Player Matchup

Chaac
Chaac
Kagatox
Chaac
Level 136
God Stats
4W - 10L
1,273 SR
Queue Stats
166W - 262L
1,247 Elo+
Party 2
Chernobog
Chernobog
Thehiddenfriend9
Chernobog
Level 123
God Stats
7W - 4L
1,494 SR
Queue Stats
131W - 210L
1,268 Elo+
Party 2
Cthulhu
Cthulhu
WayneMane420
Cthulhu
Level 69
God Stats
1W - 3L
1,335 SR
Queue Stats
68W - 118L
1,299 Elo+
Solo
Team Averages
Level 109
1,367 SR
1,271 Elo+

VS

Team Averages
Level 59
1,457 SR
1,184 Elo+
Chaac
Chaac
CallMe_YungGoat
Chaac
Level 119
God Stats
3W - 3L
1,604 SR
Queue Stats
67W - 88L
1,326 Elo+
Party 1
Izanami
Izanami
RzeGld
Izanami
Level 25
God Stats
0W - 2L
1,268 SR
Queue Stats
66W - 98L
1,185 Elo+
Party 1
Baron Samedi
Baron Samedi
rip_da_pen
Baron Samedi
Level 33
God Stats
2W - 6L
1,500 SR
Queue Stats
38W - 73L
1,042 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Kagatox
Chaac
17
6 / 3 / 7
12,227
719
18,286
23,397
26,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chernobog
18
6 / 3 / 7
12,289
723
21,433
15,273
8,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
WayneMane420
Cthulhu
16
2 / 4 / 9
12,216
719
16,456
21,494
26,064
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 5
11,417
672
15,253
27,807
24,209
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
RzeGld
Izanami
15
1 / 2 / 5
10,558
621
9,940
16,572
7,316
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
rip_da_pen
Baron Samedi
16
5 / 7 / 2
12,665
745
15,605
21,931
12,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
14
Kills
10
10
Deaths
14
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
5
5
1.3
W
Chaac
Kagatox
Chaac
6
3
7
3.17
L
Izanami
RzeGld
Izanami
1
2
5
1.75
W
Chernobog
6
3
7
3.17
W
Cthulhu
WayneMane420
Cthulhu
2
4
9
1.63
L
Baron Samedi
rip_da_pen
Baron Samedi
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,175
Damage
40,798
60,164
Taken
66,310
60,427
Mitigated
44,211
10,162
Healing
15,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,253
3,888
0
9,080
27,807
24,209
0
6,380
20,795
0
43,655
W
Chaac
Kagatox
Chaac
18,286
1,688
419
6,668
23,397
26,353
729
5,905
17,492
0
46,063
L
Izanami
RzeGld
Izanami
9,940
8,180
0
1,406
16,572
7,316
972
2,642
13,575
0
32,742
W
Chernobog
21,433
13,017
0
682
15,273
8,010
1,405
6,415
8,858
0
61,519
W
Cthulhu
WayneMane420
Cthulhu
16,456
1,238
0
2,393
21,494
26,064
436
3,773
16,484
38,509
0
L
Baron Samedi
rip_da_pen
Baron Samedi
15,605
1,058
1,316
3,769
21,931
12,686
152
8,209
13,480
46,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,732
Gold Earned
34,640
190
Minions Killed
153
8
Camps Cleared
3
942,602
Distance Traveled
855,973
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,417
672
48
3
0
311,965
2
W
Chaac
12,227
719
52
3
4
318,748
1
L
Izanami
10,558
621
46
3
0
282,783
0
W
Chernobog
12,289
723
93
5
2
296,440
1
W
Cthulhu
12,216
719
45
3
2
327,414
1
L
Baron Samedi
12,665
745
59
3
3
261,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role