Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Leon525
Ah Puch
Level 20
God Stats
1W - 1L
1,668 SR
Queue Stats
1W - 8L
1,227 Elo+
Party 1
Neith
Neith
chefen23
Neith
Level 4
God Stats
1W - 2L
1,515 SR
Queue Stats
1W - 8L
1,227 Elo+
Party 1
Team Averages
Level 42
1,561 SR
1,318 Elo+

VS

Team Averages
Level 115
1,585 SR
1,527 Elo+
Sun Wukong
Sun Wukong
Jamada99
Sun Wukong
Level 82
God Stats
7W - 2L
1,735 SR
Queue Stats
92W - 88L
1,421 Elo+
Party 2
Fafnir
Fafnir
KoxKarol3
Fafnir
Level 143
God Stats
1W - 1L
1,507 SR
Queue Stats
90W - 70L
1,558 Elo+
Party 2
Eset
Eset
Lamistrouk
Eset
Level 119
God Stats
1W - 0L
1,514 SR
Queue Stats
46W - 39L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
1 / 3 / 0
9,301
581
13,494
22,964
18,969
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
Leon525
Ah Puch
12
0 / 6 / 2
9,000
563
18,363
15,295
7,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
chefen23
Neith
12
0 / 6 / 0
8,344
522
2,866
14,007
6,616
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Jamada99
Sun Wukong
16
8 / 1 / 5
11,302
706
16,286
19,197
18,607
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
KoxKarol3
Fafnir
16
5 / 0 / 9
12,597
787
15,371
20,195
29,935
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 1 / 9
10,366
648
13,885
13,676
7,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
1
Kills
15
15
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
3
0
0.33
W
Sun Wukong
Jamada99
Sun Wukong
8
1
5
10.5
W
Fafnir
KoxKarol3
Fafnir
5
0
9
9.5
W
2
1
9
6.5
L
Ah Puch
Leon525
Ah Puch
0
6
2
0.17
L
Neith
chefen23
Neith
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,723
Damage
45,542
52,266
Taken
53,068
32,610
Mitigated
55,624
8,725
Healing
16,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
13,494
2,362
0
7,711
22,964
18,969
0
12,141
10,373
0
46,571
W
Sun Wukong
Jamada99
Sun Wukong
16,286
2,730
0
4,424
19,197
18,607
487
7,098
12,099
0
45,750
W
Fafnir
KoxKarol3
Fafnir
15,371
4,636
917
5,115
20,195
29,935
1,127
7,404
12,791
39,714
0
W
13,885
375
2,623
3,223
13,676
7,082
828
4,481
9,195
39,470
0
L
Ah Puch
Leon525
Ah Puch
18,363
474
0
734
15,295
7,025
0
7,801
7,298
38,064
0
L
Neith
chefen23
Neith
2,866
933
0
280
14,007
6,616
0
9,075
4,656
0
9,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,645
Gold Earned
34,265
127
Minions Killed
202
4
Camps Cleared
7
677,561
Distance Traveled
873,917
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,301
581
70
4
3
265,675
4
W
Sun Wukong
11,302
706
68
4
2
309,651
2
W
Fafnir
12,597
787
58
4
1
275,855
4
W
Eset
10,366
648
76
5
4
288,411
3
L
Ah Puch
9,000
563
44
3
0
209,796
0
L
Neith
8,344
522
13
1
1
202,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role