - 1L
1,310 SR
Queue Stats
397W - 414L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 1
10,033
1,003
7,495
16,467
23,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
2 / 1 / 0
9,740
974
13,660
6,547
3,294
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
ElGlock
Hercules
15
0 / 1 / 1
8,804
880
6,628
13,263
13,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
SilentGriz617
Tsukuyomi
15
0 / 3 / 2
8,958
896
13,623
11,024
5,920
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 3 / 0
9,355
936
12,717
11,458
5,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

243

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
3 / 0 / 5
10,165
1,017
13,662
9,800
4,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
 
Chang'e
15
4 / 1 / 5
10,109
1,011
14,285
12,645
4,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
BabyZyloz
Athena
16
1 / 0 / 9
11,092
1,109
6,166
19,048
25,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Kaito D Basura
Baron Samedi
16
3 / 0 / 8
10,212
1,021
16,173
7,110
4,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
16
0 / 1 / 10
9,317
932
5,283
10,073
15,557
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
48
2
Kills
11
11
Deaths
2
4
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
0
5
5.5
W
Chang'e
 
Chang'e
4
1
5
6.5
W
Athena
BabyZyloz
Athena
1
0
9
5.5
L
0
3
1
0.17
L
2
1
0
2
L
Hercules
ElGlock
Hercules
0
1
1
0.5
W
Baron Samedi
Kaito D Basura
Baron Samedi
3
0
8
7
L
Tsukuyomi
SilentGriz617
Tsukuyomi
0
3
2
0.33
L
0
3
0
0
W
Serqet
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,123
Damage
55,569
58,759
Taken
58,676
51,094
Mitigated
54,367
7,962
Healing
28,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
13,662
6,250
0
1,663
9,800
4,356
0
4,536
5,264
0
46,525
W
Chang'e
 
Chang'e
14,285
945
7,461
6,163
12,645
4,980
0
3,066
9,579
40,686
0
W
Athena
BabyZyloz
Athena
6,166
1,642
757
2,236
19,048
25,102
0
7,314
11,734
10,998
0
L
7,495
829
0
1,508
16,467
23,365
0
10,696
5,672
18,085
0
L
13,660
3,467
0
1,109
6,547
3,294
0
4,079
2,468
0
47,347
L
Hercules
ElGlock
Hercules
6,628
1,281
947
3,690
13,263
13,032
0
8,319
4,796
0
15,996
W
Baron Samedi
Kaito D Basura
Baron Samedi
16,173
752
7,257
2,897
7,110
4,372
0
2,505
4,605
27,670
0
L
Tsukuyomi
SilentGriz617
Tsukuyomi
13,623
2,713
0
708
11,024
5,920
0
6,567
4,091
25
25,624
L
12,717
896
0
0
11,458
5,483
0
6,963
4,393
39,627
0
W
Serqet
5,283
922
0
0
10,073
15,557
0
2,816
7,257
0
8,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,890
Gold Earned
50,895
210
Minions Killed
194
7
Camps Cleared
6
956,717
Distance Traveled
978,957
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,165
1,017
80
8
5
173,107
1
W
Chang'e
10,109
1,011
59
6
0
192,753
0
W
Athena
11,092
1,109
13
1
0
203,759
0
L
Ymir
10,033
1,003
21
2
1
183,858
5
L
Neith
9,740
974
77
8
0
191,603
1
L
Hercules
8,804
880
24
2
0
172,783
1
W
Baron Samedi
10,212
1,021
42
4
1
193,917
0
L
Tsukuyomi
8,958
896
18
2
2
220,020
0
L
Agni
9,355
936
70
7
4
188,453
2
W
Serqet
9,317
932
0
0
0
215,421
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role