Player Matchup

Hercules
Hercules
CelestlChaos
Hercules
Level 156
God Stats
2W - 5L
1,284 SR
Queue Stats
383W - 399L
1,407 Elo+
Solo
Kali
Kali
God-at-Not-Good
Kali
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 53L
1,435 Elo+
Solo
Chang'e
Chang'e
Sogoo2beGodly
Chang'e
Level 109
God Stats
6W - 2L
1,504 SR
Queue Stats
291W - 328L
1,381 Elo+
Solo
Nox
Nox
iiPoIntMaN xx
Nox
Level 102
God Stats
2W - 4L
1,272 SR
Queue Stats
209W - 224L
1,431 Elo+
Solo
Nemesis
Nemesis
triggat
Nemesis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 20L
1,228 Elo+
Solo
Team Averages
Level 90
1,412 SR
1,376 Elo+

VS

Team Averages
Level 71
1,449 SR
1,396 Elo+
Raijin
Raijin
Deso Dopp
Raijin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,390 Elo+
Party 1
Guan Yu
Guan Yu
GARC1A y VEGA
Guan Yu
Level 96
God Stats
2W - 1L
1,762 SR
Queue Stats
274W - 273L
1,350 Elo+
Solo
Neith
Neith
ODIE1CANAHOBE
Neith
Level 44
God Stats
0W - 3L
1,213 SR
Queue Stats
67W - 82L
1,244 Elo+
Party 1
Agni
Agni
Sheepdog03
Agni
Level 67
God Stats
0W - 2L
1,276 SR
Queue Stats
39W - 30L
1,568 Elo+
Party 1
Ares
Ares
mono73
Ares
Level 125
God Stats
3W - 2L
1,495 SR
Queue Stats
329W - 339L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CelestlChaos
Hercules
20
5 / 3 / 19
13,355
742
13,671
29,255
33,150
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
14 / 7 / 9
15,571
865
31,460
33,178
16,952
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chang'e
20
5 / 3 / 15
12,526
696
20,451
25,386
10,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
2 / 3 / 15
12,079
671
13,517
15,789
7,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
triggat
Nemesis
19
4 / 9 / 14
12,050
669
8,756
23,091
11,378
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Deso Dopp
Raijin
18
4 / 9 / 10
11,594
644
10,892
20,753
10,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
14
0 / 8 / 5
9,283
516
10,115
23,944
21,810
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

18
1 / 4 / 13
11,153
620
20,055
13,851
7,546
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
11 / 4 / 8
13,743
764
37,674
18,242
11,033
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
mono73
Ares
20
8 / 5 / 11
12,532
696
19,726
30,792
39,366
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
71
30
Kills
24
25
Deaths
30
72
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Hercules
CelestlChaos
Hercules
5
3
19
4.83
L
Raijin
Deso Dopp
Raijin
4
9
10
1
L
Guan Yu
0
8
5
0.31
W
14
7
9
2.64
L
1
4
13
1.88
L
11
4
8
3.75
W
Chang'e
5
3
15
4.17
W
2
3
15
3.17
L
Ares
mono73
Ares
8
5
11
2.7
W
Nemesis
triggat
Nemesis
4
9
14
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,855
Damage
98,462
126,699
Taken
107,582
80,163
Mitigated
90,270
66,568
Healing
27,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
CelestlChaos
Hercules
13,671
1,843
2,502
9,758
29,255
33,150
770
10,368
18,887
0
32,844
L
Raijin
Deso Dopp
Raijin
10,892
1,570
50
979
20,753
10,515
0
7,113
13,640
19,742
0
L
Guan Yu
10,115
1,046
2,953
5,068
23,944
21,810
321
8,621
15,323
0
15,379
W
31,460
13,385
1,692
14,590
33,178
16,952
2,479
17,169
16,009
2,882
53,688
L
20,055
7,791
1,041
2,692
13,851
7,546
1,092
4,383
9,468
0
32,279
L
37,674
1,313
4,171
5,386
18,242
11,033
0
6,038
12,204
79,797
0
W
Chang'e
20,451
1,180
17,256
13,674
25,386
10,983
1,274
18,256
7,130
35,380
0
W
13,517
1,180
1,776
1,516
15,789
7,700
1,740
11,010
4,779
36,400
0
L
Ares
mono73
Ares
19,726
428
775
4,663
30,792
39,366
0
8,638
22,154
28,286
0
W
Nemesis
triggat
Nemesis
8,756
2,651
1,817
1,987
23,091
11,378
681
11,489
11,602
0
19,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,581
Gold Earned
58,305
175
Minions Killed
157
0
Camps Cleared
0
1,540,984
Distance Traveled
1,400,482
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,355
742
34
2
0
339,005
2
L
Raijin
11,594
644
20
1
0
239,329
1
L
Guan Yu
9,283
516
17
1
0
267,912
0
W
Kali
15,571
865
40
2
0
308,170
0
L
Neith
11,153
620
28
2
0
255,294
3
L
Agni
13,743
764
83
5
0
328,637
1
W
Chang'e
12,526
696
37
2
0
320,499
0
W
Nox
12,079
671
51
3
0
322,030
0
L
Ares
12,532
696
9
1
0
309,310
2
W
Nemesis
12,050
669
13
1
0
251,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role