Player Matchup

Izanami
Izanami
 
Izanami
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
FleXy
Ymir
Level 160
God Stats
2W - 1L
1,826 SR
Queue Stats
63W - 38L
1,737 Elo+
Party 2
Nemesis
Nemesis
FlyToSafety
Nemesis
Level 156
God Stats
1W - 5L
1,247 SR
Queue Stats
143W - 90L
1,760 Elo+
Party 2
Thoth
Thoth
ProXy87
Thoth
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 10L
1,681 Elo+
Party 2
Team Averages
Level 133
1,515 SR
1,636 Elo+

VS

Team Averages
Level 117
1,566 SR
1,467 Elo+
Bastet
Bastet
Ac1dJoneZz
Bastet
Level 158
God Stats
6W - 1L
1,784 SR
Queue Stats
170W - 138L
1,515 Elo+
Party 1
Fenrir
Fenrir
AuricaViorel
Fenrir
Level 89
God Stats
12W - 13L
1,410 SR
Queue Stats
261W - 239L
1,447 Elo+
Party 1
Anubis
Anubis
Serramana
Anubis
Level 160
God Stats
482W - 416L
1,580 SR
Queue Stats
606W - 606L
1,532 Elo+
Party 1
Cthulhu
Cthulhu
VivicGray
Cthulhu
Level 42
God Stats
2W - 3L
1,602 SR
Queue Stats
19W - 32L
1,419 Elo+
Solo
Hachiman
Hachiman
gudriel
Hachiman
Level 138
God Stats
10W - 13L
1,457 SR
Queue Stats
109W - 107L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 1 / 2
8,840
631
7,976
7,863
2,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
 
Achilles
14
5 / 1 / 6
8,780
627
10,347
14,095
9,462
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
FleXy
Ymir
14
7 / 0 / 8
8,585
613
8,314
8,049
5,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
FlyToSafety
Nemesis
14
8 / 1 / 3
8,684
620
9,672
11,249
4,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
ProXy87
Thoth
12
1 / 0 / 6
7,304
522
6,665
5,735
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Ac1dJoneZz
Bastet
11
0 / 4 / 1
6,481
463
5,385
12,804
4,817
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
11
1 / 5 / 1
6,952
497
3,526
12,961
5,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
Serramana
Anubis
11
1 / 8 / 1
6,822
487
5,822
12,164
5,002
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
VivicGray
Cthulhu
8
1 / 5 / 0
5,265
376
4,068
13,879
6,525
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
gudriel
Hachiman
11
0 / 2 / 1
5,916
423
4,842
7,919
2,256
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
24
Kills
3
3
Deaths
24
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
1
2
4
W
Achilles
 
Achilles
5
1
6
8
L
Bastet
Ac1dJoneZz
Bastet
0
4
1
0.13
L
Fenrir
1
5
1
0.3
W
Ymir
FleXy
Ymir
7
0
8
11
W
Nemesis
FlyToSafety
Nemesis
8
1
3
9.5
W
Thoth
ProXy87
Thoth
1
0
6
4
L
Anubis
Serramana
Anubis
1
8
1
0.19
L
Cthulhu
VivicGray
Cthulhu
1
5
0
0.2
L
Hachiman
gudriel
Hachiman
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,974
Damage
23,643
46,991
Taken
59,727
24,164
Mitigated
23,624
17,846
Healing
15,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,976
5,642
0
3,775
7,863
2,788
1,002
1,472
6,391
0
81,057
W
Achilles
 
Achilles
10,347
1,685
0
7,173
14,095
9,462
48
5,211
8,884
116
56,624
L
Bastet
Ac1dJoneZz
Bastet
5,385
1,014
0
3,994
12,804
4,817
0
5,663
7,141
0
49,822
L
Fenrir
3,526
482
0
4,046
12,961
5,024
0
1,215
11,746
0
41,115
W
Ymir
FleXy
Ymir
8,314
2,511
0
2,366
8,049
5,291
156
1,465
6,584
52,930
5,364
W
Nemesis
FlyToSafety
Nemesis
9,672
5,025
0
1,407
11,249
4,783
234
1,699
9,550
0
71,214
W
Thoth
ProXy87
Thoth
6,665
782
0
3,125
5,735
1,840
1,035
605
5,130
50,993
0
L
Anubis
Serramana
Anubis
5,822
207
0
3,482
12,164
5,002
0
2,141
10,023
38,239
0
L
Cthulhu
VivicGray
Cthulhu
4,068
558
259
1,441
13,879
6,525
0
4,376
9,503
16,182
0
L
Hachiman
gudriel
Hachiman
4,842
1,991
0
2,329
7,919
2,256
0
1,075
6,844
0
43,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,193
Gold Earned
31,436
515
Minions Killed
316
0
Camps Cleared
0
1,405,883
Distance Traveled
1,290,983
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,840
631
145
10
0
257,146
3
W
Achilles
8,780
627
91
7
0
280,237
5
L
Bastet
6,481
463
81
6
0
286,348
4
L
Fenrir
6,952
497
73
5
0
271,717
2
W
Ymir
8,585
613
82
6
0
280,763
4
W
Nemesis
8,684
620
106
8
0
318,988
1
W
Thoth
7,304
522
91
7
0
268,749
9
L
Anubis
6,822
487
71
5
0
211,416
8
L
Cthulhu
5,265
376
26
2
0
264,855
2
L
Hachiman
5,916
423
65
5
0
256,647
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role