Player Matchup

Bellona
Bellona
IStealUrAniBae
Bellona
Level 15
God Stats
7W - 2L
1,902 SR
Queue Stats
14W - 3L
1,734 Elo+
Party 2
Discordia
Discordia
Kymurii
Discordia
Level 105
God Stats
8W - 1L
1,764 SR
Queue Stats
58W - 47L
1,505 Elo+
Party 2
Cupid
Cupid
stonerboy07
Cupid
Level 126
God Stats
2W - 3L
1,569 SR
Queue Stats
87W - 60L
1,627 Elo+
Party 2
Team Averages
Level 82
1,745 SR
1,622 Elo+

VS

Team Averages
Level 69
1,385 SR
1,522 Elo+
Nemesis
Nemesis
KMCL10
Nemesis
Level 27
God Stats
2W - 3L
1,355 SR
Queue Stats
90W - 77L
1,533 Elo+
Party 1
Sylvanus
Sylvanus
KingMattSlater
Sylvanus
Level 78
God Stats
2W - 2L
1,244 SR
Queue Stats
102W - 110L
1,514 Elo+
Party 1
Baron Samedi
Baron Samedi
Nova5110
Baron Samedi
Level 101
God Stats
5W - 6L
1,556 SR
Queue Stats
72W - 73L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 9
11,835
696
15,887
23,166
26,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
Kymurii
Discordia
18
7 / 3 / 7
12,205
718
16,803
12,594
5,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
5 / 3 / 8
12,010
706
18,845
17,369
8,694
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KMCL10
Nemesis
15
4 / 4 / 2
11,119
654
18,164
23,787
21,486
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
15
0 / 5 / 7
10,735
631
10,769
24,553
29,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Nova5110
Baron Samedi
16
4 / 5 / 4
11,143
655
16,535
15,703
9,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
14
Kills
8
8
Deaths
14
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
2
9
3.25
L
Nemesis
KMCL10
Nemesis
4
4
2
1.25
L
Sylvanus
0
5
7
0.7
W
Discordia
Kymurii
Discordia
7
3
7
3.5
L
Baron Samedi
Nova5110
Baron Samedi
4
5
4
1.2
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,535
Damage
45,468
53,129
Taken
64,043
40,957
Mitigated
60,335
18,343
Healing
19,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,887
7,088
2,785
7,590
23,166
26,855
0
8,819
14,347
0
36,546
L
Nemesis
KMCL10
Nemesis
18,164
7,875
500
2,011
23,787
21,486
0
4,671
19,116
0
45,299
L
Sylvanus
10,769
1,749
2,177
6,366
24,553
29,495
37
7,923
16,630
18,729
0
W
Discordia
Kymurii
Discordia
16,803
1,000
0
416
12,594
5,408
0
8,231
4,363
50,541
0
L
Baron Samedi
Nova5110
Baron Samedi
16,535
839
3,490
5,355
15,703
9,354
0
4,644
11,059
46,214
0
W
18,845
11,929
1,062
6,490
17,369
8,694
454
10,494
6,875
0
54,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,050
Gold Earned
32,997
212
Minions Killed
153
8
Camps Cleared
6
929,424
Distance Traveled
821,725
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,835
696
40
2
1
310,039
10
L
Nemesis
11,119
654
66
4
6
307,078
2
L
Sylvanus
10,735
631
23
1
0
255,375
4
W
Discordia
12,205
718
72
4
1
293,367
2
L
Baron Samedi
11,143
655
64
4
0
259,272
1
W
Cupid
12,010
706
100
6
6
326,018
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role