Player Matchup

Cernunnos
Cernunnos
Error-277353
Cernunnos
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 47L
1,500 Elo+
Solo
Odin
Odin
Undead_Dominic
Odin
Level 128
God Stats
3W - 2L
1,739 SR
Queue Stats
47W - 38L
1,532 Elo+
Solo
Ah Puch
Ah Puch
skyblazergamer
Ah Puch
Level 122
God Stats
2W - 4L
1,689 SR
Queue Stats
68W - 70L
1,461 Elo+
Solo
Team Averages
Level 93
1,642 SR
1,498 Elo+

VS

Team Averages
Level 109
1,488 SR
1,474 Elo+
Ishtar
Ishtar
Haelboi
Ishtar
Level 103
God Stats
4W - 2L
1,483 SR
Queue Stats
151W - 137L
1,434 Elo+
Solo
Hercules
Hercules
NewKoopa
Hercules
Level 108
God Stats
41W - 53L
1,481 SR
Queue Stats
64W - 65L
1,426 Elo+
Solo
Raijin
Raijin
kingharash
Raijin
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
331W - 414L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Error-277353
Cernunnos
19
5 / 5 / 6
14,588
634
18,350
25,034
15,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
2 / 7 / 12
14,840
645
13,468
32,844
53,270
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 3 / 6
15,283
664
32,214
29,836
28,230
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Haelboi
Ishtar
20
7 / 5 / 7
16,226
705
27,922
21,235
11,259
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
NewKoopa
Hercules
17
2 / 5 / 8
13,406
583
10,221
34,092
43,774
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Raijin
kingharash
Raijin
20
6 / 4 / 7
16,027
697
29,238
17,587
8,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
37
14
Kills
15
15
Deaths
14
24
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Error-277353
Cernunnos
5
5
6
1.6
W
Ishtar
Haelboi
Ishtar
7
5
7
2.1
W
Hercules
NewKoopa
Hercules
2
5
8
1.2
L
2
7
12
1.14
W
Raijin
kingharash
Raijin
6
4
7
2.38
L
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,032
Damage
67,381
87,714
Taken
72,914
97,421
Mitigated
63,493
19,929
Healing
14,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Error-277353
Cernunnos
18,350
8,479
801
2,035
25,034
15,921
986
11,596
13,438
0
70,868
W
Ishtar
Haelboi
Ishtar
27,922
14,986
0
3,766
21,235
11,259
2,385
9,720
11,515
0
82,132
W
Hercules
NewKoopa
Hercules
10,221
3,843
0
8,236
34,092
43,774
51
13,250
20,842
567
19,099
L
13,468
2,544
1,327
2,589
32,844
53,270
20
7,442
25,402
0
36,105
W
Raijin
kingharash
Raijin
29,238
2,539
0
2,351
17,587
8,460
651
10,083
7,504
79,481
0
L
32,214
1,619
0
13,177
29,836
28,230
270
11,012
18,824
84,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,711
Gold Earned
45,659
240
Minions Killed
263
9
Camps Cleared
10
1,202,602
Distance Traveled
1,125,372
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
14,588
634
78
3
2
373,718
2
W
Ishtar
16,226
705
130
6
4
355,445
1
W
Hercules
13,406
583
21
1
0
405,314
3
L
Odin
14,840
645
41
2
1
420,381
5
W
Raijin
16,027
697
112
5
6
364,613
10
L
Ah Puch
15,283
664
121
5
6
408,503
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role