Player Matchup

Atlas
Atlas
Lemensis
Atlas
Level 125
God Stats
8W - 21L
1,265 SR
Queue Stats
669W - 733L
1,409 Elo+
Solo
Bellona
Bellona
TTV_InV1ctus52
Bellona
Level 39
God Stats
0W - 2L
1,166 SR
Queue Stats
5W - 8L
1,180 Elo+
Party 2
Izanami
Izanami
ohhekate
Izanami
Level 129
God Stats
46W - 27L
1,425 SR
Queue Stats
294W - 283L
1,432 Elo+
Solo
Sol
Sol
popivitch01
Sol
Level 67
God Stats
3W - 4L
1,237 SR
Queue Stats
189W - 205L
1,374 Elo+
Solo
Set
Set
xRipper64
Set
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,180 Elo+
Party 2
Team Averages
Level 75
1,318 SR
1,315 Elo+

VS

Team Averages
Level 82
1,469 SR
1,437 Elo+
Mulan
Mulan
Boorzik_71
Mulan
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
297W - 337L
1,353 Elo+
Solo
Da Ji
Da Ji
Ultimate2472005
Da Ji
Level 82
God Stats
4W - 1L
1,607 SR
Queue Stats
53W - 42L
1,467 Elo+
Party 1
Baron Samedi
Baron Samedi
X-Kokowoo-X
Baron Samedi
Level 80
God Stats
3W - 2L
1,319 SR
Queue Stats
52W - 44L
1,445 Elo+
Party 1
Danzaburou
Danzaburou
argo-1525
Danzaburou
Level 65
God Stats
2W - 0L
1,258 SR
Queue Stats
41W - 30L
1,475 Elo+
Party 1
Hel
Hel
o-W-Lucas-W-o
Hel
Level 99
God Stats
2W - 0L
1,661 SR
Queue Stats
50W - 43L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Lemensis
Atlas
9
0 / 1 / 0
6,075
467
3,464
9,001
5,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
7 / 2 / 0
7,305
562
8,331
10,432
8,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
ohhekate
Izanami
11
0 / 1 / 0
6,613
509
3,646
9,469
3,758
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 1 / 3
7,107
547
4,675
10,417
3,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 5 / 2
5,752
442
709
10,040
3,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
9
0 / 6 / 3
5,694
438
3,253
10,712
4,909
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
6 / 1 / 3
8,101
623
6,836
9,495
3,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
X-Kokowoo-X
Baron Samedi
11
3 / 0 / 3
7,478
575
4,818
6,430
5,834
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
argo-1525
Danzaburou
11
0 / 0 / 4
6,591
507
4,771
5,273
1,993
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 1 / 4
7,028
541
7,463
6,747
3,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
8
Kills
10
10
Deaths
8
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mulan
0
6
3
0.25
L
Atlas
Lemensis
Atlas
0
1
0
0
L
7
2
0
3.5
W
6
1
3
7.5
W
Baron Samedi
X-Kokowoo-X
Baron Samedi
3
0
3
4.5
W
Danzaburou
argo-1525
Danzaburou
0
0
4
2
W
1
1
4
3
L
Izanami
ohhekate
Izanami
0
1
0
0
L
1
1
3
2.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,825
Damage
27,141
49,359
Taken
38,657
25,883
Mitigated
19,660
14,036
Healing
15,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
3,253
537
0
1,826
10,712
4,909
646
1,248
9,464
0
21,269
L
Atlas
Lemensis
Atlas
3,464
1,054
0
1,926
9,001
5,843
0
1,873
7,128
18,970
0
L
8,331
1,994
0
3,155
10,432
8,633
1,711
2,197
8,235
0
36,531
W
6,836
2,590
0
4,963
9,495
3,845
128
1,323
8,172
0
49,003
W
Baron Samedi
X-Kokowoo-X
Baron Samedi
4,818
623
211
3,108
6,430
5,834
0
1,629
4,801
23,210
0
W
Danzaburou
argo-1525
Danzaburou
4,771
1,774
0
1,655
5,273
1,993
1,356
972
4,301
0
53,314
W
7,463
628
1,223
2,835
6,747
3,079
368
2,967
3,780
47,410
0
L
Izanami
ohhekate
Izanami
3,646
2,635
0
3,105
9,469
3,758
170
2,912
6,557
0
60,467
L
4,675
1,100
0
5,251
10,417
3,953
1,061
4,114
6,303
58,490
0
L
709
315
12
587
10,040
3,696
0
1,185
8,855
0
26,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,852
Gold Earned
34,892
325
Minions Killed
327
0
Camps Cleared
0
1,146,399
Distance Traveled
1,194,012
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,694
438
35
3
0
205,172
3
L
Atlas
6,075
467
21
2
0
243,130
6
L
Bellona
7,305
562
59
5
0
243,135
0
W
Da Ji
8,101
623
85
7
0
278,612
0
W
Baron Samedi
7,478
575
34
3
0
258,101
2
W
Danzaburou
6,591
507
97
7
0
245,765
1
W
Hel
7,028
541
76
6
0
206,362
1
L
Izanami
6,613
509
103
8
0
223,705
3
L
Sol
7,107
547
102
8
0
232,311
4
L
Set
5,752
442
40
3
0
204,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role